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authorEugene Sandulenko2007-06-12 12:22:25 +0000
committerEugene Sandulenko2007-06-12 12:22:25 +0000
commit6e5b70f5e9f8690b467ea8837e727e1048838788 (patch)
tree99421afdf99a4b66be53c398c048133bc79c614e
parent72cfa9d8293aa897a89d577d9844a2a286d8f0e2 (diff)
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Patch #1733764: "Fallback detection patch". GSoC student.
svn-id: r27375
-rw-r--r--common/advancedDetector.cpp136
-rw-r--r--common/advancedDetector.h27
-rw-r--r--engines/agi/detection.cpp146
-rw-r--r--engines/agos/detection.cpp7
-rw-r--r--engines/cine/detection.cpp4
-rw-r--r--engines/cruise/detection.cpp3
-rw-r--r--engines/gob/detection.cpp4
-rw-r--r--engines/kyra/detection.cpp4
-rw-r--r--engines/parallaction/detection.cpp4
-rw-r--r--engines/saga/detection.cpp4
-rw-r--r--engines/touche/detection.cpp4
11 files changed, 220 insertions, 123 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp
index f0f77ee26e..7d7cadbade 100644
--- a/common/advancedDetector.cpp
+++ b/common/advancedDetector.cpp
@@ -72,6 +72,32 @@ GameList gameIDList(const Common::ADParams &params) {
return GameList(params.list);
}
+static void upgradeTargetIfNecessary(const Common::ADParams &params) {
+ if (params.obsoleteList == 0)
+ return;
+
+ const char *gameid = ConfMan.get("gameid").c_str();
+
+ for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
+ if (!scumm_stricmp(gameid, o->from)) {
+ gameid = o->to;
+ ConfMan.set("gameid", o->to);
+
+ if (o->platform != Common::kPlatformUnknown)
+ ConfMan.set("platform", Common::getPlatformCode(o->platform));
+
+ warning("Target upgraded from %s to %s", o->from, o->to);
+
+ if (ConfMan.hasKey("id_came_from_command_line")) {
+ warning("Target came from command line. Skipping save");
+ } else {
+ ConfMan.flushToDisk();
+ }
+ break;
+ }
+ }
+}
+
GameDescriptor findGameID(
const char *gameid,
const Common::ADParams &params
@@ -110,6 +136,24 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa
return gd;
}
+// Almost identical to the toGameDescriptor function that takes a ADGameDescription and PlainGameDescriptor.
+// Just a little fine tuning about accessing variables.
+// Used because of fallback detection and the dynamic string content it needs.
+static GameDescriptor toGameDescriptor(const EncapsulatedADGameDesc &g, const PlainGameDescriptor *sg) {
+ const char *title = 0;
+
+ while (sg->gameid) {
+ if (!scumm_stricmp(g.getGameID(), sg->gameid))
+ title = sg->description;
+ sg++;
+ }
+
+ assert(g.realDesc);
+ GameDescriptor gd(g.getGameID(), title, g.realDesc->language, g.realDesc->platform);
+ gd.updateDesc(g.getExtra());
+ return gd;
+}
+
/**
* Generate a preferred target value as
* GAMEID-PLAFORM-LANG
@@ -134,38 +178,49 @@ static String generatePreferredTarget(const String &id, const ADGameDescription
return res;
}
+static void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc, const Common::ADParams &params) {
+ if (params.singleid != NULL) {
+ desc["preferredtarget"] = desc["gameid"];
+ desc["gameid"] = params.singleid;
+ }
+
+ if (params.flags & kADFlagAugmentPreferredTarget) {
+ if (!desc.contains("preferredtarget"))
+ desc["preferredtarget"] = desc["gameid"];
+
+ desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
+ }
+}
+
GameList detectAllGames(
const FSList &fslist,
const Common::ADParams &params
) {
ADGameDescList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown);
-
GameList detectedGames;
- for (uint i = 0; i < matches.size(); i++) {
- GameDescriptor desc(toGameDescriptor(*matches[i], params.list));
-
- if (params.singleid != NULL) {
- desc["preferredtarget"] = desc["gameid"];
- desc["gameid"] = params.singleid;
- }
- if (params.flags & kADFlagAugmentPreferredTarget) {
- if (!desc.contains("preferredtarget"))
- desc["preferredtarget"] = desc["gameid"];
-
- desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], matches[i]);
+ // Use fallback detector if there were no matches by other means
+ if (matches.empty() && params.fallbackDetectFunc != NULL) {
+ EncapsulatedADGameDesc fallbackDesc = (*params.fallbackDetectFunc)(&fslist);
+ if (fallbackDesc.realDesc != 0) {
+ GameDescriptor desc(toGameDescriptor(fallbackDesc, params.list));
+ updateGameDescriptor(desc, fallbackDesc.realDesc, params);
+ detectedGames.push_back(desc);
}
-
+ } else for (uint i = 0; i < matches.size(); i++) { // Otherwise use the found matches
+ GameDescriptor desc(toGameDescriptor(*matches[i], params.list));
+ updateGameDescriptor(desc, matches[i], params);
detectedGames.push_back(desc);
}
return detectedGames;
}
-const ADGameDescription *detectBestMatchingGame(
+EncapsulatedADGameDesc detectBestMatchingGame(
const Common::ADParams &params
) {
const ADGameDescription *agdDesc = 0;
+ EncapsulatedADGameDesc result;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
@@ -189,39 +244,29 @@ const ADGameDescription *detectBestMatchingGame(
agdDesc = matches[0];
}
- if (agdDesc != 0) {
- debug(2, "Running %s", toGameDescriptor(*agdDesc, params.list).description().c_str());
+ if (agdDesc != 0) { // Check if we found a match without fallback detection
+ result = EncapsulatedADGameDesc(agdDesc);
+ } else if (params.fallbackDetectFunc != NULL) { // Use fallback detector if there were no matches by other means
+ EncapsulatedADGameDesc fallbackDesc = (*params.fallbackDetectFunc)(NULL);
+ if (fallbackDesc.realDesc != 0 && (params.singleid != NULL || fallbackDesc.getGameID() == gameid)) {
+ result = fallbackDesc; // Found a fallback match
+ }
+ }
+
+ if (result.realDesc != 0) {
+ debug(2, "Running %s", toGameDescriptor(result, params.list).description().c_str());
}
- return agdDesc;
+ return result;
}
PluginError detectGameForEngineCreation(
const Common::ADParams &params
) {
- Common::String gameid = ConfMan.get("gameid");
+ upgradeTargetIfNecessary(params);
- if (params.obsoleteList != 0) {
- for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
- if (!scumm_stricmp(gameid.c_str(), o->from)) {
- gameid = o->to;
- ConfMan.set("gameid", o->to);
-
- if (o->platform != Common::kPlatformUnknown)
- ConfMan.set("platform", Common::getPlatformCode(o->platform));
-
- warning("Target upgraded from %s to %s", o->from, o->to);
-
- if (ConfMan.hasKey("id_came_from_command_line")) {
- warning("Target came from command line. Skipping save");
- } else {
- ConfMan.flushToDisk();
- }
- break;
- }
- }
- }
+ Common::String gameid = ConfMan.get("gameid");
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
@@ -241,6 +286,14 @@ PluginError detectGameForEngineCreation(
}
}
+ // Use fallback detector if there were no matches by other means
+ if (params.fallbackDetectFunc != NULL) {
+ EncapsulatedADGameDesc fallbackDesc = (*params.fallbackDetectFunc)(&fslist);
+ if (fallbackDesc.realDesc != 0 && (params.singleid != NULL || fallbackDesc.getGameID() == gameid)) {
+ return kNoError;
+ }
+ }
+
return kNoGameDataFoundError;
}
@@ -491,11 +544,6 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
}
}
- // If we still haven't got a match, try to use the fallback callback :-)
- if (matched.empty() && params.fallbackDetectFunc != 0) {
- matched = (*params.fallbackDetectFunc)(fslist);
- }
-
return matched;
}
diff --git a/common/advancedDetector.h b/common/advancedDetector.h
index fab847e671..2031f001a9 100644
--- a/common/advancedDetector.h
+++ b/common/advancedDetector.h
@@ -64,6 +64,29 @@ struct ADGameDescription {
};
/**
+ * Encapsulates ADGameDescription and makes gameid and extra strings dynamic.
+ * Used in fallback detection when dynamically creating string content.
+ */
+struct EncapsulatedADGameDesc {
+ Common::String gameid;
+ Common::String extra;
+ const ADGameDescription *realDesc;
+
+ // Constructor for the EncapsulatedADGameDesc
+ EncapsulatedADGameDesc() : realDesc(0) {}
+ EncapsulatedADGameDesc(const ADGameDescription *paramRealDesc,
+ Common::String paramGameID = Common::String(""),
+ Common::String paramExtra = Common::String(""))
+ : realDesc(paramRealDesc), gameid(paramGameID), extra(paramExtra) {
+ assert(paramRealDesc != NULL);
+ }
+
+ // Functions for getting the correct gameid and extra values from the struct
+ const char *getGameID() const { return (gameid.empty() && realDesc != 0) ? realDesc->gameid : gameid.c_str(); }
+ const char *getExtra() const { return (extra.empty() && realDesc != 0) ? realDesc->extra : extra.c_str(); }
+};
+
+/**
* A list of pointers to ADGameDescription structs (or subclasses thereof).
*/
typedef Array<const ADGameDescription*> ADGameDescList;
@@ -177,7 +200,7 @@ struct ADParams {
*
* @todo
*/
- ADGameDescList (*fallbackDetectFunc)(const FSList *fslist);
+ EncapsulatedADGameDesc (*fallbackDetectFunc)(const FSList *fslist);
/**
* A bitmask of flags which can be used to configure the behavior
@@ -207,7 +230,7 @@ GameDescriptor findGameID(const char *gameid, const Common::ADParams &params);
GameList detectAllGames(const FSList &fslist, const Common::ADParams &params);
// FIXME/TODO: Rename this function to something more sensible.
-const ADGameDescription *detectBestMatchingGame(const Common::ADParams &params);
+EncapsulatedADGameDesc detectBestMatchingGame(const Common::ADParams &params);
// FIXME/TODO: Rename this function to something more sensible.
// Only used by ADVANCED_DETECTOR_DEFINE_PLUGIN_WITH_FUNC
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index ff59084ffe..6e7e8df30c 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -1825,82 +1825,72 @@ static const AGIGameDescription gameDescriptions[] = {
{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};
-static const AGIGameDescription fallbackDescs[] = {
- {
- {
- "agi-fanmade",
- "Unknown v2 Game",
- AD_ENTRY1(0, 0),
- Common::UNK_LANG,
- Common::kPlatformPC,
- Common::ADGF_NO_FLAGS
- },
- GID_FANMADE,
- GType_V2,
- GF_FANMADE,
- 0x2917,
- },
- {
- {
- "agi-fanmade",
- "Unknown v2 AGIPAL Game",
- AD_ENTRY1(0, 0),
- Common::UNK_LANG,
- Common::kPlatformPC,
- Common::ADGF_NO_FLAGS
- },
- GID_FANMADE,
- GType_V2,
- GF_FANMADE | GF_AGIPAL,
- 0x2917,
- },
- {
- {
- "agi-fanmade",
- "Unknown v3 Game",
- AD_ENTRY1(0, 0),
- Common::UNK_LANG,
- Common::kPlatformPC,
- Common::ADGF_NO_FLAGS
- },
- GID_FANMADE,
- GType_V3,
- GF_FANMADE,
- 0x3149,
- },
+/**
+ * The fallback game descriptor used by the AGI engine's fallbackDetector.
+ * Contents of this struct are to be overwritten by the fallbackDetector.
+ */
+static AGIGameDescription g_fallbackDesc = {
+ {
+ "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid
+ "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ GID_FANMADE,
+ GType_V2,
+ GF_FANMADE,
+ 0x2917,
};
-Common::ADGameDescList fallbackDetector(const FSList *fslist) {
- Common::String tstr;
+Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
typedef Common::HashMap<Common::String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> IntMap;
IntMap allFiles;
- Common::ADGameDescList matched;
- int matchedNum = -1;
+ bool matchedUsingFilenames = false;
+ Common::String gameid("agi-fanmade"), description, extra; // Set the defaults for gameid, description and extra
+ FSList fslistCurrentDir; // Only used if fslist == NULL
+
+ // Use the current directory for searching if fslist == NULL
+ if (fslist == NULL) {
+ FilesystemNode fsCurrentDir(".");
+ fslistCurrentDir.push_back(fsCurrentDir);
+ fslist = &fslistCurrentDir;
+ }
- // TODO:
- // WinAGI produces *.wag file with interpreter version, game name
- // and other parameters. Add support for this once specs are known
+ // Set the default values for the fallback descriptor's ADGameDescription part.
+ g_fallbackDesc.desc.language = Common::UNK_LANG;
+ g_fallbackDesc.desc.platform = Common::kPlatformPC;
+ g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
+ // Set default values for the fallback descriptor's AGIGameDescription part.
+ g_fallbackDesc.gameID = GID_FANMADE;
+ g_fallbackDesc.features = GF_FANMADE;
+ g_fallbackDesc.version = 0x2917;
// First grab all filenames
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
- tstr = file->name();
- tstr.toLowercase();
-
- allFiles[tstr] = true;
+ Common::String filename = file->name();
+ filename.toLowercase();
+ allFiles[filename] = true; // Save the filename in a hash table
}
- // Now check for v2
if (allFiles.contains("logdir") && allFiles.contains("object") &&
allFiles.contains("picdir") && allFiles.contains("snddir") &&
allFiles.contains("viewdir") && allFiles.contains("vol.0") &&
- allFiles.contains("words.tok")) {
- matchedNum = 0;
-
- // Check if it is AGIPAL
- if (allFiles.contains("pal.101"))
- matchedNum = 1;
+ allFiles.contains("words.tok")) { // Check for v2
+
+ // The default AGI interpreter version 0x2917 is okay for v2 games
+ // so we don't have to change it here.
+ matchedUsingFilenames = true;
+
+ if (allFiles.contains("pal.101")) { // Check if it is AGIPAL
+ description = "Unknown v2 AGIPAL Game";
+ g_fallbackDesc.features |= GF_AGIPAL; // Add AGIPAL feature flag
+ } else { // Not AGIPAL so just plain v2
+ description = "Unknown v2 Game";
+ }
} else { // Try v3
char name[8];
@@ -1911,26 +1901,44 @@ Common::ADGameDescList fallbackDetector(const FSList *fslist) {
if (allFiles.contains("object") && allFiles.contains("words.tok") &&
allFiles.contains(Common::String(name) + "dir")) {
- matchedNum = 2;
+ matchedUsingFilenames = true;
+ description = "Unknown v3 Game";
+ g_fallbackDesc.version = 0x3149; // Set the default AGI version for an AGI v3 game
break;
}
}
}
}
- if (matchedNum != -1) {
- matched.push_back(&fallbackDescs[matchedNum].desc);
+ // Check that the AGI interpreter version is a supported one
+ if (!(g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x4000)) {
+ warning("Unsupported AGI interpreter version 0x%x in AGI's fallback detection. Using default 0x2917", g_fallbackDesc.version);
+ g_fallbackDesc.version = 0x2917;
+ }
+
+ // Set game type (v2 or v3) according to the AGI interpreter version number
+ if (g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x3000)
+ g_fallbackDesc.gameType = GType_V2;
+ else if (g_fallbackDesc.version >= 0x3000 && g_fallbackDesc.version < 0x4000)
+ g_fallbackDesc.gameType = GType_V3;
+
+ // Check if we found a match with any of the fallback methods
+ Common::EncapsulatedADGameDesc result;
+ if (matchedUsingFilenames) {
+ extra = description + " " + extra; // Let's combine the description and extra
+ result = Common::EncapsulatedADGameDesc((const Common::ADGameDescription *)&g_fallbackDesc, gameid, extra);
printf("Your game version has been detected using fallback matching as a\n");
- printf("variant of %s (%s).\n", fallbackDescs[matchedNum].desc.gameid, fallbackDescs[matchedNum].desc.extra);
+ printf("variant of %s (%s).\n", result.getGameID(), result.getExtra());
printf("If this is an original and unmodified version or new made Fanmade game,\n");
printf("please report any, information previously printed by ScummVM to the team.\n");
+
}
- return matched;
+ return result;
}
-}
+} // End of namespace Agi
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
@@ -1960,7 +1968,9 @@ REGISTER_PLUGIN(AGI, "AGI v2 + v3 Engine", "Sierra AGI Engine (C) Sierra On-Line
namespace Agi {
bool AgiEngine::initGame() {
- _gameDescription = (const AGIGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const AGIGameDescription *)(encapsulatedDesc.realDesc);
+
return (_gameDescription != 0);
}
diff --git a/engines/agos/detection.cpp b/engines/agos/detection.cpp
index ab5bb4a2de..138be5b1d2 100644
--- a/engines/agos/detection.cpp
+++ b/engines/agos/detection.cpp
@@ -117,7 +117,8 @@ PluginError Engine_AGOS_create(OSystem *syst, Engine **engine) {
assert(engine);
const char *gameid = ConfMan.get("gameid").c_str();
- //const AGOSGameDescription gd = (const AGOSGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ //Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ //const AGOSGameDescription *gd = (const AGOSGameDescription *)(encapsulatedDesc.realDesc);
//if (gd == 0) {
// return kNoGameDataFoundError;
//}
@@ -154,7 +155,9 @@ REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft");
namespace AGOS {
bool AGOSEngine::initGame() {
- _gameDescription = (const AGOSGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const AGOSGameDescription *)(encapsulatedDesc.realDesc);
+
return (_gameDescription != 0);
}
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
index f24fe488d1..690644a0fa 100644
--- a/engines/cine/detection.cpp
+++ b/engines/cine/detection.cpp
@@ -494,7 +494,9 @@ REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Steal
namespace Cine {
bool CineEngine::initGame() {
- _gameDescription = (const CINEGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const CINEGameDescription *)(encapsulatedDesc.realDesc);
+
return (_gameDescription != 0);
}
diff --git a/engines/cruise/detection.cpp b/engines/cruise/detection.cpp
index 7962f7a3f1..2ca83f4046 100644
--- a/engines/cruise/detection.cpp
+++ b/engines/cruise/detection.cpp
@@ -118,7 +118,8 @@ REGISTER_PLUGIN(CRUISE, "Cinematique evo 2 engine", "Cruise for a Corpse (C) Del
namespace Cruise {
bool CruiseEngine::initGame() {
- _gameDescription = (const CRUISEGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const CRUISEGameDescription *)(encapsulatedDesc.realDesc);
return (_gameDescription != 0);
}
diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp
index 6b37d05e98..9dfbf534d4 100644
--- a/engines/gob/detection.cpp
+++ b/engines/gob/detection.cpp
@@ -1150,7 +1150,9 @@ REGISTER_PLUGIN(GOB, "Gob Engine", "Goblins Games (C) Coktel Vision");
namespace Gob {
bool GobEngine::detectGame() {
- const GOBGameDescription *gd = (const GOBGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ const GOBGameDescription *gd = (const GOBGameDescription *)(encapsulatedDesc.realDesc);
+
if (gd == 0)
return false;
diff --git a/engines/kyra/detection.cpp b/engines/kyra/detection.cpp
index 7e02271920..00d6cae81b 100644
--- a/engines/kyra/detection.cpp
+++ b/engines/kyra/detection.cpp
@@ -133,7 +133,9 @@ PluginError Engine_KYRA_create(OSystem *syst, Engine **engine) {
assert(engine);
const char *gameid = ConfMan.get("gameid").c_str();
- const KYRAGameDescription *gd = (const KYRAGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ const KYRAGameDescription *gd = (const KYRAGameDescription *)(encapsulatedDesc.realDesc);
+
if (gd == 0) {
// maybe add non md5 based detection again?
return kNoGameDataFoundError;
diff --git a/engines/parallaction/detection.cpp b/engines/parallaction/detection.cpp
index 63ab893641..7620c8b5a8 100644
--- a/engines/parallaction/detection.cpp
+++ b/engines/parallaction/detection.cpp
@@ -131,7 +131,9 @@ REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dyna
namespace Parallaction {
bool Parallaction::detectGame() {
- _gameDescription = (const PARALLACTIONGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const PARALLACTIONGameDescription *)(encapsulatedDesc.realDesc);
+
return (_gameDescription != 0);
}
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp
index 6b73c6c91e..2096ca9af1 100644
--- a/engines/saga/detection.cpp
+++ b/engines/saga/detection.cpp
@@ -124,7 +124,9 @@ REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainme
namespace Saga {
bool SagaEngine::initGame() {
- _gameDescription = (const SAGAGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const SAGAGameDescription *)(encapsulatedDesc.realDesc);
+
if (_gameDescription == 0)
return false;
diff --git a/engines/touche/detection.cpp b/engines/touche/detection.cpp
index e88da4dab4..8e8de71e9c 100644
--- a/engines/touche/detection.cpp
+++ b/engines/touche/detection.cpp
@@ -124,7 +124,9 @@ REGISTER_PLUGIN(TOUCHE, "Touche Engine", "Touche: The Adventures of the 5th Musk
namespace Touche {
bool ToucheEngine::detectGame() {
- const Common::ADGameDescription *gd = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ const Common::ADGameDescription *gd = encapsulatedDesc.realDesc;
+
if (gd == 0)
return false;