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author | Strangerke | 2011-11-29 23:27:00 +0100 |
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committer | Strangerke | 2011-11-29 23:27:35 +0100 |
commit | 732006611327898436da8b58f57611ffe39b4455 (patch) | |
tree | 40a4d0a4ef61deeed423a3a8aca1e3276a964297 | |
parent | fda6e1534bc1dfad7f1f32ccf0bb51f3eb34974d (diff) | |
download | scummvm-rg350-732006611327898436da8b58f57611ffe39b4455.tar.gz scummvm-rg350-732006611327898436da8b58f57611ffe39b4455.tar.bz2 scummvm-rg350-732006611327898436da8b58f57611ffe39b4455.zip |
CGE: Remove key sound in System::touch().
ALTering dice no longer is no longer noisy
-rw-r--r-- | engines/cge/cge_main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 01bd037315..db47c61d42 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -757,7 +757,8 @@ void System::touch(uint16 mask, int x, int y) { funTouch(); if (mask & kEventKeyb) { - _vm->keyClick(); + // The original was calling keyClick() + // The sound is uselessly annoying and noisy, so it has been removed _vm->killText(); if (_vm->_startupMode == 1) { _vm->_commandHandler->addCommand(kCmdClear, -1, 0, NULL); |