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author | lolbot-iichan | 2019-12-02 01:35:41 +0300 |
---|---|---|
committer | Filippos Karapetis | 2019-12-02 11:06:01 +0200 |
commit | 710f395ca71180ae98b5e7c9f52c5a3fac1d44d5 (patch) | |
tree | 700a7e5ed66c33afefff978914d9c0a511548bcf | |
parent | e2d91258b7bfb989dc099f516bb31ceb44554529 (diff) | |
download | scummvm-rg350-710f395ca71180ae98b5e7c9f52c5a3fac1d44d5.tar.gz scummvm-rg350-710f395ca71180ae98b5e7c9f52c5a3fac1d44d5.tar.bz2 scummvm-rg350-710f395ca71180ae98b5e7c9f52c5a3fac1d44d5.zip |
WINTERMUTE: restored commented out stack->pop()
Unused variables were cleaned up at
47811167d5ddd9cbf64099ad36f2da5ae413fc86, commenting out a bit too much
code, since stack->pop() has a side effect (popping a value from data
stack).
-rw-r--r-- | engines/wintermute/base/scriptables/script_ext_directory.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/base/scriptables/script_ext_directory.cpp b/engines/wintermute/base/scriptables/script_ext_directory.cpp index 0b5c7a74a6..6ea067a0fc 100644 --- a/engines/wintermute/base/scriptables/script_ext_directory.cpp +++ b/engines/wintermute/base/scriptables/script_ext_directory.cpp @@ -64,7 +64,7 @@ bool SXDirectory::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Create") == 0) { stack->correctParams(1); - //const char *path = stack->pop()->getString(); + stack->pop()->getString(); if (BaseEngine::instance().getGameId() == "hamlet") { // No need to actually create anything since "gamelet.save" is stored at SavefileManager @@ -82,7 +82,7 @@ bool SXDirectory::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Delete") == 0) { stack->correctParams(1); - //const char *path = stack->pop()->getString(); + stack->pop()->getString(); warning("Directory.Delete is not implemented! Returning false..."); @@ -95,8 +95,8 @@ bool SXDirectory::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetFiles") == 0 || strcmp(name, "GetDirectories") == 0) { stack->correctParams(2); - //const char *path = stack->pop()->getString(); - //const char *mask = stack->pop()->getString(); + stack->pop()->getString(); + stack->pop()->getString(); stack->pushInt(0); BaseScriptable *array = makeSXArray(_gameRef, stack); |