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authorEinar Johan Trøan Sømåen2014-01-15 12:11:07 +0100
committerEinar Johan Trøan Sømåen2014-01-15 12:11:07 +0100
commit74282cd4158dbdea6c8b0c6cd965e081103af618 (patch)
tree8fae94e2fdd8e879ecba04c77cc61ad4176ca372
parentab98e22c3b208ef4f6321e0c675fcb02667372a5 (diff)
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WINTERMUTE: Stop any playing FMV when loading a savegame.
-rw-r--r--engines/wintermute/base/base_game.h3
-rw-r--r--engines/wintermute/base/saveload.cpp1
2 files changed, 3 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index 742d6f548d..29d312fe97 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -251,6 +251,8 @@ public:
void addMem(int32 bytes);
bool _touchInterface;
bool _constrainedMemory;
+
+ bool stopVideo();
protected:
BaseFont *_systemFont;
BaseFont *_videoFont;
@@ -319,7 +321,6 @@ private:
BaseGameMusic *_musicSystem;
bool isVideoPlaying();
- bool stopVideo();
BaseArray<BaseQuickMsg *> _quickMessages;
BaseArray<UIWindow *> _windows;
diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp
index 8d37909bb4..402041cda4 100644
--- a/engines/wintermute/base/saveload.cpp
+++ b/engines/wintermute/base/saveload.cpp
@@ -48,6 +48,7 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
bool ret;
+ gameRef->stopVideo();
gameRef->_renderer->initSaveLoad(false);
gameRef->_loadInProgress = true;