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authorMartin Kiewitz2009-12-26 22:26:12 +0000
committerMartin Kiewitz2009-12-26 22:26:12 +0000
commit6eb5c2f8096b8c25962a8c0970ab06010f3be9b6 (patch)
tree6fbe18e6bcf7d4ff791c97e3ba5baeed65846eca
parent0e513a306dae9485801ee39f1135891c36bf01f1 (diff)
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SCI/newmusic: added state change to sample play as well
svn-id: r46607
-rw-r--r--engines/sci/sfx/music.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sfx/music.cpp b/engines/sci/sfx/music.cpp
index c76c27c518..7989c30144 100644
--- a/engines/sci/sfx/music.cpp
+++ b/engines/sci/sfx/music.cpp
@@ -363,6 +363,7 @@ void SciMusic::onTimer() {
// FIXME: is there any other place this can be triggered properly?
SegManager *segMan = ((SciEngine *)g_engine)->getEngineState()->_segMan;
PUT_SEL32V(segMan, _playList[i]->soundObj, signal, SIGNAL_OFFSET);
+ PUT_SEL32V(segMan, _playList[i]->soundObj, state, kSndStatusStopped);
} else {
_playList[i]->ticker = (uint16)(_pMixer->getSoundElapsedTime(
_playList[i]->hCurrentAud) * 0.06);