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authorEugene Sandulenko2010-09-20 20:18:35 +0000
committerEugene Sandulenko2010-09-20 20:18:35 +0000
commit723a94099e062408ec9b58d5133f74f37e0988d3 (patch)
tree0ba6f32536850b7cafca11e0d3c7b439b85c0dbc
parentf556a4d852e5c151d416d25708f712420ce4a28a (diff)
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SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work"
svn-id: r52823
-rw-r--r--engines/sword2/sword2.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 3cdab2bd2b..58958c509a 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -334,10 +334,14 @@ void Sword2Engine::syncSoundSettings() {
// Our own settings dialog can mute the music, speech and sound effects
// individually. ScummVM's settings dialog has one master mute setting.
- if (ConfMan.getBool("mute")) {
- ConfMan.setBool("music_mute", true);
- ConfMan.setBool("speech_mute", true);
- ConfMan.setBool("sfx_mute", true);
+ if (ConfMan.hasKey("mute")) {
+ ConfMan.setBool("music_mute", ConfMan.getBool("mute"));
+ ConfMan.setBool("speech_mute", ConfMan.getBool("mute"));
+ ConfMan.setBool("sfx_mute", ConfMan.getBool("mute"));
+
+ if (!ConfMan.getBool("mute")) // it is false
+ // So remove it in order to let individual volumes work
+ ConfMan.removeKey("mute", ConfMan.getActiveDomainName());
}
_sound->muteMusic(ConfMan.getBool("music_mute"));