diff options
author | Travis Howell | 2006-10-11 15:10:59 +0000 |
---|---|---|
committer | Travis Howell | 2006-10-11 15:10:59 +0000 |
commit | 71b0add6017fc3d9a29a27d8e29d7492a2c7510d (patch) | |
tree | eaff1a93581ca2ef250fa80b878653cf6b8d144d | |
parent | 6c66570726dba50397ab182e933774035275f149 (diff) | |
download | scummvm-rg350-71b0add6017fc3d9a29a27d8e29d7492a2c7510d.tar.gz scummvm-rg350-71b0add6017fc3d9a29a27d8e29d7492a2c7510d.tar.bz2 scummvm-rg350-71b0add6017fc3d9a29a27d8e29d7492a2c7510d.zip |
Cleanup
svn-id: r24282
-rw-r--r-- | engines/agos/agos.cpp | 148 | ||||
-rw-r--r-- | engines/agos/agos.h | 3 | ||||
-rw-r--r-- | engines/agos/event.cpp | 124 |
3 files changed, 129 insertions, 146 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index 6db763ae24..df1f07b3de 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -28,8 +28,6 @@ #include "common/fs.h" #include "common/system.h" -#include "gui/about.h" - #include "agos/debugger.h" #include "agos/intern.h" #include "agos/agos.h" @@ -1333,7 +1331,7 @@ startOver: if (getGameType() != GType_FF && getGameType() != GType_PP && _keyPressed == 35) displayBoxStars(); if (getGameType() == GType_PP) { - if (checkArrows() != 0) { + if (processSpecialKeys() != 0) { _needHitAreaRecalc++; return; } @@ -1990,28 +1988,7 @@ bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { return false; } -bool AGOSEngine::checkArrows() { - switch (_keyPressed) { - case 17: // Up - _verbHitArea = 302; - break; - case 18: // Down - _verbHitArea = 304; - break; - case 19: // Right - _verbHitArea = 303; - break; - case 20: // Left - _verbHitArea = 301; - break; - } - - bool result = (_keyPressed != 0); - _keyPressed = 0; - return result; -} - -void AGOSEngine::processSpecialKeys() { +bool AGOSEngine::processSpecialKeys() { switch (_keyPressed) { case 17: // Up if (getGameType() == GType_PP) @@ -2127,7 +2104,9 @@ void AGOSEngine::processSpecialKeys() { break; } + bool result = (_keyPressed != 0); _keyPressed = 0; + return result; } void AGOSEngine::pause() { @@ -2355,125 +2334,6 @@ void AGOSEngine::shutdown() { _system->quit(); } -void AGOSEngine::delay(uint amount) { - OSystem::Event event; - - uint32 start = _system->getMillis(); - uint32 cur = start; - uint this_delay, vga_period; - - if (_debugger->isAttached()) - _debugger->onFrame(); - - if (_fastMode) - vga_period = 10; - else if (getGameType() == GType_SIMON2) - vga_period = 45; - else - vga_period = 50; - - _rnd.getRandomNumber(2); - - do { - while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) { - _lastVgaTick += vga_period; - - // don't get too many frames behind - if (cur >= _lastVgaTick + vga_period * 2) - _lastVgaTick = cur; - - _inCallBack = true; - timer_callback(); - _inCallBack = false; - } - - while (_system->pollEvent(event)) { - switch (event.type) { - case OSystem::EVENT_KEYDOWN: - if (event.kbd.keycode >= '0' && event.kbd.keycode <='9' - && (event.kbd.flags == OSystem::KBD_ALT || - event.kbd.flags == OSystem::KBD_CTRL)) { - _saveLoadSlot = event.kbd.keycode - '0'; - - // There is no save slot 0 - if (_saveLoadSlot == 0) - _saveLoadSlot = 10; - - sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot); - _saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2; - - // We should only allow a load or save when it was possible in original - // This stops load/save during copy protection, conversations and cut scenes - if (!_mouseHideCount && !_showPreposition) - quickLoadOrSave(); - } else if (event.kbd.flags == OSystem::KBD_CTRL) { - if (event.kbd.keycode == 'a') { - GUI::Dialog *_aboutDialog; - _aboutDialog = new GUI::AboutDialog(); - _aboutDialog->runModal(); - } else if (event.kbd.keycode == 'f') - _fastMode ^= 1; - else if (event.kbd.keycode == 'd') - _debugger->attach(); - } - - if (getGameType() == GType_PP) { - if (event.kbd.flags == OSystem::KBD_SHIFT) - _variableArray[41] = 0; - else - _variableArray[41] = 1; - } - - // Make sure backspace works right (this fixes a small issue on OS X) - if (event.kbd.keycode == 8) - _keyPressed = 8; - else - _keyPressed = (byte)event.kbd.ascii; - break; - case OSystem::EVENT_MOUSEMOVE: - _sdlMouseX = event.mouse.x; - _sdlMouseY = event.mouse.y; - break; - case OSystem::EVENT_LBUTTONDOWN: - if (getGameType() == GType_FF) - setBitFlag(89, true); - _leftButtonDown++; -#if defined (_WIN32_WCE) || defined(PALMOS_MODE) - _sdlMouseX = event.mouse.x; - _sdlMouseY = event.mouse.y; -#endif - break; - case OSystem::EVENT_LBUTTONUP: - if (getGameType() == GType_FF) - setBitFlag(89, false); - break; - case OSystem::EVENT_RBUTTONDOWN: - if (getGameType() == GType_FF) - setBitFlag(92, false); - _rightButtonDown++; - break; - case OSystem::EVENT_QUIT: - shutdown(); - return; - default: - break; - } - } - - _system->updateScreen(); - - if (amount == 0) - break; - - this_delay = _fastMode ? 1 : 20; - if (this_delay > amount) - this_delay = amount; - _system->delayMillis(this_delay); - - cur = _system->getMillis(); - } while (cur < start + amount); -} - void AGOSEngine::loadMusic(uint music) { char buf[4]; diff --git a/engines/agos/agos.h b/engines/agos/agos.h index 35dddb4430..1ab30dd250 100644 --- a/engines/agos/agos.h +++ b/engines/agos/agos.h @@ -740,8 +740,7 @@ protected: void loadIconData(); void loadIconFile(); - bool checkArrows(); - void processSpecialKeys(); + bool processSpecialKeys(); void hitarea_stuff_helper(); void permitInput(); diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp index 2c5a8a4c9a..e4f94e0f47 100644 --- a/engines/agos/event.cpp +++ b/engines/agos/event.cpp @@ -24,8 +24,13 @@ #include "common/stdafx.h" #include "agos/agos.h" +#include "agos/debugger.h" #include "agos/intern.h" +#include "common/system.h" + +#include "gui/about.h" + namespace AGOS { void AGOSEngine::addTimeEvent(uint timeout, uint subroutine_id) { @@ -302,6 +307,125 @@ void AGOSEngine::scrollEvent() { } } +void AGOSEngine::delay(uint amount) { + OSystem::Event event; + + uint32 start = _system->getMillis(); + uint32 cur = start; + uint this_delay, vga_period; + + if (_debugger->isAttached()) + _debugger->onFrame(); + + if (_fastMode) + vga_period = 10; + else if (getGameType() == GType_SIMON2) + vga_period = 45; + else + vga_period = 50; + + _rnd.getRandomNumber(2); + + do { + while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) { + _lastVgaTick += vga_period; + + // don't get too many frames behind + if (cur >= _lastVgaTick + vga_period * 2) + _lastVgaTick = cur; + + _inCallBack = true; + timer_callback(); + _inCallBack = false; + } + + while (_system->pollEvent(event)) { + switch (event.type) { + case OSystem::EVENT_KEYDOWN: + if (event.kbd.keycode >= '0' && event.kbd.keycode <='9' + && (event.kbd.flags == OSystem::KBD_ALT || + event.kbd.flags == OSystem::KBD_CTRL)) { + _saveLoadSlot = event.kbd.keycode - '0'; + + // There is no save slot 0 + if (_saveLoadSlot == 0) + _saveLoadSlot = 10; + + sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot); + _saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2; + + // We should only allow a load or save when it was possible in original + // This stops load/save during copy protection, conversations and cut scenes + if (!_mouseHideCount && !_showPreposition) + quickLoadOrSave(); + } else if (event.kbd.flags == OSystem::KBD_CTRL) { + if (event.kbd.keycode == 'a') { + GUI::Dialog *_aboutDialog; + _aboutDialog = new GUI::AboutDialog(); + _aboutDialog->runModal(); + } else if (event.kbd.keycode == 'f') + _fastMode ^= 1; + else if (event.kbd.keycode == 'd') + _debugger->attach(); + } + + if (getGameType() == GType_PP) { + if (event.kbd.flags == OSystem::KBD_SHIFT) + _variableArray[41] = 0; + else + _variableArray[41] = 1; + } + + // Make sure backspace works right (this fixes a small issue on OS X) + if (event.kbd.keycode == 8) + _keyPressed = 8; + else + _keyPressed = (byte)event.kbd.ascii; + break; + case OSystem::EVENT_MOUSEMOVE: + _sdlMouseX = event.mouse.x; + _sdlMouseY = event.mouse.y; + break; + case OSystem::EVENT_LBUTTONDOWN: + if (getGameType() == GType_FF) + setBitFlag(89, true); + _leftButtonDown++; +#if defined (_WIN32_WCE) || defined(PALMOS_MODE) + _sdlMouseX = event.mouse.x; + _sdlMouseY = event.mouse.y; +#endif + break; + case OSystem::EVENT_LBUTTONUP: + if (getGameType() == GType_FF) + setBitFlag(89, false); + break; + case OSystem::EVENT_RBUTTONDOWN: + if (getGameType() == GType_FF) + setBitFlag(92, false); + _rightButtonDown++; + break; + case OSystem::EVENT_QUIT: + shutdown(); + return; + default: + break; + } + } + + _system->updateScreen(); + + if (amount == 0) + break; + + this_delay = _fastMode ? 1 : 20; + if (this_delay > amount) + this_delay = amount; + _system->delayMillis(this_delay); + + cur = _system->getMillis(); + } while (cur < start + amount); +} + void AGOSEngine::timer_callback() { if (_timer5 != 0) { _syncFlag2 = true; |