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author | James Brown | 2002-05-13 15:21:37 +0000 |
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committer | James Brown | 2002-05-13 15:21:37 +0000 |
commit | 72d34a5e453b4183f28facab571ec908b5b6e33a (patch) | |
tree | d52cd023fbcc1cb0f179d490c3d94ca8a02e956d | |
parent | 4466f1555b6158ec7f8e35f46def08c744b0ae1f (diff) | |
download | scummvm-rg350-72d34a5e453b4183f28facab571ec908b5b6e33a.tar.gz scummvm-rg350-72d34a5e453b4183f28facab571ec908b5b6e33a.tar.bz2 scummvm-rg350-72d34a5e453b4183f28facab571ec908b5b6e33a.zip |
Readme update. Ready to tag for 0.2.0
svn-id: r4304
-rw-r--r-- | readme.txt | 39 |
1 files changed, 24 insertions, 15 deletions
diff --git a/readme.txt b/readme.txt index 9b31affff4..a58ba73e63 100644 --- a/readme.txt +++ b/readme.txt @@ -1,6 +1,6 @@ ScummVM README -Last updated: 2002-05-08 -Release version: 0.2.0 [CVS Build] +Last updated: 2002-05-13 +Release version: 0.2.0 [Release] ------------------------------------------------------------------------ For more information, compatibility lists, details on donating, the latest @@ -88,14 +88,15 @@ ScummVM and wish to commit it into the main CVS, feel free to contact us! BeOS - SDL Acorn (RiscOS) - ??? Dreamcast - ??? - + UNIX - SDL (SDL may work on Solaris, IRIX, *BSD) Known Bugs: ----------- This release has the following known bugs. There is no need to report them, although patches to fix them are welcome. If you discover a bug that is not -listed here, nor in the compatibility table on the web site, please see below. +listed here, nor in the compatibility table on the web site, please see +the section on Reporting Bugs. Indy 4 (Fate Of Atlantis): - Keyboard fighting does not work. ScummVM now defaults to @@ -104,7 +105,10 @@ listed here, nor in the compatibility table on the web site, please see below. Sam and Max: - Subgames are not all fully functional. - + - Conroy singing in Bumpusville may work incorrectly. Eg, + music will overlap and Conroy will get stuck singing. Just + hit escape to skip the cutscene. This is due to SNM using + a different iMUSE implementation to previous games. Zak McKracken Fm Towns: - The Fm Towns 256 color version of Zak McKracken is rare, @@ -119,7 +123,7 @@ listed here, nor in the compatibility table on the web site, please see below. - If you are having random crashes, this is a Windows bug. Try copying the data files from CD to your hard disk. - - Bobbin may rarely appear to walk backwards. + - Bobbin may sometimes appear to walk backwards. Reporting Bugs: @@ -129,6 +133,8 @@ link from our homepage. Please make sure the bug is reproducible, and still exists in the latest daily build/current CVS version. Also check the compatibility listing for that game to ensure the issue is not already known. +Do NOT report bugs listed as being completable above. + Please include the following information: - Game version (PLEASE test the latest CVS/Daily build) - Bug details, including instructions on reproducing @@ -234,7 +240,7 @@ Command Line Options: In game Hot Keys: ----------------- - Ctrl 0-9 and Shift 0-9 - load and save states. + Ctrl 0-9 and Shift 0-9 - load and save games Ctrl-Alt 1-7 - cycles between graphics filters Ctrl-z - quits Ctrl-f - runs in fast mode. @@ -244,7 +250,8 @@ In game Hot Keys: [ and ] - master volume, down/up - and + - text speed, slower / faster F5 - displays a save/load box. - Space - pauses. + Space - pauses + Period (.) - skips current line of text in some games Alt-Enter - toggles full screen/windowed Note that using ctrl-f and ctrl-g are not recommended: Games can crash when @@ -274,7 +281,8 @@ Autosaves: ---------- Because ScummVM is still a beta product, it -can- crash and/or hang -occasionally. As such, every five minutes it will save a game in Slot 0. +occasionally. As such, every five minutes it will save a game in Slot 0. This +game can be loaded via Ctrl-0, or the F5 menu. Savegames: @@ -345,9 +353,9 @@ If you have problems with not hearing audio in this configuration, it is possible you will need to set the "SCUMMVM_MIDIPORT" variable to 1 or 2. This selects the port on the selected sequencer to use. Then start scummvm with the -eseq parameter. This should work on several cards, and may offer better -performance and quality than Adlib emulation. For those systems where -Sequencer support does not work, there is always MIDI emulation and Adlib -emulation available. +performance and quality than Adlib or MIDI emulation. However, for those +systems where sequencer support does not work, you can always fall back on +either of those methods. Using MP3 files for CD audio: ----------------------------- @@ -368,8 +376,9 @@ and ScummVM must be compiled with MAD support. Make a backup file of your MONSTER.SOU before attempting this. Copy your MONSTER.SOU file to a temporary folder. Then run: extract monster.sou -In about 30 minutes or so, you will have a much smaller monster.so3 file, copy -this file to your game dir. You can safely remove the monter.sou file. + +In about 30 minutes or so, you will have a much smaller monster.so3 file, +copy this file to your game dir. You can safely remove the monter.sou file. Coding style: @@ -398,7 +407,7 @@ Credits: Nicolas Bacca - PocketPC/WinCE port Mutwin Kraus - Macintosh port Max Horn - Macintosh port - Marcus Comstedt - DreamCast port + Marcus Comstedt - Dreamcast port Ruediger Hanke - MorphOS port Contributors: |