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authorPaul Gilbert2011-05-01 23:47:20 +1000
committerPaul Gilbert2011-05-01 23:47:20 +1000
commit6e16840d56b1653845bf9a46c13a812fcd76a301 (patch)
tree639f65f6753f598fa40e7f291128b777c7c32849
parentf7353eedcb446b0b8a8f1619eb948461fe905512 (diff)
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TSAGE: Bugfix for showing tunic to guard in scene #9200
-rw-r--r--engines/tsage/ringworld_scenes10.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index c47a0ba15d..42a7696f54 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -307,16 +307,16 @@ void Scene9200::SceneHotspot1::doAction(int action) {
_globals->_player.disableControl();
if (_globals->getFlag(93)) {
scene->_sceneState = 9214;
- setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
+ scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
} else {
_globals->setFlag(93);
scene->_sceneState = 9213;
- setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0);
+ scene->setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0);
}
} else if (action <= 100) {
_globals->_player.disableControl();
scene->_sceneState = 9214;
- setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
+ scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0);
} else {
NamedHotspot::doAction(action);
}