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authorJohannes Schickel2006-06-14 19:43:25 +0000
committerJohannes Schickel2006-06-14 19:43:25 +0000
commit70fc192f30e49ecf5f94cd1808c5600d390b231f (patch)
treeec37e9a661ae2987ecae58105c352fd98068f61a
parent42d093cd166aacccf11bc8fdc0c384aa3d38a73a (diff)
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Should fix --debugflags for all engines which set up the debug flags in Engine::init.
svn-id: r23110
-rw-r--r--base/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp
index bfb1a499f9..49b36c312a 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -205,9 +205,6 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String &
return 0;
}
- // Now the engine should've set up all debug levels so we can use the command line arugments here
- Common::enableSpecialDebugLevelList(edebuglevels);
-
// Set the window caption to the game name
Common::String caption(ConfMan.get("description"));
@@ -240,6 +237,9 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String &
// Init the engine (this might change the screen parameters
result = engine->init();
+ // Now the engine should've set up all debug levels so we can use the command line arugments here
+ Common::enableSpecialDebugLevelList(edebuglevels);
+
// Run the game engine if the initialization was successful.
if (result == 0) {
result = engine->go();