diff options
author | Christopher Page | 2008-06-16 18:47:32 +0000 |
---|---|---|
committer | Christopher Page | 2008-06-16 18:47:32 +0000 |
commit | 7009aae8930835221677e71f085841abf66c0151 (patch) | |
tree | 5f63082a1739361d728fdcbb22f57ec2439d9eaf | |
parent | 23fc803dad8d1e223c1a43fab076056e62fe201b (diff) | |
download | scummvm-rg350-7009aae8930835221677e71f085841abf66c0151.tar.gz scummvm-rg350-7009aae8930835221677e71f085841abf66c0151.tar.bz2 scummvm-rg350-7009aae8930835221677e71f085841abf66c0151.zip |
Fixed a problem where the function that I previously implemented, popAllCursors(), was causing the mouse cursor to disapear
svn-id: r32719
-rw-r--r-- | gui/launcher.cpp | 3 | ||||
-rw-r--r-- | gui/newgui.cpp | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 2c1212b84a..4475df5720 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -44,6 +44,7 @@ #include "gui/ListWidget.h" #include "gui/TabWidget.h" #include "gui/PopUpWidget.h" +#include "graphics/cursorman.h" #include "sound/mididrv.h" @@ -549,6 +550,8 @@ void LauncherDialog::open() { // failure to launch a game. Otherwise, pressing ESC will attempt to // re-launch the same game again. ConfMan.setActiveDomain(""); + + CursorMan.popAllCursors(); Dialog::open(); updateButtons(); diff --git a/gui/newgui.cpp b/gui/newgui.cpp index ddb69853f1..618c7bc873 100644 --- a/gui/newgui.cpp +++ b/gui/newgui.cpp @@ -365,8 +365,6 @@ void NewGui::openDialog(Dialog *dialog) { _dialogStack.push(dialog); _needRedraw = true; - CursorMan.popAllCursors(); - // We reflow the dialog just before opening it. If the screen changed // since the last time we looked, also refresh the loaded theme, // and reflow all other open dialogs, too. |