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authorColin Snover2016-05-27 14:49:03 -0500
committerColin Snover2016-05-27 15:54:14 -0500
commit746c4e7b03bee53d5db708dece2b490cc1f84c2b (patch)
tree9aab6010d743a9457a17fa4a90ffb113bcf1c0ee
parent4ee5b0f910ff46c386141cc72a627ac6aeb3ef03 (diff)
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SCI32: Fix CelObj cache
The previous implementation did not work properly, assigning the next insertion index to the oldest object instead of filling empty cache slots on a cache miss.
-rw-r--r--engines/sci/graphics/celobj32.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/sci/graphics/celobj32.cpp b/engines/sci/graphics/celobj32.cpp
index 693bc5f196..3e09d0f495 100644
--- a/engines/sci/graphics/celobj32.cpp
+++ b/engines/sci/graphics/celobj32.cpp
@@ -525,30 +525,30 @@ int CelObj::_nextCacheId = 1;
CelCache *CelObj::_cache = nullptr;
int CelObj::searchCache(const CelInfo32 &celInfo, int *nextInsertIndex) const {
+ *nextInsertIndex = -1;
int oldestId = _nextCacheId + 1;
- int oldestIndex = -1;
+ int oldestIndex = 0;
for (int i = 0, len = _cache->size(); i < len; ++i) {
CelCacheEntry &entry = (*_cache)[i];
- if (entry.celObj != nullptr) {
- if (entry.celObj->_info == celInfo) {
- entry.id = ++_nextCacheId;
- return i;
+ if (entry.celObj == nullptr) {
+ if (*nextInsertIndex == -1) {
+ *nextInsertIndex = i;
}
-
- if (oldestId > entry.id) {
- oldestId = entry.id;
- oldestIndex = i;
- }
- } else if (oldestIndex == -1) {
+ } else if (entry.celObj->_info == celInfo) {
+ entry.id = ++_nextCacheId;
+ return i;
+ } else if (oldestId > entry.id) {
+ oldestId = entry.id;
oldestIndex = i;
}
}
- // NOTE: Unlike the original SCI engine code, the out-param
- // here is only updated if there was not a cache hit.
- *nextInsertIndex = oldestIndex;
+ if (*nextInsertIndex == -1) {
+ *nextInsertIndex = oldestIndex;
+ }
+
return -1;
}