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author | Sven Hesse | 2008-05-26 15:29:12 +0000 |
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committer | Sven Hesse | 2008-05-26 15:29:12 +0000 |
commit | 7227ddb6faee871cf70da0d7eaa820aeb19be60b (patch) | |
tree | 80fd61121975b01545ff3affc58c7c9ee444b552 | |
parent | 3506624393610f637c43119ecd509b259196db28 (diff) | |
download | scummvm-rg350-7227ddb6faee871cf70da0d7eaa820aeb19be60b.tar.gz scummvm-rg350-7227ddb6faee871cf70da0d7eaa820aeb19be60b.tar.bz2 scummvm-rg350-7227ddb6faee871cf70da0d7eaa820aeb19be60b.zip |
Changed anim/static PieceDesc loading, to allow for more sanity checks.
This should take care of all invalid reads in renderStatic(), updateStatic() and updateAnim()
svn-id: r32292
-rw-r--r-- | engines/gob/scenery.cpp | 152 | ||||
-rw-r--r-- | engines/gob/scenery.h | 21 |
2 files changed, 98 insertions, 75 deletions
diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp index 2da6b092e0..6b52cdbbd6 100644 --- a/engines/gob/scenery.cpp +++ b/engines/gob/scenery.cpp @@ -100,7 +100,6 @@ int16 Scenery::loadStatic(char search) { byte *extData = 0; byte *dataPtr; Static *ptr; - int16 pictDescId; int16 width; int16 height; int16 sprResId; @@ -143,8 +142,6 @@ int16 Scenery::loadStatic(char search) { dataPtr += 2; ptr->layers = new StaticLayer[ptr->layersCount]; - ptr->pieces = new PieceDesc*[picsCount]; - ptr->piecesFromExt = new bool[picsCount]; for (int i = 0; i < ptr->layersCount; i++) { int16 offset = READ_LE_UINT16(dataPtr + i * 2); @@ -166,18 +163,13 @@ int16 Scenery::loadStatic(char search) { backsPtr++; } + ptr->pieces = new PieceDesc*[picsCount]; + ptr->piecesCount = new uint32[picsCount]; + for (int i = 0; i < picsCount; i++) { - pictDescId = _vm->_inter->load16(); + int16 pictDescId = _vm->_inter->load16(); - if (pictDescId >= 30000) { - ptr->pieces[i] = - (PieceDesc *) _vm->_game->loadExtData(pictDescId, 0, 0); - ptr->piecesFromExt[i] = true; - } else { - ptr->pieces[i] = - (PieceDesc *) _vm->_game->loadTotResource(pictDescId); - ptr->piecesFromExt[i] = false; - } + loadPieces(pictDescId, ptr->pieces[i], ptr->piecesCount[i]); width = _vm->_inter->load16(); height = _vm->_inter->load16(); @@ -224,8 +216,7 @@ void Scenery::freeStatic(int16 index) { return; for (int i = 0; i < _staticPictCount[index]; i++) { - if (_statics[index].piecesFromExt[i]) - delete[] _statics[index].pieces[i]; + delete[] _statics[index].pieces[i]; spr = _staticPictToSprite[index * 7 + i]; _spriteRefs[spr]--; @@ -239,7 +230,7 @@ void Scenery::freeStatic(int16 index) { delete[] _statics[index].layers[i].planes; delete[] _statics[index].layers; delete[] _statics[index].pieces; - delete[] _statics[index].piecesFromExt; + delete[] _statics[index].piecesCount; _statics[index].layersCount = 0; _staticPictCount[index] = -1; @@ -253,8 +244,8 @@ void Scenery::renderStatic(int16 scenery, int16 layer) { int16 order; int16 plane; - int16 pieceIndex; - int16 pictIndex; + uint16 pieceIndex; + uint16 pictIndex; int16 left; int16 right; @@ -286,15 +277,21 @@ void Scenery::renderStatic(int16 scenery, int16 layer) { pieceIndex = planePtr->pieceIndex; pictIndex = planePtr->pictIndex - 1; - if ((pictIndex >= _staticPictCount[scenery]) || (!ptr->pieces)) + if (pictIndex >= _staticPictCount[scenery]) + continue; + + if (!ptr->pieces || !ptr->pieces[pictIndex]) + continue; + + if (pieceIndex >= ptr->piecesCount[pictIndex]) continue; _vm->_draw->_destSpriteX = planePtr->destX; _vm->_draw->_destSpriteY = planePtr->destY; - left = FROM_LE_16(ptr->pieces[pictIndex][pieceIndex].left); - right = FROM_LE_16(ptr->pieces[pictIndex][pieceIndex].right); - top = FROM_LE_16(ptr->pieces[pictIndex][pieceIndex].top); - bottom = FROM_LE_16(ptr->pieces[pictIndex][pieceIndex].bottom); + left = ptr->pieces[pictIndex][pieceIndex].left; + right = ptr->pieces[pictIndex][pieceIndex].right; + top = ptr->pieces[pictIndex][pieceIndex].top; + bottom = ptr->pieces[pictIndex][pieceIndex].bottom; _vm->_draw->_sourceSurface = _staticPictToSprite[scenery * 7 + pictIndex]; @@ -316,8 +313,8 @@ void Scenery::updateStatic(int16 orderFrom, byte index, byte layer) { int16 planeCount; int16 order; int16 plane; - int16 pieceIndex; - int16 pictIndex; + uint16 pieceIndex; + uint16 pictIndex; int16 left; int16 right; @@ -341,16 +338,22 @@ void Scenery::updateStatic(int16 orderFrom, byte index, byte layer) { pieceIndex = planePtr->pieceIndex; pictIndex = planePtr->pictIndex - 1; - if ((pictIndex >= _staticPictCount[index]) || (!pictPtr[pictIndex])) + if (pictIndex >= _staticPictCount[index]) + continue; + + if (!pictPtr || !pictPtr[pictIndex]) + continue; + + if (pieceIndex >= _statics[index].piecesCount[pictIndex]) continue; _vm->_draw->_destSpriteX = planePtr->destX; _vm->_draw->_destSpriteY = planePtr->destY; - left = FROM_LE_16(pictPtr[pictIndex][pieceIndex].left); - right = FROM_LE_16(pictPtr[pictIndex][pieceIndex].right); - top = FROM_LE_16(pictPtr[pictIndex][pieceIndex].top); - bottom = FROM_LE_16(pictPtr[pictIndex][pieceIndex].bottom); + left = pictPtr[pictIndex][pieceIndex].left; + right = pictPtr[pictIndex][pieceIndex].right; + top = pictPtr[pictIndex][pieceIndex].top; + bottom = pictPtr[pictIndex][pieceIndex].bottom; if (_vm->_draw->_destSpriteX > _toRedrawRight) continue; @@ -421,7 +424,6 @@ int16 Scenery::loadAnim(char search) { byte *extData; byte *dataPtr; Animation *ptr; - int16 pictDescId; int16 width; int16 height; int16 sprResId; @@ -460,9 +462,6 @@ int16 Scenery::loadAnim(char search) { dataPtr += 2; ptr->layers = new AnimLayer[ptr->layersCount]; - ptr->pieces = new PieceDesc*[picsCount]; - ptr->piecesFromExt = new bool[picsCount]; - ptr->sizes = new uint16[picsCount]; for (i = 0; i < ptr->layersCount; i++) { int16 offset = READ_LE_UINT16(dataPtr + i * 2); @@ -498,23 +497,13 @@ int16 Scenery::loadAnim(char search) { } } + ptr->pieces = new PieceDesc*[picsCount]; + ptr->piecesCount = new uint32[picsCount]; + for (i = 0; i < picsCount; i++) { - pictDescId = _vm->_inter->load16(); - if (pictDescId >= 30000) { - uint32 size; - - ptr->pieces[i] = - (PieceDesc *) _vm->_game->loadExtData(pictDescId, 0, 0, &size); - ptr->piecesFromExt[i] = true; - ptr->sizes[i] = size / 8; - } else { - int16 size; + int16 pictDescId = _vm->_inter->load16(); - ptr->pieces[i] = - (PieceDesc *) _vm->_game->loadTotResource(pictDescId, &size); - ptr->piecesFromExt[i] = false; - ptr->sizes[i] = size / 8; - } + loadPieces(pictDescId, ptr->pieces[i], ptr->piecesCount[i]); width = _vm->_inter->load16(); height = _vm->_inter->load16(); @@ -560,8 +549,7 @@ void Scenery::freeAnim(int16 index) { return; for (int i = 0; i < _animPictCount[index]; i++) { - if (_animations[index].piecesFromExt[i]) - delete[] _animations[index].pieces[i]; + delete[] _animations[index].pieces[i]; spr = _animPictToSprite[index * 7 + i]; _spriteRefs[spr]--; @@ -575,8 +563,7 @@ void Scenery::freeAnim(int16 index) { delete[] _animations[index].layers[i].frames; delete[] _animations[index].layers; delete[] _animations[index].pieces; - delete[] _animations[index].piecesFromExt; - delete[] _animations[index].sizes; + delete[] _animations[index].piecesCount; _animPictCount[index] = 0; } @@ -827,20 +814,19 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, pictIndex = (pictIndex & 15) - 1; - if ((pictIndex == 0xFFFF) || (_animPictCount[animation] <= pictIndex)) { - warning("Scenery::updateAnim: pictIndex out of range"); - return; - } + if (pictIndex >= _animPictCount[animation]) + continue; - if (_animations[animation].sizes[pictIndex] <= pieceIndex) { - warning("Scenery::updateAnim: pieceIndex out of range"); + if (!pictPtr[pictIndex]) continue; - } - left = READ_LE_UINT16(&pictPtr[pictIndex][pieceIndex].left); - right = READ_LE_UINT16(&pictPtr[pictIndex][pieceIndex].right); - top = READ_LE_UINT16(&pictPtr[pictIndex][pieceIndex].top); - bottom = READ_LE_UINT16(&pictPtr[pictIndex][pieceIndex].bottom); + if (pieceIndex >= _animations[animation].piecesCount[pictIndex]) + continue; + + left = pictPtr[pictIndex][pieceIndex].left; + right = pictPtr[pictIndex][pieceIndex].right; + top = pictPtr[pictIndex][pieceIndex].top; + bottom = pictPtr[pictIndex][pieceIndex].bottom; if (flags & 2) { if (destX < _vm->_mult->_animLeft) { @@ -961,4 +947,42 @@ Scenery::AnimLayer *Scenery::getAnimLayer(uint16 index, uint16 layer) { return &_animations[index].layers[layer]; } +void Scenery::loadPieces(int16 pictDescId, PieceDesc *&pieceDesc, uint32 &piecesCount) { + byte *data; + uint32 size; + bool fromExt = false; + + if (pictDescId >= 30000) { + fromExt = true; + + uint32 eSize; + + data = _vm->_game->loadExtData(pictDescId, 0, 0, &eSize); + size = eSize; + } else { + int16 tSize; + + data = _vm->_game->loadTotResource(pictDescId, &tSize); + size = tSize; + } + + if (!data) + error("Scenery::loadPieces(): Can't load pictDescId %d", pictDescId); + + piecesCount = size / 8; + pieceDesc = new PieceDesc[piecesCount]; + + Common::MemoryReadStream pieceData(data, size); + + for (uint32 i = 0; i < piecesCount; i++) { + pieceDesc[i].left = (int16) pieceData.readUint16LE(); + pieceDesc[i].right = (int16) pieceData.readUint16LE(); + pieceDesc[i].top = (int16) pieceData.readUint16LE(); + pieceDesc[i].bottom = (int16) pieceData.readUint16LE(); + } + + if (fromExt) + delete[] data; +} + } // End of namespace Gob diff --git a/engines/gob/scenery.h b/engines/gob/scenery.h index 03ef84e16d..21bf29deda 100644 --- a/engines/gob/scenery.h +++ b/engines/gob/scenery.h @@ -34,10 +34,10 @@ public: #include "common/pack-start.h" // START STRUCT PACKING struct PieceDesc { - int16 left; //NOTE: - int16 right; //These are stored in Little Endian format - int16 top; //And should be converted by client code when accessed - int16 bottom; //i.e. use FROM_LE_16() + int16 left; + int16 right; + int16 top; + int16 bottom; } PACKED_STRUCT; struct StaticPlane { @@ -82,19 +82,16 @@ public: int16 layersCount; StaticLayer *layers; PieceDesc **pieces; - bool *piecesFromExt; - Static() : layersCount(0), layers(0), pieces(0), - piecesFromExt(0) {} + uint32 *piecesCount; + Static() : layersCount(0), layers(0), pieces(0), piecesCount(0) {} }; struct Animation { int16 layersCount; AnimLayer *layers; PieceDesc **pieces; - bool *piecesFromExt; - uint16 *sizes; - Animation() : layersCount(0), layers(0), pieces(0), - piecesFromExt(0) {} + uint32 *piecesCount; + Animation() : layersCount(0), layers(0), pieces(0), piecesCount(0) {} }; int16 _curStatic; @@ -151,6 +148,8 @@ protected: GobEngine *_vm; + void loadPieces(int16 pictDescId, PieceDesc *&pieceDesc, uint32 &piecesCount); + void updateStatic(int16 orderFrom, byte index, byte layer); }; |