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author | Yotam Barnoy | 2010-08-18 16:58:32 +0000 |
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committer | Yotam Barnoy | 2010-08-18 16:58:32 +0000 |
commit | 70cd6cfda52ed4feca562aa1b52d3a6c52a4ccba (patch) | |
tree | c61529727dc3ce4fe8abe6d34270052eaaacda16 | |
parent | 844b4665738b7946b072c55ad257ed535f8399ca (diff) | |
download | scummvm-rg350-70cd6cfda52ed4feca562aa1b52d3a6c52a4ccba.tar.gz scummvm-rg350-70cd6cfda52ed4feca562aa1b52d3a6c52a4ccba.tar.bz2 scummvm-rg350-70cd6cfda52ed4feca562aa1b52d3a6c52a4ccba.zip |
PSP: fixed issue in ME MP3 player that prevented different MP3 layers and versions from working.
MAD doesn't give enough information to decide the length of the PCM data -- it provides the Layer but not the MPEG version. I had to read the MP3 header directly to figure it out. This fixes issues with any MP3 files that might be used in any of the games.
svn-id: r52191
-rw-r--r-- | backends/platform/psp/mp3.cpp | 78 | ||||
-rw-r--r-- | backends/platform/psp/mp3.h | 7 |
2 files changed, 53 insertions, 32 deletions
diff --git a/backends/platform/psp/mp3.cpp b/backends/platform/psp/mp3.cpp index a2fe9a62f3..98e8a0404b 100644 --- a/backends/platform/psp/mp3.cpp +++ b/backends/platform/psp/mp3.cpp @@ -60,6 +60,21 @@ bool Mp3PspStream::_decoderFail = true; // pretend the decoder failed bool Mp3PspStream::_decoderFail = false; // has the decoder failed to load #endif +// Arranged in groups of 3 (layers), starting with MPEG-1 and ending with MPEG 2.5 +static uint32 mp3SamplesPerFrame[9] = {384, 1152, 1152, 384, 1152, 576, 384, 1152, 576}; + +// The numbering below doesn't correspond to the way they are in the header +enum { + MPEG_VER1 = 0, + MPEG_VER1_HEADER = 0x3, + MPEG_VER2 = 1, + MPEG_VER2_HEADER = 0x2, + MPEG_VER2_5 = 2, + MPEG_VER2_5_HEADER = 0x0 +}; + +#define HEADER_GET_MPEG_VERSION(x) ((((x)[1])>>3) & 0x3) + bool Mp3PspStream::initDecoder() { DEBUG_ENTER_FUNC(); @@ -104,7 +119,7 @@ bool Mp3PspStream::stopDecoder() { return true; // Based on PSP firmware version, we need to do different things to do Media Engine processing - if (sceKernelDevkitVersion() == 0x01050001){ + if (sceKernelDevkitVersion() == 0x01050001){ // TODO: how do we unload? /* if (!unloadAudioModule("flash0:/kd/me_for_vsh.prx", PSP_MEMORY_PARTITION_KERNEL) || !unloadAudioModule("flash0:/kd/audiocodec.prx", PSP_MEMORY_PARTITION_KERNEL) { PSP_ERROR("failed to unload audio module\n"); @@ -172,17 +187,16 @@ Mp3PspStream::Mp3PspStream(Common::SeekableReadStream *inStream, DisposeAfterUse initStream(); // init needed stuff for the stream - while (_state != MP3_STATE_EOS) - findValidHeader(); // get a first header so we can read basic stuff + findValidHeader(); // get a first header so we can read basic stuff _sampleRate = _header.samplerate; // copy it before it gets destroyed + + while (_state != MP3_STATE_EOS) + findValidHeader(); // get a first header so we can read basic stuff _length = Timestamp(mad_timer_count(_totalTime, MAD_UNITS_MILLISECONDS), getRate()); - //initStreamME(); // init the stuff needed for the ME to work - deinitStream(); - //releaseStreamME(); _state = MP3_STATE_INIT; } @@ -284,27 +298,23 @@ void Mp3PspStream::decodeMP3Data() { findValidHeader(); // seach for next valid header - while (_state == MP3_STATE_READY) { + while (_state == MP3_STATE_READY) { // not a real 'while'. Just for easy flow _stream.error = MAD_ERROR_NONE; uint32 frame_size = _stream.next_frame - _stream.this_frame; - uint32 samplesPerFrame = _header.layer == MAD_LAYER_III ? 576 : 1152; // Varies by layer - // calculate frame size -- try - //uint32 calc_frame_size = ((144 * _header.bitrate) / 22050) + (_header.flags & MAD_FLAG_PADDING ? 1 : 0); - // Get stereo/mono - uint32 multFactor = 1; - if (_header.mode != MAD_MODE_SINGLE_CHANNEL) // mono - x2 for 16bit - multFactor *= 2; // stereo - x4 for 16bit - - PSP_DEBUG_PRINT("MP3 frame size[%d]. Samples[%d]. Multfactor[%d] pad[%d]\n", frame_size, samplesPerFrame, multFactor, _header.flags & MAD_FLAG_PADDING); + updatePcmLength(); // Retrieve the number of PCM samples. + // We seem to change this, so it needs to be dynamic + + PSP_DEBUG_PRINT("MP3 frame size[%d]. pcmLength[%d]\n", frame_size, _pcmLength); + memcpy(_codecInBuffer, _stream.this_frame, frame_size); // we need it aligned // set up parameters for ME _codecParams[6] = (unsigned long)_codecInBuffer; _codecParams[8] = (unsigned long)_pcmSamples; _codecParams[7] = frame_size; - _codecParams[9] = samplesPerFrame * multFactor; // x2 for stereo + _codecParams[9] = _pcmLength * 2; // x2 for stereo, though this one's not so important // debug #ifdef PRINT_BUFFERS @@ -319,7 +329,6 @@ void Mp3PspStream::decodeMP3Data() { int ret = sceAudiocodecDecode(_codecParams, 0x1002); if (ret < 0) { PSP_INFO_PRINT("failed to decode MP3 data in ME. sceAudiocodecDecode returned 0x%x\n", ret); - // handle error here } #ifdef PRINT_BUFFERS @@ -329,7 +338,6 @@ void Mp3PspStream::decodeMP3Data() { } PSP_DEBUG_PRINT("\n"); #endif - _pcmLength = samplesPerFrame; _posInFrame = 0; break; } @@ -339,6 +347,27 @@ void Mp3PspStream::decodeMP3Data() { _state = MP3_STATE_EOS; } +inline void Mp3PspStream::updatePcmLength() { + uint32 mpegVer = HEADER_GET_MPEG_VERSION(_stream.this_frame); // sadly, MAD can't do this for us + PSP_DEBUG_PRINT("mpeg ver[%x]\n", mpegVer); + switch (mpegVer) { + case MPEG_VER1_HEADER: + mpegVer = MPEG_VER1; + break; + case MPEG_VER2_HEADER: + mpegVer = MPEG_VER2; + break; + case MPEG_VER2_5_HEADER: + mpegVer = MPEG_VER2_5; + break; + default: + PSP_ERROR("Unknown MPEG version %x\n", mpegVer); + break; + } + PSP_DEBUG_PRINT("layer[%d]\n", _header.layer); + _pcmLength = mp3SamplesPerFrame[(mpegVer * 3) + _header.layer - 1]; +} + void Mp3PspStream::readMP3DataIntoBuffer() { DEBUG_ENTER_FUNC(); @@ -392,10 +421,6 @@ bool Mp3PspStream::seek(const Timestamp &where) { initStreamME(); } - // The ME will need clear data no matter what once we seek? - //if (mad_timer_compare(destination, _totalTime) > 0 && _state != MP3_STATE_EOS) - // initStreamME(); - // Skip ahead while (mad_timer_compare(destination, _totalTime) > 0 && _state != MP3_STATE_EOS) findValidHeader(); @@ -462,9 +487,6 @@ int Mp3PspStream::readBuffer(int16 *buffer, const int numSamples) { _posInFrame++; // always skip an extra sample since ME always outputs stereo } - //memcpy(buffer, &_pcmSamples[_posInFrame], len << 1); // 16 bits - //_posInFrame += len; // next time we start from the middle - if (_posInFrame >= _pcmLength) { // We used up all PCM data in the current frame -- read & decode more decodeMP3Data(); @@ -481,6 +503,4 @@ int Mp3PspStream::readBuffer(int16 *buffer, const int numSamples) { return samples; } -} // End of namespace Audio - - +} // End of namespace Audio
\ No newline at end of file diff --git a/backends/platform/psp/mp3.h b/backends/platform/psp/mp3.h index 029b3e498c..983f4cb7f4 100644 --- a/backends/platform/psp/mp3.h +++ b/backends/platform/psp/mp3.h @@ -46,7 +46,7 @@ protected: MP3_STATE_EOS // end of data reached (may need to loop) }; - #define MAX_SAMPLES_PER_FRAME 2048 * 2 + #define MAX_SAMPLES_PER_FRAME 1152 * 2 /* x2 for stereo */ int16 _pcmSamples[MAX_SAMPLES_PER_FRAME] __attribute__((aligned(64))); // samples to output PCM data into byte _codecInBuffer[3072] __attribute__((aligned(64))); // the codec always needs alignment unsigned long _codecParams[65]__attribute__((aligned(64))); // TODO: change to struct @@ -54,7 +54,7 @@ protected: Common::SeekableReadStream *_inStream; DisposeAfterUse::Flag _disposeAfterUse; - uint32 _pcmLength; // how many pcm samples we have (/2 for mono) + uint32 _pcmLength; // how many pcm samples we have for this type of file (x2 this for stereo) uint _posInFrame; // position in frame State _state; // what state the stream is in @@ -83,7 +83,8 @@ protected: int initStream(); void findValidHeader(); void deinitStream(); - + void updatePcmLength(); + // to init and uninit ME decoder static bool initDecoder(); static bool stopDecoder(); |