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authorColin Snover2016-06-25 14:20:16 -0500
committerColin Snover2016-06-26 12:44:35 -0500
commit6feec9ed724ef6ddbe3b3478b18e64f580f949af (patch)
tree327c8c39531880f422432dae90221d892ff902a0
parentcfda8b9ecd8a6e3c003abe533ea2e2981d8ba984 (diff)
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SCI32: Add more workarounds for SCI2.1early games
These games all share the same bad system script that always sends NULL as a second argument to kDoSound(play).
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 3a6cf0cff8..073bb93983 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -516,6 +516,8 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
const SciWorkaroundEntry kDoSoundPlay_workarounds[] = {
{ GID_LSL6HIRES, -1, 64989, 0, NULL, "play", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // always passes an extra null argument
+ { GID_QFG4, -1, 64989, 0, NULL, "play", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // always passes an extra null argument
+ { GID_PQ4, -1, 64989, 0, NULL, "play", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // always passes an extra null argument
SCI_WORKAROUNDENTRY_TERMINATOR
};