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authorFilippos Karapetis2014-10-14 02:08:00 +0300
committerFilippos Karapetis2014-10-14 02:08:00 +0300
commit72f434d5f82b123034bbcd38df10bebf2540984c (patch)
treecdb6d003f7e6938e4af9306be7fb3c77be1cfca3
parente0a3e9c38c5e4e455fb0101cd82ca8ba53471a06 (diff)
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MADS: Remove dead code
-rw-r--r--engines/mads/phantom/phantom_scenes.h21
1 files changed, 0 insertions, 21 deletions
diff --git a/engines/mads/phantom/phantom_scenes.h b/engines/mads/phantom/phantom_scenes.h
index e761893f30..0d7bc253dd 100644
--- a/engines/mads/phantom/phantom_scenes.h
+++ b/engines/mads/phantom/phantom_scenes.h
@@ -485,27 +485,6 @@ protected:
};
// TODO: Temporary, remove once implemented properly
-class Scene1xx : public PhantomScene {
-protected:
- /**
- * Plays an appropriate sound when entering a scene
- */
- void sceneEntrySound() {}
-
- /**
- *Sets the AA file to use for the scene
- */
- void setAAName() {}
-
- /**
- * Updates the prefix used for getting player sprites for the scene
- */
- void setPlayerSpritesPrefix() {}
-public:
- Scene1xx(MADSEngine *vm) : PhantomScene(vm) {}
-};
-
-// TODO: Temporary, remove once implemented properly
class DummyScene : public PhantomScene {
public:
DummyScene(MADSEngine *vm) : PhantomScene(vm) {