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author | Bastien Bouclet | 2016-02-20 17:33:13 +0100 |
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committer | Bastien Bouclet | 2016-02-22 08:44:55 +0100 |
commit | 6f56f2efe129e55d7ac5cf35378dd385d3f0547b (patch) | |
tree | 3c9241868b18284b92da34397df2e14d4996f22f | |
parent | 524d7ec5ec4e8c88cc37bbb5125383b1e3014cd6 (diff) | |
download | scummvm-rg350-6f56f2efe129e55d7ac5cf35378dd385d3f0547b.tar.gz scummvm-rg350-6f56f2efe129e55d7ac5cf35378dd385d3f0547b.tar.bz2 scummvm-rg350-6f56f2efe129e55d7ac5cf35378dd385d3f0547b.zip |
MOHAWK: Add Save, Load and Quit buttons to the Myst Dialog
So that it is possible to play the game without knowing about the GMM
-rw-r--r-- | engines/mohawk/dialogs.cpp | 63 | ||||
-rw-r--r-- | engines/mohawk/dialogs.h | 15 |
2 files changed, 73 insertions, 5 deletions
diff --git a/engines/mohawk/dialogs.cpp b/engines/mohawk/dialogs.cpp index 73b1a15300..f8aaf0f4af 100644 --- a/engines/mohawk/dialogs.cpp +++ b/engines/mohawk/dialogs.cpp @@ -24,6 +24,7 @@ #include "mohawk/dialogs.h" #include "gui/gui-manager.h" +#include "gui/saveload.h" #include "gui/ThemeEngine.h" #include "gui/widget.h" #include "common/system.h" @@ -82,35 +83,47 @@ enum { kWaterCmd = 'WATR', kDropCmd = 'DROP', kMapCmd = 'SMAP', - kMenuCmd = 'MENU' + kMenuCmd = 'MENU', + kSaveCmd = 'SAVE', + kLoadCmd = 'LOAD', + kQuitCmd = 'QUIT' }; #ifdef ENABLE_MYST MystOptionsDialog::MystOptionsDialog(MohawkEngine_Myst* vm) : GUI::Dialog(0, 0, 360, 200), _vm(vm) { // I18N: Option for fast scene switching - _zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 300, 15, _("~Z~ip Mode Activated"), 0, kZipCmd); - _transitionsCheckbox = new GUI::CheckboxWidget(this, 15, 30, 300, 15, _("~T~ransitions Enabled"), 0, kTransCmd); + _zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), 0, kZipCmd); + _transitionsCheckbox = new GUI::CheckboxWidget(this, 15, 30, 220, 15, _("~T~ransitions Enabled"), 0, kTransCmd); // I18N: Drop book page _dropPageButton = new GUI::ButtonWidget(this, 15, 60, 100, 25, _("~D~rop Page"), 0, kDropCmd); // Myst ME only has maps if (_vm->getFeatures() & GF_ME) - _showMapButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("~S~how Map"), 0, kMapCmd); + _showMapButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Show ~M~ap"), 0, kMapCmd); else _showMapButton = 0; // Myst demo only has a menu if (_vm->getFeatures() & GF_DEMO) - _returnToMenuButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("~M~ain Menu"), 0, kMenuCmd); + _returnToMenuButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Main Men~u~"), 0, kMenuCmd); else _returnToMenuButton = 0; + _loadButton = new GUI::ButtonWidget(this, 245, 25, 100, 25, _("~L~oad"), 0, kLoadCmd); + _saveButton = new GUI::ButtonWidget(this, 245, 60, 100, 25, _("~S~ave"), 0, kSaveCmd); + new GUI::ButtonWidget(this, 245, 95, 100, 25, _("~Q~uit"), 0, kQuitCmd); + new GUI::ButtonWidget(this, 95, 160, 120, 25, _("~O~K"), 0, GUI::kOKCmd); new GUI::ButtonWidget(this, 225, 160, 120, 25, _("~C~ancel"), 0, GUI::kCloseCmd); + + _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false); + _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); } MystOptionsDialog::~MystOptionsDialog() { + delete _loadDialog; + delete _saveDialog; } void MystOptionsDialog::open() { @@ -133,6 +146,33 @@ void MystOptionsDialog::open() { _zipModeCheckbox->setState(_vm->_gameState->_globals.zipMode); _transitionsCheckbox->setState(_vm->_gameState->_globals.transitions); + + _loadButton->setEnabled(_vm->canLoadGameStateCurrently()); + _saveButton->setEnabled(_vm->canSaveGameStateCurrently()); +} + +void MystOptionsDialog::save() { + int slot = _saveDialog->runModalWithCurrentTarget(); + + if (slot >= 0) { + Common::String result(_saveDialog->getResultString()); + if (result.empty()) { + // If the user was lazy and entered no save name, come up with a default name. + result = _saveDialog->createDefaultSaveDescription(slot); + } + + _vm->saveGameState(slot, result); + close(); + } +} + +void MystOptionsDialog::load() { + int slot = _loadDialog->runModalWithCurrentTarget(); + + if (slot >= 0) { + _vm->loadGameState(slot); + close(); + } } void MystOptionsDialog::reflowLayout() { @@ -160,6 +200,19 @@ void MystOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, ui _vm->_needsShowDemoMenu = true; close(); break; + case kLoadCmd: + load(); + break; + case kSaveCmd: + save(); + break; + case kQuitCmd: { + Common::Event eventQ; + eventQ.type = Common::EVENT_QUIT; + g_system->getEventManager()->pushEvent(eventQ); + close(); + } + break; case GUI::kOKCmd: _vm->_gameState->_globals.zipMode = _zipModeCheckbox->getState(); _vm->_gameState->_globals.transitions = _transitionsCheckbox->getState(); diff --git a/engines/mohawk/dialogs.h b/engines/mohawk/dialogs.h index da8909061f..bc25c72a43 100644 --- a/engines/mohawk/dialogs.h +++ b/engines/mohawk/dialogs.h @@ -32,6 +32,10 @@ #include "gui/widget.h" #include "gui/widgets/list.h" +namespace GUI { +class SaveLoadChooser; +} + namespace Mohawk { class MohawkEngine; @@ -80,11 +84,22 @@ public: virtual void handleCommand(GUI::CommandSender*, uint32, uint32); private: MohawkEngine_Myst *_vm; + GUI::CheckboxWidget *_zipModeCheckbox; GUI::CheckboxWidget *_transitionsCheckbox; + GUI::ButtonWidget *_dropPageButton; GUI::ButtonWidget *_showMapButton; GUI::ButtonWidget *_returnToMenuButton; + + GUI::ButtonWidget *_loadButton; + GUI::ButtonWidget *_saveButton; + + GUI::SaveLoadChooser *_loadDialog; + GUI::SaveLoadChooser *_saveDialog; + + void save(); + void load(); }; #endif |