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author | Thierry Crozat | 2018-01-31 21:09:10 +0000 |
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committer | Thierry Crozat | 2018-01-31 21:09:10 +0000 |
commit | 713d13e7ad182b308f6e15ad34c666563d39e607 (patch) | |
tree | 65386180e437b7fcd160dc3165d4a0ef9d03a654 | |
parent | 4c857e1706a28a4374344c87162b6de54a36489f (diff) | |
download | scummvm-rg350-713d13e7ad182b308f6e15ad34c666563d39e607.tar.gz scummvm-rg350-713d13e7ad182b308f6e15ad34c666563d39e607.tar.bz2 scummvm-rg350-713d13e7ad182b308f6e15ad34c666563d39e607.zip |
SUPERNOVA: Mark intentional fallthrough in switch
-rw-r--r-- | engines/supernova/state.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index b8e28c392f..e843738429 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -895,6 +895,7 @@ void GameManager::telomat(int nr) { _vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen); wait2(10); } + // fallthrough case Common::KEYCODE_ESCAPE: _vm->renderBox(0, 0, 320, 200, kColorBlack); _vm->renderRoom(*_currentRoom); |