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author | Max Horn | 2003-11-03 17:46:55 +0000 |
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committer | Max Horn | 2003-11-03 17:46:55 +0000 |
commit | 6e60d7b827faa6e039a43f068cc0a1bc9a0f8663 (patch) | |
tree | 8dfffa8589fdde1f219118af098a3ec69a98f8bd | |
parent | 57d55e2fcde822533d24b0b09dfb399d26faabc9 (diff) | |
download | scummvm-rg350-6e60d7b827faa6e039a43f068cc0a1bc9a0f8663.tar.gz scummvm-rg350-6e60d7b827faa6e039a43f068cc0a1bc9a0f8663.tar.bz2 scummvm-rg350-6e60d7b827faa6e039a43f068cc0a1bc9a0f8663.zip |
fix compile error
svn-id: r11107
-rw-r--r-- | sword2/save_rest.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 0e954622ed..7c95c6ddaf 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -56,7 +56,7 @@ namespace Sword2 { // Quick macro to make swapping in-place easier to write #define SWAP32(x) x = SWAP_BYTES_32(x) -static void convertHeaderEndian(_savegameHeader &header) { +static void convertHeaderEndian(Sword2Engine::_savegameHeader &header) { int i; // _savegameHeader |