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authorPaul Gilbert2018-03-23 21:43:16 -0400
committerPaul Gilbert2018-03-23 21:43:16 -0400
commit74d0fdfe33591f67ba714701f78769f8c1899652 (patch)
treedf4d1cd0467030028850c149471e4cd73e163780
parentece8dedcf4d980e2d455ef6cc6e6444ebf617c0d (diff)
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XEEN: Redraw party after loading a savegame
-rw-r--r--engines/xeen/saves.cpp4
-rw-r--r--engines/xeen/xeen.cpp1
2 files changed, 4 insertions, 1 deletions
diff --git a/engines/xeen/saves.cpp b/engines/xeen/saves.cpp
index e2944d33fd..a87bba6fec 100644
--- a/engines/xeen/saves.cpp
+++ b/engines/xeen/saves.cpp
@@ -249,8 +249,10 @@ bool SavesManager::loadGame() {
int slotNum = dialog->runModalWithCurrentTarget();
delete dialog;
- if (slotNum != -1)
+ if (slotNum != -1) {
loadGameState(slotNum);
+ g_vm->_interface->drawParty(true);
+ }
return slotNum != -1;
}
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp
index eeace13c08..f645732562 100644
--- a/engines/xeen/xeen.cpp
+++ b/engines/xeen/xeen.cpp
@@ -254,6 +254,7 @@ void XeenEngine::gameLoop() {
int saveSlot = _loadSaveSlot;
_loadSaveSlot = -1;
_saves->loadGameState(saveSlot);
+ _interface->drawParty(true);
}
_map->cellFlagLookup(_party->_mazePosition);