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authorMax Horn2002-09-21 16:20:52 +0000
committerMax Horn2002-09-21 16:20:52 +0000
commit6cfcd04682da537c3d0afe7356f089f8ccd9c207 (patch)
treec8ff637a5dc7fa9caae39ab9556b2f6a61a085cf
parentae353fae18c274cc70471cdcbd22deee01d22e1c (diff)
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trivial cleanup
svn-id: r4988
-rw-r--r--scumm/gfx.cpp2
-rw-r--r--scumm/scummvm.cpp11
-rw-r--r--scumm/string.cpp1
3 files changed, 5 insertions, 9 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 08d74d5788..a476556e8f 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -71,7 +71,7 @@ void Scumm::initScreens(int a, int b, int w, int h)
}
initVirtScreen(0, 0, b, _realWidth, h - b, true, true);
initVirtScreen(1, 0, 0, _realWidth, b, false, false);
- initVirtScreen(2, 0, h, _realWidth, _realHeight - h, false, false); //ender
+ initVirtScreen(2, 0, h, _realWidth, _realHeight - h, false, false);
_screenB = b;
_screenH = h;
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 030d7552df..674d9228aa 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -92,8 +92,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
if (_gameId == GID_ZAK256) { // FmTowns is 320x240
_realWidth = 320;
_realHeight = 240;
- }
- else if (_gameId == GID_CMI) {
+ } else if (_gameId == GID_CMI) {
_realWidth = 640;
_realHeight = 480;
} else {
@@ -583,15 +582,13 @@ void Scumm::startScene(int room, Actor * a, int objectNr)
_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
}
+ _vars[VAR_CAMERA_MIN_X] = _realWidth / 2;
+ _vars[VAR_CAMERA_MAX_X] = _scrWidth - (_realWidth / 2);
+
if (_features & GF_AFTER_V7) {
- _vars[VAR_CAMERA_MIN_X] = _realWidth / 2;
- _vars[VAR_CAMERA_MAX_X] = _scrWidth - (_realWidth / 2);
_vars[VAR_CAMERA_MIN_Y] = _realHeight / 2;
_vars[VAR_CAMERA_MAX_Y] = _scrHeight - (_realHeight / 2);
setCameraAt(_realWidth / 2, _realHeight / 2);
- } else {
- _vars[VAR_CAMERA_MAX_X] = _scrWidth - (_realWidth / 2);
- _vars[VAR_CAMERA_MIN_X] = _realWidth / 2;
}
if (_roomResource == 0)
diff --git a/scumm/string.cpp b/scumm/string.cpp
index cd74b7658c..dbf1017443 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -226,7 +226,6 @@ void Scumm::CHARSET_1()
string[0].ypos = 1;
if (string[0].ypos < camera._cur.y - (_realHeight / 2))
-
string[0].ypos = camera._cur.y - (_realHeight / 2);
s = a->scalex * a->new_2 / 0xFF;