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author | Filippos Karapetis | 2011-10-28 22:31:01 +0300 |
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committer | Filippos Karapetis | 2011-10-28 22:31:01 +0300 |
commit | 739ceb851dd2f9a8dcc640905727079ca62b0749 (patch) | |
tree | ef526431e29a19320e66a3cf3be54af46d322759 | |
parent | 4ac2940bc59bbb192a5aa0636e590df4e71becad (diff) | |
download | scummvm-rg350-739ceb851dd2f9a8dcc640905727079ca62b0749.tar.gz scummvm-rg350-739ceb851dd2f9a8dcc640905727079ca62b0749.tar.bz2 scummvm-rg350-739ceb851dd2f9a8dcc640905727079ca62b0749.zip |
SCI: Added two files missing in commit 4ac2940
-rw-r--r-- | engines/sci/graphics/controls32.cpp | 172 | ||||
-rw-r--r-- | engines/sci/graphics/controls32.h | 48 |
2 files changed, 220 insertions, 0 deletions
diff --git a/engines/sci/graphics/controls32.cpp b/engines/sci/graphics/controls32.cpp new file mode 100644 index 0000000000..a46b51a0a3 --- /dev/null +++ b/engines/sci/graphics/controls32.cpp @@ -0,0 +1,172 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sci/sci.h" +#include "sci/event.h" +#include "sci/engine/kernel.h" +#include "sci/engine/seg_manager.h" +#include "sci/graphics/cache.h" +#include "sci/graphics/compare.h" +#include "sci/graphics/controls32.h" +#include "sci/graphics/font.h" +#include "sci/graphics/screen.h" +#include "sci/graphics/text32.h" + +namespace Sci { + +GfxControls32::GfxControls32(SegManager *segMan, GfxCache *cache, GfxScreen *screen) + : _segMan(segMan), _cache(cache), _screen(screen) { +} + +GfxControls32::~GfxControls32() { +} + +void GfxControls32::kernelTexteditChange(reg_t controlObject) { + SciEvent curEvent; + uint16 maxChars = readSelectorValue(_segMan, controlObject, SELECTOR(max)); + reg_t textReference = readSelector(_segMan, controlObject, SELECTOR(text)); + GfxFont *font = _cache->getFont(readSelectorValue(_segMan, controlObject, SELECTOR(font))); + Common::String text; + uint16 textSize; + bool textChanged = false; + bool textAddChar = false; + Common::Rect rect; + + if (textReference.isNull()) + error("kEditControl called on object that doesnt have a text reference"); + text = _segMan->getString(textReference); + + // TODO: Finish this, add a loop etc + warning("kEditText ('%s')", text.c_str()); + return; + + uint16 cursorPos = 0; + //uint16 oldCursorPos = cursorPos; + + curEvent = g_sci->getEventManager()->getSciEvent(SCI_EVENT_KEYBOARD); + if (curEvent.type != SCI_EVENT_NONE) { + textSize = text.size(); + + switch (curEvent.type) { + case SCI_EVENT_MOUSE_PRESS: + // TODO: Implement mouse support for cursor change + break; + case SCI_EVENT_KEYBOARD: + switch (curEvent.data) { + case SCI_KEY_BACKSPACE: + if (cursorPos > 0) { + cursorPos--; text.deleteChar(cursorPos); + textChanged = true; + } + break; + case SCI_KEY_DELETE: + if (cursorPos < textSize) { + text.deleteChar(cursorPos); + textChanged = true; + } + break; + case SCI_KEY_HOME: // HOME + cursorPos = 0; textChanged = true; + break; + case SCI_KEY_END: // END + cursorPos = textSize; textChanged = true; + break; + case SCI_KEY_LEFT: // LEFT + if (cursorPos > 0) { + cursorPos--; textChanged = true; + } + break; + case SCI_KEY_RIGHT: // RIGHT + if (cursorPos + 1 <= textSize) { + cursorPos++; textChanged = true; + } + break; + case 3: // returned in SCI1 late and newer when Control - C is pressed + if (curEvent.modifiers & SCI_KEYMOD_CTRL) { + // Control-C erases the whole line + cursorPos = 0; text.clear(); + textChanged = true; + } + break; + default: + if ((curEvent.modifiers & SCI_KEYMOD_CTRL) && curEvent.data == 99) { + // Control-C in earlier SCI games (SCI0 - SCI1 middle) + // Control-C erases the whole line + cursorPos = 0; text.clear(); + textChanged = true; + } else if (curEvent.data > 31 && curEvent.data < 256 && textSize < maxChars) { + // insert pressed character + textAddChar = true; + textChanged = true; + } + break; + } + break; + } + } + + if (textChanged) { + rect = g_sci->_gfxCompare->getNSRect(controlObject); + + if (textAddChar) { + const char *textPtr = text.c_str(); + + // We check if we are really able to add the new char + uint16 textWidth = 0; + while (*textPtr) + textWidth += font->getCharWidth((byte)*textPtr++); + textWidth += font->getCharWidth(curEvent.data); + + // Does it fit? + if (textWidth >= rect.width()) { + return; + } + + text.insertChar(curEvent.data, cursorPos++); + + // Note: the following checkAltInput call might make the text + // too wide to fit, but SSCI fails to check that too. + } + // TODO: Cursor + /* + texteditCursorErase(); + _paint16->eraseRect(rect); + _text16->Box(text.c_str(), false, rect, SCI_TEXT16_ALIGNMENT_LEFT, -1); + _paint16->bitsShow(rect); + texteditCursorDraw(rect, text.c_str(), cursorPos); + */ + // Write back string + _segMan->strcpy(textReference, text.c_str()); + } else { + // TODO: Cursor + /* + if (g_system->getMillis() >= _texteditBlinkTime) { + _paint16->invertRect(_texteditCursorRect); + _paint16->bitsShow(_texteditCursorRect); + _texteditCursorVisible = !_texteditCursorVisible; + texteditSetBlinkTime(); + } + */ + } +} + +} // End of namespace Sci diff --git a/engines/sci/graphics/controls32.h b/engines/sci/graphics/controls32.h new file mode 100644 index 0000000000..9a153e7ad5 --- /dev/null +++ b/engines/sci/graphics/controls32.h @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SCI_GRAPHICS_CONTROLS32_H +#define SCI_GRAPHICS_CONTROLS32_H + +namespace Sci { + +class GfxCache; +class GfxScreen; +/** + * Controls class, handles drawing of controls in SCI32 (SCI2, SCI2.1, SCI3) games + */ +class GfxControls32 { +public: + GfxControls32(SegManager *segMan, GfxCache *cache, GfxScreen *screen); + ~GfxControls32(); + + void kernelTexteditChange(reg_t controlObject); + +private: + SegManager *_segMan; + GfxCache *_cache; + GfxScreen *_screen; +}; + +} // End of namespace Sci + +#endif |