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authorMax Horn2002-07-16 18:26:42 +0000
committerMax Horn2002-07-16 18:26:42 +0000
commit6d3c8cbe6ec98f4ab681c865594a4a6082a05bb8 (patch)
tree04f7220dfa3d28eb98121d4d41c0878ab7c068a3
parent824b14270c66d0bff570127e74a6d7b69991ceeb (diff)
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oops forgot this file :-)
svn-id: r4576
-rw-r--r--costume.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/costume.h b/costume.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#ifndef COSTUME_H
+#define COSTUME_H
+
+
+class LoadedCostume {
+protected:
+ Scumm *_vm;
+
+public:
+ byte *_ptr;
+ byte *_dataptr;
+ byte _numColors;
+
+ LoadedCostume(Scumm *vm) : _vm(vm), _ptr(0), _dataptr(0), _numColors(0) {}
+
+ void loadCostume(int id);
+ byte increaseAnims(Actor *a);
+
+protected:
+ byte increaseAnim(Actor *a, int slot);
+};
+
+
+class CostumeRenderer {
+protected:
+ Scumm *_vm;
+
+ LoadedCostume _loaded;
+
+public:
+ byte *_shadow_table;
+
+ byte *_frameptr;
+ byte *_srcptr;
+ byte *_bgbak_ptr, *_backbuff_ptr, *_mask_ptr, *_mask_ptr_dest;
+ int _actorX, _actorY;
+ byte _zbuf;
+ uint _scaleX, _scaleY;
+ int _xmove, _ymove;
+ bool _mirror;
+ byte _maskval;
+ byte _shrval;
+ byte _width2;
+ int _width;
+ byte _height2;
+ int _height;
+ int _xpos, _ypos;
+
+ uint _outheight;
+ int _scaleIndexXStep;
+ int _scaleIndexYStep;
+ byte _scaleIndexX; /* must wrap at 256 */
+ byte _scaleIndexY, _scaleIndexYTop;
+ int _left, _right;
+ int _dir2;
+ int _top, _bottom;
+ int _ypostop;
+ int _ypitch;
+ byte _docontinue;
+ int _imgbufoffs;
+ byte _repcolor;
+ byte _replen;
+ byte _palette[32];
+ byte _transEffect[0x100];
+
+ void proc6();
+ void proc5();
+ void proc4();
+ void proc3();
+ void proc2();
+ void proc1();
+ void proc_special(Actor *a, byte mask);
+ byte mainRoutine(Actor *a, int slot, int frame);
+ void ignorePakCols(int num);
+
+ byte drawOneSlot(Actor *a, int slot);
+ byte drawCostume(Actor *a);
+
+ void setPalette(byte *palette);
+ void setFacing(uint16 facing);
+ void setCostume(int costume);
+
+public:
+ CostumeRenderer(Scumm *vm) : _vm(vm), _loaded(vm) {}
+};
+
+#endif