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author | Marcus Comstedt | 2009-03-17 22:41:54 +0000 |
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committer | Marcus Comstedt | 2009-03-17 22:41:54 +0000 |
commit | 6cc6603e9be22d456809a8b3aa324e723d94c3a4 (patch) | |
tree | 403c1cdb0491d79d6607eb504959c635a3defcad | |
parent | f7a6e858637b51d0978c4f970be0a4c915ccb420 (diff) | |
download | scummvm-rg350-6cc6603e9be22d456809a8b3aa324e723d94c3a4.tar.gz scummvm-rg350-6cc6603e9be22d456809a8b3aa324e723d94c3a4.tar.bz2 scummvm-rg350-6cc6603e9be22d456809a8b3aa324e723d94c3a4.zip |
engines need to be listed before gui in MODULES, because stuff in libengines.a use stuff in libgui.a.
svn-id: r39496
-rw-r--r-- | Makefile.common | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Makefile.common b/Makefile.common index c3267c2122..b6428f86de 100644 --- a/Makefile.common +++ b/Makefile.common @@ -22,12 +22,12 @@ MODULES := test tools base $(MODULES) # After the game specific modules follow the shared modules MODULES += \ + engines \ gui \ graphics \ sound \ backends \ common \ - engines \ ifdef USE_MT32EMU MODULES += sound/softsynth/mt32 |