diff options
author | Torbjörn Andersson | 2003-11-27 07:34:19 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2003-11-27 07:34:19 +0000 |
commit | 6f23e2c2117925aa743155c3fd515144177efbbf (patch) | |
tree | 1e52b4cd7bf97e608fc029b4f26577c8cce2c8a1 | |
parent | e72a17c67823d088a6bf139e49f25db745f005de (diff) | |
download | scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.tar.gz scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.tar.bz2 scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.zip |
Mostly whitespace changes, but also a few modifications to the still
experimental resource dumping code.
svn-id: r11382
-rw-r--r-- | sword2/build_display.cpp | 2 | ||||
-rw-r--r-- | sword2/console.cpp | 2 | ||||
-rw-r--r-- | sword2/defs.h | 2 | ||||
-rw-r--r-- | sword2/icons.cpp | 2 | ||||
-rw-r--r-- | sword2/interpreter.cpp | 2 | ||||
-rw-r--r-- | sword2/logic.cpp | 2 | ||||
-rw-r--r-- | sword2/maketext.cpp | 2 | ||||
-rw-r--r-- | sword2/mem_view.cpp | 2 | ||||
-rw-r--r-- | sword2/memory.cpp | 4 | ||||
-rw-r--r-- | sword2/protocol.cpp | 4 | ||||
-rw-r--r-- | sword2/resman.cpp | 18 | ||||
-rw-r--r-- | sword2/save_rest.cpp | 4 |
12 files changed, 26 insertions, 20 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 25de2b0a14..fe611781cd 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -431,7 +431,7 @@ void Sword2Engine::processImage(buildit *build_unit) { spriteType |= RDSPR_RLE16; // points to just after last cdt_entry, ie. // start of colour table - colTablePtr = (uint8*) (anim_head + 1) + anim_head->noAnimFrames * sizeof(_cdtEntry); + colTablePtr = (uint8 *) (anim_head + 1) + anim_head->noAnimFrames * sizeof(_cdtEntry); break; } } diff --git a/sword2/console.cpp b/sword2/console.cpp index 2648099bb0..a7461107b7 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -562,7 +562,7 @@ bool Debugger::Cmd_Version(int argc, const char **argv) { char dateStamp[255]; char version[6]; - strcpy(version, (char*) version_string + HEAD_LEN); + strcpy(version, (char *) version_string + HEAD_LEN); *(((unsigned char *) &t)) = *(version_string + 14); *(((unsigned char *) &t) + 1) = *(version_string + 15); *(((unsigned char *) &t) + 2) = *(version_string + 16); diff --git a/sword2/defs.h b/sword2/defs.h index 2275a02901..29f7022d20 100644 --- a/sword2/defs.h +++ b/sword2/defs.h @@ -100,7 +100,7 @@ // for the poor PSX so it knows what language is running. // #define GAME_LANGUAGE VAR(111) -//resource id's of pouse mointers. It's pretty much safe to do it like this +// resource id's of pouse mointers. It's pretty much safe to do it like this #define NORMAL_MOUSE_ID 17 #define SCROLL_LEFT_MOUSE_ID 1440 diff --git a/sword2/icons.cpp b/sword2/icons.cpp index 34cf0280a1..9502f88082 100644 --- a/sword2/icons.cpp +++ b/sword2/icons.cpp @@ -84,7 +84,7 @@ void Sword2Engine::buildMenu(void) { // objects. Run the 'build_menu' script in the 'menu_master' object head = _resman->openResource(MENU_MASTER_OBJECT); - _logic->runScript((char*) head, (char*) head, &null_pc); + _logic->runScript((char *) head, (char *) head, &null_pc); _resman->closeResource(MENU_MASTER_OBJECT); // Compare new with old. Anything in master thats not in new gets diff --git a/sword2/interpreter.cpp b/sword2/interpreter.cpp index dd42a07290..105b847c49 100644 --- a/sword2/interpreter.cpp +++ b/sword2/interpreter.cpp @@ -519,7 +519,7 @@ int Logic::runScript(char *scriptData, char *objectData, uint32 *offset) { break; case OP_ANDAND: // '&&' - debug(5, "%d != %d -> %d", + debug(5, "%d && %d -> %d", stack2[stackPointer2 - 2], stack2[stackPointer2 - 1], stack2[stackPointer2 - 2] && stack2[stackPointer2 - 1]); diff --git a/sword2/logic.cpp b/sword2/logic.cpp index 5a85ad7698..f82f6d02e9 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -123,7 +123,7 @@ int Logic::processSession(void) { raw_data_ad = (char *) head; - far_head = (_standardHeader*) _vm->_resman->openResource(script / SIZE); + far_head = (_standardHeader *) _vm->_resman->openResource(script / SIZE); if (far_head->fileType != GAME_OBJECT && far_head->fileType != SCREEN_MANAGER) error("Logic_engine %d not a far object (its a %d)", script / SIZE, far_head->fileType); diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index 65c0eddd2b..4918b7a523 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -497,7 +497,7 @@ void FontRenderer::printTextBlocs(void) { for (j = 0; j < MAX_text_blocs; j++) { if (_blocList[j].text_mem) { - frame = (_frameHeader*) _blocList[j].text_mem->ad; + frame = (_frameHeader *) _blocList[j].text_mem->ad; spriteInfo.x = _blocList[j].x; spriteInfo.y = _blocList[j].y; diff --git a/sword2/mem_view.cpp b/sword2/mem_view.cpp index 3a1bf166c0..25162c1cd6 100644 --- a/sword2/mem_view.cpp +++ b/sword2/mem_view.cpp @@ -38,7 +38,7 @@ void MemoryManager::displayMemory(void) { j = _baseMemBlock; do { if (_memList[j].uid < 65536) { - file_header = (_standardHeader*) _vm->_resman->openResource(_memList[j].uid); + file_header = (_standardHeader *) _vm->_resman->openResource(_memList[j].uid); // close immediately so give a true count _vm->_resman->closeResource(_memList[j].uid); diff --git a/sword2/memory.cpp b/sword2/memory.cpp index e23f8eb402..626764857a 100644 --- a/sword2/memory.cpp +++ b/sword2/memory.cpp @@ -372,8 +372,8 @@ int32 MemoryManager::defragMemory(uint32 req_size) { // block // memcpy(_memList[cur_block].ad, _memList[child].ad, _memList[child].size); - a = (uint32*) _memList[cur_block].ad; - b = (uint32*) _memList[child].ad; + a = (uint32 *) _memList[cur_block].ad; + b = (uint32 *) _memList[child].ad; for (j = 0; j < _memList[child].size / 4; j++) *(a++) = *(b++); diff --git a/sword2/protocol.cpp b/sword2/protocol.cpp index e8b43b5eca..1c21a6632c 100644 --- a/sword2/protocol.cpp +++ b/sword2/protocol.cpp @@ -64,7 +64,7 @@ uint8 *Sword2Engine::fetchPaletteMatchTable(uint8 *screenFile) { _screenHeader *Sword2Engine::fetchScreenHeader(uint8 *screenFile) { _multiScreenHeader *mscreenHeader = (_multiScreenHeader *) (screenFile + sizeof(_standardHeader)); - _screenHeader *screenHeader = (_screenHeader*) ((uint8 *) mscreenHeader + mscreenHeader->screen); + _screenHeader *screenHeader = (_screenHeader *) ((uint8 *) mscreenHeader + mscreenHeader->screen); return screenHeader; } @@ -184,7 +184,7 @@ uint8 *Sword2Engine::fetchTextLine(uint8 *file, uint32 text_line) { _textHeader *text_header = (_textHeader *) (file + sizeof(_standardHeader)); if (text_line >= text_header->noOfLines) { - fileHeader = (_standardHeader*)file; + fileHeader = (_standardHeader *) file; sprintf((char *) errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1); diff --git a/sword2/resman.cpp b/sword2/resman.cpp index 3b7a05f383..e1d49c9472 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -253,7 +253,7 @@ void convertEndian(uint8 *file, uint32 len) { SWAP32(mscreenHeader->maskOffset); // screenHeader - _screenHeader *screenHeader = (_screenHeader*) (file + mscreenHeader->screen); + _screenHeader *screenHeader = (_screenHeader *) (file + mscreenHeader->screen); SWAP16(screenHeader->width); SWAP16(screenHeader->height); @@ -312,7 +312,7 @@ void convertEndian(uint8 *file, uint32 len) { break; } case GAME_OBJECT: { - _object_hub *objectHub = (_object_hub *)file; + _object_hub *objectHub = (_object_hub *) file; objectHub->type = (int)SWAP_BYTES_32(objectHub->type); SWAP32(objectHub->logic_level); @@ -325,7 +325,7 @@ void convertEndian(uint8 *file, uint32 len) { break; } case WALK_GRID_FILE: { - _walkGridHeader *walkGridHeader = (_walkGridHeader *)file; + _walkGridHeader *walkGridHeader = (_walkGridHeader *) file; SWAP32(walkGridHeader->numBars); SWAP32(walkGridHeader->numNodes); @@ -499,18 +499,24 @@ uint8 *ResourceManager::openResource(uint32 res, bool dump) { case MOUSE_FILE: strcpy(tag, "mouse"); break; + case WAV_FILE: + strcpy(tag, "wav"); + break; case ICON_FILE: strcpy(tag, "icon"); break; + case PALETTE_FILE: + strcpy(tag, "palette"); + break; default: strcpy(tag, "unknown"); break; } #if defined(MACOS_CARBON) - sprintf(buf, ":dumps:%s-%d", tag, res); + sprintf(buf, ":dumps:%s-%d.dmp", tag, res); #else - sprintf(buf, "dumps/%s-%d", tag, res); + sprintf(buf, "dumps/%s-%d.dmp", tag, res); #endif out.open(buf, ""); @@ -909,7 +915,7 @@ void ResourceManager::killAllObjects(bool wantInfo) { //not the global vars which are assumed to be open in // memory & not the player object! if (res != 1 && res != CUR_PLAYER_ID) { - header = (_standardHeader*) openResource(res); + header = (_standardHeader *) openResource(res); closeResource(res); if (header->fileType == GAME_OBJECT) { diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 218ed27d9e..ad24b215f4 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -464,7 +464,7 @@ void Sword2Engine::getPlayerStructures(void) { char *raw_script_ad; _standardHeader *head; - head = (_standardHeader*) _resman->openResource(CUR_PLAYER_ID); + head = (_standardHeader *) _resman->openResource(CUR_PLAYER_ID); if (head->fileType != GAME_OBJECT) error("incorrect CUR_PLAYER_ID=%d", CUR_PLAYER_ID); @@ -483,7 +483,7 @@ void Sword2Engine::putPlayerStructures(void) { char *raw_script_ad; _standardHeader *head; - head = (_standardHeader*) _resman->openResource(CUR_PLAYER_ID); + head = (_standardHeader *) _resman->openResource(CUR_PLAYER_ID); if (head->fileType != GAME_OBJECT) error("incorrect CUR_PLAYER_ID=%d", CUR_PLAYER_ID); |