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authorMartin Kiewitz2010-06-23 17:05:54 +0000
committerMartin Kiewitz2010-06-23 17:05:54 +0000
commit72ee20bc4d2aa4326530d1f91f2c5e5b3f6fa5db (patch)
tree971d463a07dc220bbdb387955e4d1bdebeb90288
parente7634ee147323f1c698cc87671d5f49d40a16526 (diff)
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SCI: cnick-laurabow & cnick-kq are called with -Nw 0 0...
svn-id: r50187
-rw-r--r--engines/sci/graphics/ports.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp
index b8e3ec9c9d..a9bf81f013 100644
--- a/engines/sci/graphics/ports.cpp
+++ b/engines/sci/graphics/ports.cpp
@@ -84,11 +84,11 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te
else
_styleUser = SCI_WINDOWMGR_STYLE_USER | SCI_WINDOWMGR_STYLE_TRANSPARENT;
- // Jones, Slater and Hoyle 3 were called with parameter -Nw 0 0 200 320.
+ // Jones, Slater, Hoyle 3&4 and Crazy Nicks Laura Bow/Kings Quest were called with parameter -Nw 0 0 200 320.
// Mother Goose (SCI1) uses -Nw 0 0 159 262. The game will later use SetPort so we don't need to set the other fields.
// This actually meant not skipping the first 10 pixellines in windowMgrPort
Common::String gameId = g_sci->getGameId();
- if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || gameId == "hoyle4" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY))
+ if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || gameId == "hoyle4" || gameId == "cnick-laurabow" || gameId == "cnick-kq" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY))
offTop = 0;
// Mixed-Up Fairy Tales (& its demo) uses -w 26 0 200 320. If we don't also do this we will get not-fully-removed windows everywhere
if (gameId == "fairytales")