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author | strangerke | 2011-04-27 08:03:27 +0200 |
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committer | strangerke | 2011-04-27 08:03:27 +0200 |
commit | 716c74e3b095ed661be2fe8939c616668a960714 (patch) | |
tree | 756cf0a4734c514e0b100d6e0116c0d019188bda | |
parent | ae9e9a89bd399ea7f722c3d12ff85bd355ce5370 (diff) | |
download | scummvm-rg350-716c74e3b095ed661be2fe8939c616668a960714.tar.gz scummvm-rg350-716c74e3b095ed661be2fe8939c616668a960714.tar.bz2 scummvm-rg350-716c74e3b095ed661be2fe8939c616668a960714.zip |
TsAGE: Add some comment and fix 2 crashes in scene 5100
-rw-r--r-- | engines/tsage/ringworld_scenes6.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp index 2c9670d99a..6bb2605de5 100644 --- a/engines/tsage/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld_scenes6.cpp @@ -36,6 +36,7 @@ namespace tSage { *--------------------------------------------------------------------------*/ void Scene5000::Action1::signal() { + // Ship landing Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -345,6 +346,7 @@ void Scene5000::Action5::signal() { } void Scene5000::Action6::signal() { + // Discussion between the hero and Seeker, then the hero goes back to the lander Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -393,6 +395,7 @@ void Scene5000::Hotspot7::doAction(int action) { } void Scene5000::Hotspot8::doAction(int action) { + // Cave Scene5000 *scene = (Scene5000 *)_globals->_sceneManager._scene; switch (action) { @@ -929,7 +932,7 @@ void Scene5100::Hotspot9::doAction(int action) { case OBJECT_BONE: _globals->_player.disableControl(); scene->_sceneMode = 5116; - scene->setAction(&scene->_sequenceManager, scene, 5116, &_globals->_player, &scene->_hotspot10, + scene->setAction(&scene->_sequenceManager, scene, 5116, &_globals->_player, this, &scene->_hotspot10, &scene->_hotspot4, NULL); break; default: @@ -1324,7 +1327,7 @@ void Scene5100::signal() { break; case 5111: _globals->_player.setObjectWrapper(new SceneObjectWrapper()); - _globals->_player.setVisage(6); + _globals->_player.setVisage(0); _globals->_player.setStrip(6); _globals->_player.setPriority2(-1); _globals->_player.animate(ANIM_MODE_1, NULL); |