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authorMax Horn2007-03-01 13:51:04 +0000
committerMax Horn2007-03-01 13:51:04 +0000
commit6ee03e91c7825667b3ed124cc2b61b4783e79581 (patch)
tree227fe27c59dad8ff51f3ee2333b33de2a7ae21b0
parentab605c6a4108ee9d7ded6bbd982f8e1c8f92b796 (diff)
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Rephrased a comment a bit
svn-id: r25914
-rw-r--r--sound/audiostream.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/sound/audiostream.cpp b/sound/audiostream.cpp
index 54b0221199..4363de3749 100644
--- a/sound/audiostream.cpp
+++ b/sound/audiostream.cpp
@@ -113,11 +113,10 @@ AudioStream* AudioStream::openStreamFile(const char *filename) {
* block of data, which is passed to it upon creation.
* Optionally supports looping the sound.
*
- * Design note: This code tries to be as optimized as possible (without
+ * Design note: This code tries to be as efficient as possible (without
* resorting to assembly, that is). To this end, it is written as a template
- * class. This way the compiler can actually create optimized code for each
- * special code. This results in a total of 12 versions of the code being
- * generated.
+ * class. This way the compiler can create optimized code for each special
+ * case. This results in a total of 12 versions of the code being generated.
*/
template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
class LinearMemoryStream : public AudioStream {