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author | Torbjörn Andersson | 2010-10-30 09:17:21 +0000 |
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committer | Torbjörn Andersson | 2010-10-30 09:17:21 +0000 |
commit | 71e08336c03a6f2f472dd0144e4744bf8797e9bd (patch) | |
tree | 943641180128991ea06109a8be5bf3df434cdb55 | |
parent | 09c678e3631567330123b5035f3798fbbd6e8e82 (diff) | |
download | scummvm-rg350-71e08336c03a6f2f472dd0144e4744bf8797e9bd.tar.gz scummvm-rg350-71e08336c03a6f2f472dd0144e4744bf8797e9bd.tar.bz2 scummvm-rg350-71e08336c03a6f2f472dd0144e4744bf8797e9bd.zip |
SWORD25: Play the cutscene audio
Once the audio buffer has been queued in the audio stream, the Theora
decoder is no longer responsible for it. It has to allocate a new
audio buffer for the next set of audio data.
Of course, at the moment the audio is pretty useless because the
playback speed is all wrong.
svn-id: r53939
-rw-r--r-- | engines/sword25/fmv/theora_decoder.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sword25/fmv/theora_decoder.cpp b/engines/sword25/fmv/theora_decoder.cpp index 02e18b8fba..d211136614 100644 --- a/engines/sword25/fmv/theora_decoder.cpp +++ b/engines/sword25/fmv/theora_decoder.cpp @@ -412,10 +412,11 @@ Graphics::Surface *TheoraDecoder::decodeNextFrame() { // If playback has begun, top audio buffer off immediately. if (_stateFlag && _audiobufReady) { -/* FIXME: This is currently crashing _audStream->queueBuffer((byte *)_audiobuf, AUDIOFD_FRAGSIZE, DisposeAfterUse::NO, Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_STEREO); -*/ + // The audio mixer is now responsible for the old audio buffer. + // We need to create a new one. + _audiobuf = (ogg_int16_t *)calloc(AUDIOFD_FRAGSIZE, sizeof(ogg_int16_t)); _audiobufFill = 0; _audiobufReady = false; } |