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authorSven Hesse2007-04-15 12:46:10 +0000
committerSven Hesse2007-04-15 12:46:10 +0000
commit72edefea5146aa09e31e330b93651ac1ac0f5ea5 (patch)
tree9a43b95a50be8f44074c721b07b2e8da51261fb8
parent258ab37a9a0b2ca426d2908408dfe09e451eea02 (diff)
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Fixed another IMD drawing glitch (noticeable after Ooya gets his magic bag back)
svn-id: r26492
-rw-r--r--engines/gob/imd.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/gob/imd.cpp b/engines/gob/imd.cpp
index d9faba5b61..c1a932a601 100644
--- a/engines/gob/imd.cpp
+++ b/engines/gob/imd.cpp
@@ -1011,6 +1011,8 @@ uint32 ImdPlayer::view(Imd *imdPtr, int16 frame) {
_top = yBak = imdPtr->y;
_bottom = heightBak= imdPtr->height;
_right = widthBak = imdPtr->width;
+ _right += _left - 1;
+ _bottom += _top - 1;
if ((frame == 0) && (imdPtr->verMin & 0x800))
_vm->_video->setPalette(imdPtr->palette);
@@ -1106,7 +1108,7 @@ uint32 ImdPlayer::view(Imd *imdPtr, int16 frame) {
cmd = _vm->_dataIO->readUint16(imdPtr->handle);
- // Clear sound slice
+ // Empty sound slice
} else if (!hasNextCmd && (!_noSound)) {
soundBuf = new byte[_soundSliceSize];
assert(soundBuf);