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author | Torbjörn Andersson | 2003-09-02 13:50:45 +0000 |
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committer | Torbjörn Andersson | 2003-09-02 13:50:45 +0000 |
commit | 730e6b8c384f9fbe87febca4dc6af293dc9ce7ab (patch) | |
tree | 6e149b73da201891f5129ff826b8496d62be93d5 | |
parent | f486997822e2340dfe36efd828b669aedf59c332 (diff) | |
download | scummvm-rg350-730e6b8c384f9fbe87febca4dc6af293dc9ce7ab.tar.gz scummvm-rg350-730e6b8c384f9fbe87febca4dc6af293dc9ce7ab.tar.bz2 scummvm-rg350-730e6b8c384f9fbe87febca4dc6af293dc9ce7ab.zip |
Use the new per-channel pausing. This allows us to play the music for the
in-game dialogs.
svn-id: r9969
-rw-r--r-- | sword2/driver/d_sound.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 83241b23c1..b4040a653f 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -627,13 +627,13 @@ void Sword2Sound::MuteSpeech(uint8 mute) { } uint8 Sword2Sound::IsSpeechMute(void) { - return (speechMuted); + return speechMuted; } int32 Sword2Sound::PauseSpeech(void) { if (GetSpeechStatus() == RDSE_SAMPLEPLAYING) { speechPaused = 1; - g_engine->_mixer->pauseChannels(true); + g_engine->_mixer->pauseHandle(soundHandleSpeech, true); } return(RD_OK); } @@ -641,7 +641,7 @@ int32 Sword2Sound::PauseSpeech(void) { int32 Sword2Sound::UnpauseSpeech(void) { if (speechPaused) { speechPaused = 0; - g_engine->_mixer->pauseChannels(false); + g_engine->_mixer->pauseHandle(soundHandleSpeech, false); } return(RD_OK); } @@ -1122,7 +1122,7 @@ int32 Sword2Sound::PauseFx(void) { if (!fxPaused) { for (i = 0; i < MAXFX; i++) { if (fxId[i]) { - g_engine->_mixer->pauseChannels(true); + g_engine->_mixer->pauseHandle(soundHandleFx[i], true); fxiPaused[i] = 1; } else { fxiPaused[i] = 0; @@ -1139,7 +1139,7 @@ int32 Sword2Sound::PauseFxForSequence(void) { if (!fxPaused) { for (i = 0; i<MAXFX; i++) { if ((fxId[i]) && (fxId[i] != (int32) 0xfffffffe)) { - g_engine->_mixer->stopHandle(soundHandleFx[i]); + g_engine->_mixer->pauseHandle(soundHandleFx[i], true); fxiPaused[i] = 1; } else { fxiPaused[i] = 0; @@ -1156,7 +1156,7 @@ int32 Sword2Sound::UnpauseFx(void) { if (fxPaused) { for (i = 0; i < MAXFX; i++) { if (fxiPaused[i] && fxId[i]) { - g_engine->_mixer->pauseChannels(false); + g_engine->_mixer->pauseHandle(soundHandleFx[i], false); } } fxPaused = 0; @@ -2256,7 +2256,7 @@ int32 Sword2Sound::PauseMusic(void) { for (i = 0; i < 2; i++) { if (musStreaming[i]) { musicPaused[i] = TRUE; - g_engine->_mixer->pauseChannels(true); + g_engine->_mixer->pauseHandle(soundHandleMusic[i], true); } else { musicPaused[i] = FALSE; } @@ -2271,7 +2271,7 @@ int32 Sword2Sound::UnpauseMusic(void) { if (soundOn) { for (i = 0; i < 2; i++) { if (musicPaused[i]) { - g_engine->_mixer->pauseChannels(false); + g_engine->_mixer->pauseHandle(soundHandleMusic[i], false); musicPaused[i] = FALSE; } } |