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authorJames Brown2002-05-13 15:21:37 +0000
committerJames Brown2002-05-13 15:21:37 +0000
commit72d34a5e453b4183f28facab571ec908b5b6e33a (patch)
treed52cd023fbcc1cb0f179d490c3d94ca8a02e956d
parent4466f1555b6158ec7f8e35f46def08c744b0ae1f (diff)
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Readme update. Ready to tag for 0.2.0
svn-id: r4304
-rw-r--r--readme.txt39
1 files changed, 24 insertions, 15 deletions
diff --git a/readme.txt b/readme.txt
index 9b31affff4..a58ba73e63 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,6 +1,6 @@
ScummVM README
-Last updated: 2002-05-08
-Release version: 0.2.0 [CVS Build]
+Last updated: 2002-05-13
+Release version: 0.2.0 [Release]
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
@@ -88,14 +88,15 @@ ScummVM and wish to commit it into the main CVS, feel free to contact us!
BeOS - SDL
Acorn (RiscOS) - ???
Dreamcast - ???
-
+ UNIX - SDL (SDL may work on Solaris, IRIX, *BSD)
Known Bugs:
-----------
This release has the following known bugs. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
-listed here, nor in the compatibility table on the web site, please see below.
+listed here, nor in the compatibility table on the web site, please see
+the section on Reporting Bugs.
Indy 4 (Fate Of Atlantis):
- Keyboard fighting does not work. ScummVM now defaults to
@@ -104,7 +105,10 @@ listed here, nor in the compatibility table on the web site, please see below.
Sam and Max:
- Subgames are not all fully functional.
-
+ - Conroy singing in Bumpusville may work incorrectly. Eg,
+ music will overlap and Conroy will get stuck singing. Just
+ hit escape to skip the cutscene. This is due to SNM using
+ a different iMUSE implementation to previous games.
Zak McKracken Fm Towns:
- The Fm Towns 256 color version of Zak McKracken is rare,
@@ -119,7 +123,7 @@ listed here, nor in the compatibility table on the web site, please see below.
- If you are having random crashes, this is a Windows bug.
Try copying the data files from CD to your hard disk.
- - Bobbin may rarely appear to walk backwards.
+ - Bobbin may sometimes appear to walk backwards.
Reporting Bugs:
@@ -129,6 +133,8 @@ link from our homepage. Please make sure the bug is reproducible, and
still exists in the latest daily build/current CVS version. Also check the
compatibility listing for that game to ensure the issue is not already known.
+Do NOT report bugs listed as being completable above.
+
Please include the following information:
- Game version (PLEASE test the latest CVS/Daily build)
- Bug details, including instructions on reproducing
@@ -234,7 +240,7 @@ Command Line Options:
In game Hot Keys:
-----------------
- Ctrl 0-9 and Shift 0-9 - load and save states.
+ Ctrl 0-9 and Shift 0-9 - load and save games
Ctrl-Alt 1-7 - cycles between graphics filters
Ctrl-z - quits
Ctrl-f - runs in fast mode.
@@ -244,7 +250,8 @@ In game Hot Keys:
[ and ] - master volume, down/up
- and + - text speed, slower / faster
F5 - displays a save/load box.
- Space - pauses.
+ Space - pauses
+ Period (.) - skips current line of text in some games
Alt-Enter - toggles full screen/windowed
Note that using ctrl-f and ctrl-g are not recommended: Games can crash when
@@ -274,7 +281,8 @@ Autosaves:
----------
Because ScummVM is still a beta product, it -can- crash and/or hang
-occasionally. As such, every five minutes it will save a game in Slot 0.
+occasionally. As such, every five minutes it will save a game in Slot 0. This
+game can be loaded via Ctrl-0, or the F5 menu.
Savegames:
@@ -345,9 +353,9 @@ If you have problems with not hearing audio in this configuration, it is
possible you will need to set the "SCUMMVM_MIDIPORT" variable to 1 or 2. This
selects the port on the selected sequencer to use. Then start scummvm with the
-eseq parameter. This should work on several cards, and may offer better
-performance and quality than Adlib emulation. For those systems where
-Sequencer support does not work, there is always MIDI emulation and Adlib
-emulation available.
+performance and quality than Adlib or MIDI emulation. However, for those
+systems where sequencer support does not work, you can always fall back on
+either of those methods.
Using MP3 files for CD audio:
-----------------------------
@@ -368,8 +376,9 @@ and ScummVM must be compiled with MAD support.
Make a backup file of your MONSTER.SOU before attempting this. Copy your
MONSTER.SOU file to a temporary folder. Then run:
extract monster.sou
-In about 30 minutes or so, you will have a much smaller monster.so3 file, copy
-this file to your game dir. You can safely remove the monter.sou file.
+
+In about 30 minutes or so, you will have a much smaller monster.so3 file,
+copy this file to your game dir. You can safely remove the monter.sou file.
Coding style:
@@ -398,7 +407,7 @@ Credits:
Nicolas Bacca - PocketPC/WinCE port
Mutwin Kraus - Macintosh port
Max Horn - Macintosh port
- Marcus Comstedt - DreamCast port
+ Marcus Comstedt - Dreamcast port
Ruediger Hanke - MorphOS port
Contributors: