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author | Ben Castricum | 2016-11-29 11:43:57 +0100 |
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committer | Ben Castricum | 2016-11-29 20:15:20 +0100 |
commit | 6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc (patch) | |
tree | e522d825ae4af7a68435649f335e92d3be9881f4 | |
parent | 38eb27212d32351e885806f96555e58f081c6844 (diff) | |
download | scummvm-rg350-6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc.tar.gz scummvm-rg350-6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc.tar.bz2 scummvm-rg350-6f38c1e55dd9d9ad764faf123c3ee01ae23d7ffc.zip |
ALL: game state => saved game
-rw-r--r-- | common/error.cpp | 2 | ||||
-rw-r--r-- | engines/agos/saveload.cpp | 6 | ||||
-rw-r--r-- | engines/dialogs.cpp | 2 | ||||
-rw-r--r-- | engines/engine.cpp | 2 | ||||
-rw-r--r-- | engines/gob/inter_geisha.cpp | 4 | ||||
-rw-r--r-- | engines/gob/inter_playtoons.cpp | 2 | ||||
-rw-r--r-- | engines/gob/inter_v2.cpp | 4 | ||||
-rw-r--r-- | engines/kyra/saveload.cpp | 2 | ||||
-rw-r--r-- | engines/pegasus/pegasus.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/help.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 6 | ||||
-rw-r--r-- | engines/tinsel/saveload.cpp | 4 | ||||
-rw-r--r-- | gui/saveload-dialog.cpp | 6 |
13 files changed, 23 insertions, 23 deletions
diff --git a/common/error.cpp b/common/error.cpp index 53cd8cec55..bbbcb7c95e 100644 --- a/common/error.cpp +++ b/common/error.cpp @@ -65,7 +65,7 @@ static String errorToString(ErrorCode errorCode) { case kEnginePluginNotFound: return _s("Could not find suitable engine plugin"); case kEnginePluginNotSupportSaves: - return _s("Engine plugin does not support save states"); + return _s("Engine plugin does not support saved games"); case kUserCanceled: return _s("User canceled"); diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 6ec8931108..3dce7bf2df 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -156,7 +156,7 @@ void AGOSEngine::quickLoadOrSave() { Subroutine *sub; success = loadGame(genSaveName(_saveLoadSlot)); if (!success) { - buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename.c_str()); + buf = Common::String::format(_("Failed to load saved game from file:\n\n%s"), filename.c_str()); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { drawIconArray(2, me(), 0, 0); setBitFlag(97, true); @@ -191,7 +191,7 @@ void AGOSEngine::quickLoadOrSave() { } else { success = saveGame(_saveLoadSlot, _saveLoadName); if (!success) - buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename.c_str()); + buf = Common::String::format(_("Failed to save game to file:\n\n%s"), filename.c_str()); } if (!success) { @@ -199,7 +199,7 @@ void AGOSEngine::quickLoadOrSave() { dialog.runModal(); } else if (_saveLoadType == 1) { - buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename.c_str()); + buf = Common::String::format(_("Successfully saved game in file:\n\n%s"), filename.c_str()); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp index a21a4a8126..0867a101b0 100644 --- a/engines/dialogs.cpp +++ b/engines/dialogs.cpp @@ -231,7 +231,7 @@ void MainMenuDialog::save() { Common::Error status = _engine->saveGameState(slot, result); if (status.getCode() != Common::kNoError) { - Common::String failMessage = Common::String::format(_("Gamestate save failed (%s)! " + Common::String failMessage = Common::String::format(_("Failed to save game (%s)! " "Please consult the README for basic information, and for " "instructions on how to obtain further assistance."), status.getDesc().c_str()); GUI::MessageDialog dialog(failMessage); diff --git a/engines/engine.cpp b/engines/engine.cpp index aac9c8c717..bb51e77f0d 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -539,7 +539,7 @@ void Engine::openMainMenuDialog() { if (_saveSlotToLoad >= 0) { Common::Error status = loadGameState(_saveSlotToLoad); if (status.getCode() != Common::kNoError) { - Common::String failMessage = Common::String::format(_("Gamestate load failed (%s)! " + Common::String failMessage = Common::String::format(_("Failed to load saved game (%s)! " "Please consult the README for basic information, and for " "instructions on how to obtain further assistance."), status.getDesc().c_str()); GUI::MessageDialog dialog(failMessage); diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp index 8102dbfa9b..34d0ebcadb 100644 --- a/engines/gob/inter_geisha.cpp +++ b/engines/gob/inter_geisha.cpp @@ -229,7 +229,7 @@ void Inter_Geisha::oGeisha_readData(OpFuncParams ¶ms) { if (!_vm->_saveLoad->load(file, dataVar, 0, 0)) { - GUI::MessageDialog dialog(_("Failed to load game state from file.")); + GUI::MessageDialog dialog(_("Failed to load saved game from file.")); dialog.runModal(); } else @@ -260,7 +260,7 @@ void Inter_Geisha::oGeisha_writeData(OpFuncParams ¶ms) { if (!_vm->_saveLoad->save(file, dataVar, size, 0)) { - GUI::MessageDialog dialog(_("Failed to save game state to file.")); + GUI::MessageDialog dialog(_("Failed to save game to file.")); dialog.runModal(); } else diff --git a/engines/gob/inter_playtoons.cpp b/engines/gob/inter_playtoons.cpp index 13d24dc05d..58c671e481 100644 --- a/engines/gob/inter_playtoons.cpp +++ b/engines/gob/inter_playtoons.cpp @@ -252,7 +252,7 @@ void Inter_Playtoons::oPlaytoons_readData(OpFuncParams ¶ms) { WRITE_VAR(1, 1); if (!_vm->_saveLoad->load(file.c_str(), dataVar, size, offset)) { - GUI::MessageDialog dialog(_("Failed to load game state from file.")); + GUI::MessageDialog dialog(_("Failed to load saved game from file.")); dialog.runModal(); } else WRITE_VAR(1, 0); diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp index 4b58819c01..3928985dcd 100644 --- a/engines/gob/inter_v2.cpp +++ b/engines/gob/inter_v2.cpp @@ -1464,7 +1464,7 @@ void Inter_v2::o2_readData(OpFuncParams ¶ms) { if (!_vm->_saveLoad->load(file, dataVar, size, offset)) { - GUI::MessageDialog dialog(_("Failed to load game state from file.")); + GUI::MessageDialog dialog(_("Failed to load saved game from file.")); dialog.runModal(); } else @@ -1534,7 +1534,7 @@ void Inter_v2::o2_writeData(OpFuncParams ¶ms) { if (!_vm->_saveLoad->save(file, dataVar, size, offset)) { - GUI::MessageDialog dialog(_("Failed to save game state to file.")); + GUI::MessageDialog dialog(_("Failed to save game to file.")); dialog.runModal(); } else diff --git a/engines/kyra/saveload.cpp b/engines/kyra/saveload.cpp index 81ea796fe9..b44850f5c9 100644 --- a/engines/kyra/saveload.cpp +++ b/engines/kyra/saveload.cpp @@ -156,7 +156,7 @@ Common::SeekableReadStream *KyraEngine_v1::openSaveForReading(const char *filena if (!header.originalSave) { if (!header.oldHeader) { if (header.gameID != _flags.gameID && checkID) { - warning("Trying to load game state from other game (save game: %u, running game: %u)", header.gameID, _flags.gameID); + warning("Trying to load saved game from other game (saved game: %u, running game: %u)", header.gameID, _flags.gameID); delete in; return 0; } diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp index e34fb7bee0..57c7fdbdf8 100644 --- a/engines/pegasus/pegasus.cpp +++ b/engines/pegasus/pegasus.cpp @@ -390,7 +390,7 @@ Common::Error PegasusEngine::showSaveDialog() { } void PegasusEngine::showSaveFailedDialog(const Common::Error &status) { - Common::String failMessage = Common::String::format(_("Gamestate save failed (%s)! " + Common::String failMessage = Common::String::format(_("Failed to save game (%s)! " "Please consult the README for basic information, and for " "instructions on how to obtain further assistance."), status.getDesc().c_str()); GUI::MessageDialog dialog(failMessage); diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp index 2281e954ef..ce0d13b4fc 100644 --- a/engines/scumm/help.cpp +++ b/engines/scumm/help.cpp @@ -77,8 +77,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo ADD_BIND(".", _("Skip line of text")); ADD_BIND(_("Esc"), _("Skip cutscene")); ADD_BIND(_("Space"), _("Pause game")); - ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load game state 1-10")); - ADD_BIND(String(_("Alt")) + " 0-9", _("Save game state 1-10")); + ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load saved game 1-10")); + ADD_BIND(String(_("Alt")) + " 0-9", _("Save game 1-10")); #ifdef MACOSX ADD_BIND("Cmd q", _("Quit")); #else diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index b13858c1c9..aec5773a3b 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -2426,14 +2426,14 @@ void ScummEngine::scummLoop_handleSaveLoad() { if (_saveLoadFlag == 1) { success = saveState(_saveLoadSlot, _saveTemporaryState, filename); if (!success) - errMsg = _("Failed to save game state to file:\n\n%s"); + errMsg = _("Failed to save game to file:\n\n%s"); if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7) VAR(VAR_GAME_LOADED) = 201; } else { success = loadState(_saveLoadSlot, _saveTemporaryState, filename); if (!success) - errMsg = _("Failed to load game state from file:\n\n%s"); + errMsg = _("Failed to load saved game from file:\n\n%s"); if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF) VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203; @@ -2444,7 +2444,7 @@ void ScummEngine::scummLoop_handleSaveLoad() { } else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) { // Display "Save successful" message, except for auto saves char buf[256]; - snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str()); + snprintf(buf, sizeof(buf), _("Successfully saved game in file:\n\n%s"), filename.c_str()); GUI::TimedMessageDialog dialog(buf, 1500); runDialog(dialog); diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp index c8fe5f898c..95364fac7a 100644 --- a/engines/tinsel/saveload.cpp +++ b/engines/tinsel/saveload.cpp @@ -529,7 +529,7 @@ static bool DoRestore() { delete f; if (failed) { - GUI::MessageDialog dialog(_("Failed to load game state from file.")); + GUI::MessageDialog dialog(_("Failed to load saved game from file.")); dialog.runModal(); } @@ -542,7 +542,7 @@ static void SaveFailure(Common::OutSaveFile *f) { _vm->getSaveFileMan()->removeSavefile(g_SaveSceneName); } g_SaveSceneName = NULL; // Invalidate save name - GUI::MessageDialog dialog(_("Failed to save game state to file.")); + GUI::MessageDialog dialog(_("Failed to save game to file.")); dialog.runModal(); } diff --git a/gui/saveload-dialog.cpp b/gui/saveload-dialog.cpp index af02e36c13..4bd71d39cf 100644 --- a/gui/saveload-dialog.cpp +++ b/gui/saveload-dialog.cpp @@ -574,7 +574,7 @@ void SaveLoadChooserSimple::updateSelection(bool redraw) { if (startEditMode) { _list->startEditMode(); - if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled savestate") && + if (_chooseButton->isEnabled() && _list->getSelectedString() == _("Untitled saved game") && _list->getSelectionColor() == ThemeEngine::kFontColorAlternate) { _list->setEditString(""); _list->setEditColor(ThemeEngine::kFontColorNormal); @@ -657,12 +657,12 @@ void SaveLoadChooserSimple::updateSaveList() { } } - // Show "Untitled savestate" for empty/whitespace saved game descriptions + // Show "Untitled saved game" for empty/whitespace saved game descriptions Common::String description = x->getDescription(); Common::String trimmedDescription = description; trimmedDescription.trim(); if (trimmedDescription.empty()) { - description = _("Untitled savestate"); + description = _("Untitled saved game"); colors.push_back(ThemeEngine::kFontColorAlternate); } else { colors.push_back((x->getLocked() ? ThemeEngine::kFontColorAlternate : ThemeEngine::kFontColorNormal)); |