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author | Jonathan Gray | 2003-08-04 12:42:40 +0000 |
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committer | Jonathan Gray | 2003-08-04 12:42:40 +0000 |
commit | 6d70a2a3c1e687dbdd767ede2ef5b4ac16c0e1fc (patch) | |
tree | 05650304c0c3d50183ea7ecc4adcb8b4b499d994 | |
parent | c4cb283d4d033cdbe3b5bd41d44e78de01ba9c0d (diff) | |
download | scummvm-rg350-6d70a2a3c1e687dbdd767ede2ef5b4ac16c0e1fc.tar.gz scummvm-rg350-6d70a2a3c1e687dbdd767ede2ef5b4ac16c0e1fc.tar.bz2 scummvm-rg350-6d70a2a3c1e687dbdd767ede2ef5b4ac16c0e1fc.zip |
fix lines exceeding 80 chars in usage help
svn-id: r9458
-rw-r--r-- | common/gameDetector.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 3dac267cf4..0f638c6c9a 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -47,17 +47,21 @@ static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space #else static const char USAGE_STRING[] = - "ScummVM - Scumm Interpreter\n" + "ScummVM - Graphical Adventure Game Interpreter\n" "Syntax:\n" - "\tscummvm [-v] [-d[<num>]] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" - "Flags:\n" + "\tscummvm [OPTIONS] [game]\n" + "Options:\n" "\t-p<path> - look for game in <path>\n" "\t-x[<num>] - load this savegame (default: 0 - autosave)\n" "\t-f - fullscreen mode\n" - "\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x,advmame3x,tv2x,dotmatrix)\n" + "\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,\n" + "\t supereagle,advmame2x, advmame3x,tv2x,dotmatrix)\n" "\t-e<mode> - set music engine (see README for details)\n" "\t-a - specify game is amiga version\n" - "\t-q<lang> - specify language (en,de,fr,it,pt,es,jp,zh,kr,hb) BASS also: (gb, se)\n" + "\t-q<lang> - specify language (en,de,fr,it,pt,es,jp,zh,kr,hb)\n" +#ifndef DISABLE_SKY + "\t BASS also: (gb, se)\n" +#endif "\n" "\t-c<num> - use cdrom <num> for cd audio\n" "\t-m<num> - set music volume to <num> (0-255)\n" |