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author | David Turner | 2011-01-11 01:35:38 +0000 |
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committer | David Turner | 2011-01-11 01:35:38 +0000 |
commit | 71c7ae9fbb981883095d1b1c02d199484cb78b9d (patch) | |
tree | f427e67d1461a33c0e2a26edd6609a0ecea13fa9 | |
parent | 645ba4c379b07bf2296eac66a0de31ae55ebb2b0 (diff) | |
download | scummvm-rg350-71c7ae9fbb981883095d1b1c02d199484cb78b9d.tar.gz scummvm-rg350-71c7ae9fbb981883095d1b1c02d199484cb78b9d.tar.bz2 scummvm-rg350-71c7ae9fbb981883095d1b1c02d199484cb78b9d.zip |
CINE: Extend "labyrinthCheat" console command to cover Operation Stealth Scene 8 (Rats' Maze).
These arcade puzzles are hard, but solvable. This command is intended to aid debugging and rapid playtesting.
svn-id: r55198
-rw-r--r-- | engines/cine/script_fw.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/cine/script_fw.cpp b/engines/cine/script_fw.cpp index d403b0dc3a..ffbee3d389 100644 --- a/engines/cine/script_fw.cpp +++ b/engines/cine/script_fw.cpp @@ -1335,11 +1335,16 @@ int FWScript::o1_startGlobalScript() { debugC(5, kCineDebugScript, "Line: %d: startScript(%d)", _line, param); - // Cheat for Scene 6 Labyrinth Arcade Game to disable John's Death (to aid playtesting) + // Cheat for Scene 6 Guards Labyrinth Arcade Game to disable John's Death (to aid playtesting) if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "LABY.PRC") == 0 && param == 46) { warning("LABY.PRC startScript(46) Disabled. CHEAT!"); return 0; } + // Cheat for Scene 8 Rats Labyrinth Arcade Game to disable John's Death (to aid playtesting) + if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "EGOU.PRC") == 0 && param == 46) { + warning("EGOU.PRC startScript(46) Disabled. CHEAT!"); + return 0; + } addScriptToGlobalScripts(param); return 0; |