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authorPaul Gilbert2013-10-31 20:48:28 -0400
committerPaul Gilbert2013-10-31 20:48:28 -0400
commit6fa1b6fd4f3e5c2596774da497ed6d273829692a (patch)
tree1224e1decd265fddb91f5c85c1db2c7bbc550385
parent0e11cab2ead8b724ed47a20cd660095ad9efd963 (diff)
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TSAGE: #if 0 out the uninitialised variable switch block
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 7c9c5412e1..e9dcb9b586 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -8268,9 +8268,10 @@ void Scene1550::dispatch() {
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) {
R2_GLOBALS._player._shade = 0;
- // WORKAROUND: Original game contains a switch based on an uninitialized variable.
- // The switch is being left in place, but with a fixed switch value of zero, in case
- // we can ever figure out what the original programmers intended the value to come from
+ // NOTE: Original game contains a switch based on an uninitialized variable.
+ // We're leaving this code here, but ifdef'ed out, in case we can ever figure out
+ // what the original programmers intended the value to come from
+#if 0
int missingVariable = 0;
switch (missingVariable) {
case 144:
@@ -8292,6 +8293,7 @@ void Scene1550::dispatch() {
default:
break;
}
+#endif
}
if (_field412 != 0)