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authorEugene Sandulenko2013-09-10 22:36:14 +0300
committerEugene Sandulenko2013-09-10 22:36:14 +0300
commit7509ffec339ddd09fe9109717a5c35dbfe127671 (patch)
treeac209d77e70a6241f71d3fb7e7f6eafff87c6850
parentf628b7e20d48402be093e1b334a416a0f381f94c (diff)
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FULLPIPE: Move GameObject::canInteractAny() out of the class
-rw-r--r--engines/fullpipe/gfx.cpp22
-rw-r--r--engines/fullpipe/gfx.h1
-rw-r--r--engines/fullpipe/input.cpp3
-rw-r--r--engines/fullpipe/interaction.cpp23
-rw-r--r--engines/fullpipe/interaction.h2
-rw-r--r--engines/fullpipe/scenes.cpp10
6 files changed, 32 insertions, 29 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index c6024d15e0..e16d56cd8d 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -343,28 +343,6 @@ void GameObject::renumPictures(CPtrList *lst) {
free(buf);
}
-bool GameObject::canInteractAny(GameObject *obj2, int invId) {
- int sceneId = 0;
-
- if (g_fullpipe->_currentScene)
- sceneId = g_fullpipe->_currentScene->_sceneId;
-
- CInteractionController *intC = getGameLoaderInteractionController();
- for (CObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) {
- CInteraction *intr = (CInteraction *)*i;
-
- if (intr->_sceneId > 0 && intr->_sceneId != sceneId)
- break;
-
- if (invId == -3) {
- invId = getGameLoaderInventory()->getSelectedItemId();
- }
- if (intr->canInteract(this, obj2, invId))
- return true;
- }
- return false;
-}
-
bool GameObject::getPicAniInfo(PicAniInfo *info) {
if (_objtype == kObjTypePictureObject) {
info->type = 2;
diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h
index b4ac3e3450..82e082d8cb 100644
--- a/engines/fullpipe/gfx.h
+++ b/engines/fullpipe/gfx.h
@@ -142,7 +142,6 @@ class GameObject : public CObject {
void clearFlags() { _flags = 0; }
const char *getName() { return _objectName; }
- bool canInteractAny(GameObject *obj2, int invId);
bool getPicAniInfo(PicAniInfo *info);
bool setPicAniInfo(PicAniInfo *info);
};
diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp
index f71a524c48..8cc7654f52 100644
--- a/engines/fullpipe/input.cpp
+++ b/engines/fullpipe/input.cpp
@@ -28,6 +28,7 @@
#include "fullpipe/scene.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
+#include "fullpipe/interaction.h"
#include "fullpipe/constants.h"
namespace Fullpipe {
@@ -169,7 +170,7 @@ void FullpipeEngine::updateCursorsCommon() {
return;
}
}
- if (_aniMan->canInteractAny(ani, selId)) {
+ if (canInteractAny(_aniMan, ani, selId)) {
_cursorId = selId > 0 ? PIC_CSR_ITN_INV : PIC_CSR_ITN;
return;
}
diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp
index 91dc8961d5..f392a084dd 100644
--- a/engines/fullpipe/interaction.cpp
+++ b/engines/fullpipe/interaction.cpp
@@ -33,6 +33,28 @@ int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int in
return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
}
+bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) {
+ int sceneId = 0;
+
+ if (g_fullpipe->_currentScene)
+ sceneId = g_fullpipe->_currentScene->_sceneId;
+
+ CInteractionController *intC = getGameLoaderInteractionController();
+ for (CObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) {
+ CInteraction *intr = (CInteraction *)*i;
+
+ if (intr->_sceneId > 0 && intr->_sceneId != sceneId)
+ break;
+
+ if (invId == -3) {
+ invId = getGameLoaderInventory()->getSelectedItemId();
+ }
+ if (intr->canInteract(obj1, obj2, invId))
+ return true;
+ }
+ return false;
+}
+
bool CInteractionController::load(MfcArchive &file) {
debug(5, "CInteractionController::load()");
@@ -422,6 +444,7 @@ bool CInteraction::canInteract(GameObject *obj1, GameObject *obj2, int invId) {
if (!obj2)
return false;
+
if (obj2->_id != _objectId1)
return false;
diff --git a/engines/fullpipe/interaction.h b/engines/fullpipe/interaction.h
index e3090334fe..28a03fb496 100644
--- a/engines/fullpipe/interaction.h
+++ b/engines/fullpipe/interaction.h
@@ -32,6 +32,8 @@ class MessageQueue;
class StaticANIObject;
int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId);
+bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId);
+
class CInteraction : public CObject {
public:
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index bedfa4c80e..980dae7f62 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -971,7 +971,7 @@ int global_messageHandler3(ExCommand *cmd) {
cmd->_messageKind = 0;
return result;
}
- if (ani2->canInteractAny(ani, cmd->_keyCode)) {
+ if (canInteractAny(ani2, ani, cmd->_keyCode)) {
handleObjectInteraction(ani2, ani, cmd->_keyCode);
return 1;
}
@@ -983,7 +983,7 @@ int global_messageHandler3(ExCommand *cmd) {
cmd->_messageKind = 0;
return result;
}
- if (!ani2 || ani2->canInteractAny(pic, cmd->_keyCode)) {
+ if (!ani2 || canInteractAny(ani2, pic, cmd->_keyCode)) {
if (!ani2 || (ani2->isIdle() && !(ani2->_flags & 0x80) && !(ani2->_flags & 0x100)))
handleObjectInteraction(ani2, pic, cmd->_keyCode);
return 1;
@@ -1449,7 +1449,7 @@ int sceneHandlerDbgMenu(ExCommand *ex) {
if (ex->_messageNum == 29) {
GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
- if (obj && GameObject_canInteractAny(0, obj, -3) ) {
+ if (obj && canInteractAny(0, obj, -3) ) {
getGameLoaderInteractionController()->enableFlag24();
handleObjectInteraction(0, obj, 0);
}
@@ -1466,14 +1466,14 @@ int sceneHandlerDbgMenu(ExCommand *ex) {
g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my);
if (obj) {
- if (GameObject_canInteractAny(0, obj, -3)) {
+ if (canInteractAny(0, obj, -3)) {
g_cursorId = PIC_CSR_DEFAULT;
input_setCursor(PIC_CSR_DEFAULT);
return 0;
}
} else {
obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
- if (obj && GameObject_canInteractAny(0, obj, -3) ) {
+ if (obj && canInteractAny(0, obj, -3) ) {
g_vars->selector->_flags |= 4;
g_vars->selector->setOXY(obj->_ox, obj->_oy);
g_fullpipe->_cursorId = PIC_CSR_DEFAULT;