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author | Johannes Schickel | 2012-02-20 21:17:19 +0100 |
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committer | Johannes Schickel | 2012-02-20 21:17:19 +0100 |
commit | 6cc5b83bba51a4d048c09dc35c0d4ed78e07f7ad (patch) | |
tree | 6c787a24a255d0991ba25a8f14699974804f1bc2 | |
parent | d8531a939e75bebe20590806b65d594b6e214203 (diff) | |
download | scummvm-rg350-6cc5b83bba51a4d048c09dc35c0d4ed78e07f7ad.tar.gz scummvm-rg350-6cc5b83bba51a4d048c09dc35c0d4ed78e07f7ad.tar.bz2 scummvm-rg350-6cc5b83bba51a4d048c09dc35c0d4ed78e07f7ad.zip |
IPHONE: Default to portrait mode in case the orientation could not be determined.
-rw-r--r-- | backends/platform/iphone/iphone_video.m | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m index b0b9da8885..d5002ff3d2 100644 --- a/backends/platform/iphone/iphone_video.m +++ b/backends/platform/iphone/iphone_video.m @@ -541,7 +541,7 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) { break; default: - _orientation = UIDeviceOrientationLandscapeRight; + _orientation = UIDeviceOrientationPortrait; } //printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _width, _height, _gameScreenTextureWidth, _gameScreenTextureHeight); |