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authorPaul Gilbert2016-08-21 17:21:43 -0400
committerPaul Gilbert2016-08-21 17:21:43 -0400
commit6d8e7e0feb25a1d964c3d676e796375f3c709c01 (patch)
tree9d0a6def5b5daf19435be25de4a262afe412b66c
parent06008ae5caf0e086b0952c73bd5047e9c78cd921 (diff)
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TITANIC: Implemented CFanControl class
-rw-r--r--engines/titanic/game/fan_control.cpp141
-rw-r--r--engines/titanic/game/fan_control.h12
2 files changed, 144 insertions, 9 deletions
diff --git a/engines/titanic/game/fan_control.cpp b/engines/titanic/game/fan_control.cpp
index a42e4dd5c1..56a1e49dec 100644
--- a/engines/titanic/game/fan_control.cpp
+++ b/engines/titanic/game/fan_control.cpp
@@ -24,14 +24,22 @@
namespace Titanic {
-CFanControl::CFanControl() : CGameObject(), _fieldBC(0),
- _fieldC0(0), _fieldC4(0), _fieldC8(0), _fieldCC(0) {
+BEGIN_MESSAGE_MAP(CFanControl, CGameObject)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(StatusChangeMsg)
+ ON_MESSAGE(EnterViewMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(TimerMsg)
+END_MESSAGE_MAP()
+
+CFanControl::CFanControl() : CGameObject(), _state(-1),
+ _enabled(false), _fieldC4(0), _fieldC8(false), _fieldCC(0) {
}
void CFanControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_fieldBC, indent);
- file->writeNumberLine(_fieldC0, indent);
+ file->writeNumberLine(_state, indent);
+ file->writeNumberLine(_enabled, indent);
file->writeNumberLine(_fieldC4, indent);
file->writeNumberLine(_fieldC8, indent);
file->writeNumberLine(_fieldCC, indent);
@@ -41,8 +49,8 @@ void CFanControl::save(SimpleFile *file, int indent) {
void CFanControl::load(SimpleFile *file) {
file->readNumber();
- _fieldBC = file->readNumber();
- _fieldC0 = file->readNumber();
+ _state = file->readNumber();
+ _enabled = file->readNumber();
_fieldC4 = file->readNumber();
_fieldC8 = file->readNumber();
_fieldCC = file->readNumber();
@@ -50,4 +58,125 @@ void CFanControl::load(SimpleFile *file) {
CGameObject::load(file);
}
+bool CFanControl::ActMsg(CActMsg *msg) {
+ if (msg->_action == "EnableObject")
+ _enabled = true;
+ else if (msg->_action == "DisableObject")
+ _enabled = false;
+ else if (msg->_action == "StarlingsDead") {
+ _fieldC4 = 0;
+ dec54();
+ _fieldCC = 0;
+ }
+
+ return true;
+}
+
+bool CFanControl::StatusChangeMsg(CStatusChangeMsg *msg) {
+ if (!_fieldCC) {
+ playSound("z#42.wav");
+ if (_enabled) {
+ switch (msg->_newStatus) {
+ case 1:
+ _fieldC8 = !_fieldC8;
+ if (_fieldC8) {
+ playMovie(6, 8, 0);
+ _state = 0;
+ } else {
+ switch (_state) {
+ case 0:
+ playMovie(4, 6, 0);
+ _state = -1;
+ break;
+ case 1:
+ playMovie(0, 6, 0);
+ break;
+ case 2:
+ playMovie(18, 24, 0);
+ playMovie(0, 6, 0);
+ break;
+ default:
+ break;
+ }
+
+ _state = -1;
+ }
+ break;
+
+ case 2:
+ if (_fieldC8) {
+ _state = (_state + 1) % 4;
+ switch (_state) {
+ case 0:
+ playMovie(18, 24, 0);
+ playMovie(0, 4, 0);
+ break;
+ case 1:
+ playMovie(8, 12, 0);
+ break;
+ case 2:
+ if (_fieldC4) {
+ inc54();
+ _fieldCC = 1;
+ playMovie(12, 18, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ } else {
+ playMovie(12, 18, 0);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ CStatusChangeMsg statusMsg;
+ statusMsg._newStatus = _state;
+ statusMsg.execute("RightFan");
+ } else {
+ petDisplayMessage(1, "Unfortunately this fan controller has blown a fuse.");
+ }
+ }
+
+ return true;
+}
+
+bool CFanControl::EnterViewMsg(CEnterViewMsg *msg) {
+ switch (_state) {
+ case 0:
+ loadFrame(6);
+ break;
+ case 1:
+ loadFrame(4);
+ break;
+ case 2:
+ loadFrame(0);
+ break;
+ case 3:
+ loadFrame(18);
+ break;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+bool CFanControl::MovieEndMsg(CMovieEndMsg *msg) {
+ addTimer(2000);
+ return true;
+}
+
+bool CFanControl::TimerMsg(CTimerMsg *msg) {
+ CStatusChangeMsg statusMsg;
+ statusMsg._newStatus = 1;
+ statusMsg.execute("StarlingPuret");
+ changeView("PromenadeDeck.Node 3.S");
+ changeView("PromenadeDeck.Node 3.E");
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/fan_control.h b/engines/titanic/game/fan_control.h
index 4d89adb311..1f7402db12 100644
--- a/engines/titanic/game/fan_control.h
+++ b/engines/titanic/game/fan_control.h
@@ -28,11 +28,17 @@
namespace Titanic {
class CFanControl : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool ActMsg(CActMsg *msg);
+ bool StatusChangeMsg(CStatusChangeMsg *msg);
+ bool EnterViewMsg(CEnterViewMsg *msg);
+ bool MovieEndMsg(CMovieEndMsg *msg);
+ bool TimerMsg(CTimerMsg *msg);
public:
- int _fieldBC;
- int _fieldC0;
+ int _state;
+ bool _enabled;
int _fieldC4;
- int _fieldC8;
+ bool _fieldC8;
int _fieldCC;
public:
CLASSDEF;