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author | Bendegúz Nagy | 2016-07-29 15:50:38 +0200 |
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committer | Bendegúz Nagy | 2016-08-26 23:02:22 +0200 |
commit | 734abf8d48a1a0d9c00d27801d6be9e54854d702 (patch) | |
tree | 11f0f58654d0c3b6dc8f990afdcc0a302f390037 | |
parent | ac9f4d7d4473e871db3e55c044eb109b339d08c3 (diff) | |
download | scummvm-rg350-734abf8d48a1a0d9c00d27801d6be9e54854d702.tar.gz scummvm-rg350-734abf8d48a1a0d9c00d27801d6be9e54854d702.tar.bz2 scummvm-rg350-734abf8d48a1a0d9c00d27801d6be9e54854d702.zip |
DM: Adjust idle delay when renaming champion
-rw-r--r-- | engines/dm/TODOs/todo.txt | 1 | ||||
-rw-r--r-- | engines/dm/champion.cpp | 2 | ||||
-rw-r--r-- | engines/dm/dm.cpp | 2 |
3 files changed, 1 insertions, 4 deletions
diff --git a/engines/dm/TODOs/todo.txt b/engines/dm/TODOs/todo.txt index 4fb935fad9..b6e3ad8e27 100644 --- a/engines/dm/TODOs/todo.txt +++ b/engines/dm/TODOs/todo.txt @@ -45,4 +45,3 @@ Finish stuff: Refactoring Places implementing mini mainloop and where input doesn't really matter should call discardInput instead of processInput - While reanming a champion, the mouse lags
\ No newline at end of file diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp index b88864febb..9dcb199358 100644 --- a/engines/dm/champion.cpp +++ b/engines/dm/champion.cpp @@ -2327,7 +2327,7 @@ void ChampionMan::f281_renameChampion(Champion* champ) { {
eventType = _vm->_eventMan->processInput(&event, &event);
_vm->_displayMan->updateScreen();
- _vm->f22_delay(1);
+ //_vm->f22_delay(1);
}
if (eventType == Common::EVENT_LBUTTONDOWN) { /* If left mouse button status has changed */
Common::Point mousePos = _vm->_eventMan->getMousePos();
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index dc778aa734..33cfe2fbf3 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -472,8 +472,6 @@ void DMEngine::f441_processEntrance() { } do { f439_drawEntrance(); - //_eventMan->f77_hideMouse(); - //_eventMan->f77_hideMouse(); _eventMan->f78_showMouse(); _eventMan->f357_discardAllInput(); _g298_newGame = k99_modeWaitingOnEntrance; |