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authorJonathan Gray2003-08-04 12:42:40 +0000
committerJonathan Gray2003-08-04 12:42:40 +0000
commit6d70a2a3c1e687dbdd767ede2ef5b4ac16c0e1fc (patch)
tree05650304c0c3d50183ea7ecc4adcb8b4b499d994
parentc4cb283d4d033cdbe3b5bd41d44e78de01ba9c0d (diff)
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fix lines exceeding 80 chars in usage help
svn-id: r9458
-rw-r--r--common/gameDetector.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 3dac267cf4..0f638c6c9a 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -47,17 +47,21 @@
static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char USAGE_STRING[] =
- "ScummVM - Scumm Interpreter\n"
+ "ScummVM - Graphical Adventure Game Interpreter\n"
"Syntax:\n"
- "\tscummvm [-v] [-d[<num>]] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n"
- "Flags:\n"
+ "\tscummvm [OPTIONS] [game]\n"
+ "Options:\n"
"\t-p<path> - look for game in <path>\n"
"\t-x[<num>] - load this savegame (default: 0 - autosave)\n"
"\t-f - fullscreen mode\n"
- "\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x,advmame3x,tv2x,dotmatrix)\n"
+ "\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,\n"
+ "\t supereagle,advmame2x, advmame3x,tv2x,dotmatrix)\n"
"\t-e<mode> - set music engine (see README for details)\n"
"\t-a - specify game is amiga version\n"
- "\t-q<lang> - specify language (en,de,fr,it,pt,es,jp,zh,kr,hb) BASS also: (gb, se)\n"
+ "\t-q<lang> - specify language (en,de,fr,it,pt,es,jp,zh,kr,hb)\n"
+#ifndef DISABLE_SKY
+ "\t BASS also: (gb, se)\n"
+#endif
"\n"
"\t-c<num> - use cdrom <num> for cd audio\n"
"\t-m<num> - set music volume to <num> (0-255)\n"