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author | Strangerke | 2011-10-28 18:08:08 +0200 |
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committer | Strangerke | 2011-10-28 20:50:50 +0200 |
commit | 6fd2eff3e94cf43e0f5c60c319ca9c2654d3aa29 (patch) | |
tree | 9289eb21540de7981227a2fb6e1d50486d5eb078 | |
parent | 38aa82a4f502fd913a402c9183364ebfa4f85cce (diff) | |
download | scummvm-rg350-6fd2eff3e94cf43e0f5c60c319ca9c2654d3aa29.tar.gz scummvm-rg350-6fd2eff3e94cf43e0f5c60c319ca9c2654d3aa29.tar.bz2 scummvm-rg350-6fd2eff3e94cf43e0f5c60c319ca9c2654d3aa29.zip |
TSAGE: Blue Force - Inside gang car (415): Fix a logic glitch, fix overlapping text when using rap on bullets
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes4.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index e2b890d167..f32f240a4a 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -962,7 +962,7 @@ bool Scene415::BulletsInset::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { - if (BF_GLOBALS.getFlag(fGotAutoWeapon)) { + if (BF_GLOBALS.getFlag(fGotBulletsFromDash)) { FocusObject::startAction(action, event); } else { remove(); @@ -1001,7 +1001,6 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) { case INV_FOREST_RAP: if (scene->_scoreBulletRapFlag) { SceneItem::display2(415, 35); - return true; } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; @@ -1009,7 +1008,7 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) { T2_GLOBALS._uiElements.addScore(50); scene->_scoreBulletRapFlag = true; } - break; + return true; default: break; } |