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author | Chris Apers | 2004-10-08 16:09:52 +0000 |
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committer | Chris Apers | 2004-10-08 16:09:52 +0000 |
commit | 757f2fdcefde1606e822acf00f0e6b783bd3174f (patch) | |
tree | 3fb1042806eca2b55b3df0f72f60153ae6ea8225 | |
parent | a34c7e4b812705891eb76ead1f46b35f01b67f0d (diff) | |
download | scummvm-rg350-757f2fdcefde1606e822acf00f0e6b783bd3174f.tar.gz scummvm-rg350-757f2fdcefde1606e822acf00f0e6b783bd3174f.tar.bz2 scummvm-rg350-757f2fdcefde1606e822acf00f0e6b783bd3174f.zip |
Prevent double slash in path
svn-id: r15473
-rw-r--r-- | base/gameDetector.cpp | 3 | ||||
-rw-r--r-- | saga/saga.cpp | 8 | ||||
-rw-r--r-- | scumm/scumm.cpp | 22 | ||||
-rw-r--r-- | simon/simon.cpp | 24 | ||||
-rw-r--r-- | sword1/sword1.cpp | 16 | ||||
-rw-r--r-- | sword2/sword2.cpp | 12 |
6 files changed, 42 insertions, 43 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index 84b5983256..f1578b5e76 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -566,7 +566,7 @@ bool GameDetector::detectMain() { String gameDataPath(ConfMan.get("path")); if (gameDataPath.isEmpty()) { warning("No path was provided. Assuming the data files are in the current directory"); -#ifndef __PALM_OS__ // add last slash also in File::fopenNoCase, so this is not needed + gameDataPath = "./"; } else if (gameDataPath.lastChar() != '/' #ifdef __MORPHOS__ && gameDataPath.lastChar() != ':' @@ -574,7 +574,6 @@ bool GameDetector::detectMain() { && gameDataPath.lastChar() != '\\') { gameDataPath += '/'; ConfMan.set("path", gameDataPath, kTransientDomain); -#endif } return true; diff --git a/saga/saga.cpp b/saga/saga.cpp index df42153402..dec9c8d657 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -83,13 +83,13 @@ SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst) // The Linux version of Inherit the Earth puts all data files in an // 'itedata' sub-directory, except for voices.rsc - File::addDefaultDirectory(_gameDataPath + "/itedata/"); + File::addDefaultDirectory(_gameDataPath + "itedata/"); // The Windows version of Inherit the Earth puts various data files in // other subdirectories. - File::addDefaultDirectory(_gameDataPath + "/graphics/"); - File::addDefaultDirectory(_gameDataPath + "/music/"); - File::addDefaultDirectory(_gameDataPath + "/sound/"); + File::addDefaultDirectory(_gameDataPath + "graphics/"); + File::addDefaultDirectory(_gameDataPath + "music/"); + File::addDefaultDirectory(_gameDataPath + "sound/"); // Setup mixer if (!_mixer->isReady()) { diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 5796f9a905..9467c16e32 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -438,15 +438,15 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS // Add default file directories. if (((_features & GF_AMIGA) || (_features & GF_ATARI_ST)) && (_version <= 4)) { // This is for the Amiga version of Indy3/Loom/Maniac/Zak - File::addDefaultDirectory(_gameDataPath + "/ROOMS/"); - File::addDefaultDirectory(_gameDataPath + "/rooms/"); + File::addDefaultDirectory(_gameDataPath + "ROOMS/"); + File::addDefaultDirectory(_gameDataPath + "rooms/"); } if ((_features & GF_MACINTOSH) && (_version == 3)) { // This is for the Mac version of Indy3/Loom - File::addDefaultDirectory(_gameDataPath + "/Rooms 1/"); - File::addDefaultDirectory(_gameDataPath + "/Rooms 2/"); - File::addDefaultDirectory(_gameDataPath + "/Rooms 3/"); + File::addDefaultDirectory(_gameDataPath + "Rooms 1/"); + File::addDefaultDirectory(_gameDataPath + "Rooms 2/"); + File::addDefaultDirectory(_gameDataPath + "Rooms 3/"); } #ifdef MACOSX @@ -467,16 +467,16 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS #endif if (_version == 8) { // This is for COMI - File::addDefaultDirectory(_gameDataPath + "/RESOURCE/"); - File::addDefaultDirectory(_gameDataPath + "/resource/"); + File::addDefaultDirectory(_gameDataPath + "RESOURCE/"); + File::addDefaultDirectory(_gameDataPath + "resource/"); } if (_version == 7) { // This is for Full Throttle & The Dig - File::addDefaultDirectory(_gameDataPath + "/VIDEO/"); - File::addDefaultDirectory(_gameDataPath + "/video/"); - File::addDefaultDirectory(_gameDataPath + "/DATA/"); - File::addDefaultDirectory(_gameDataPath + "/data/"); + File::addDefaultDirectory(_gameDataPath + "VIDEO/"); + File::addDefaultDirectory(_gameDataPath + "video/"); + File::addDefaultDirectory(_gameDataPath + "DATA/"); + File::addDefaultDirectory(_gameDataPath + "data/"); } // The mac versions of Sam&Max, DOTT, FT and The Dig used a special meta diff --git a/simon/simon.cpp b/simon/simon.cpp index c56f4fe958..45334eba0a 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -379,16 +379,16 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) gss = PTR(simon2win_settings); // Add default file directories - File::addDefaultDirectory(_gameDataPath + "/voices/"); - File::addDefaultDirectory(_gameDataPath + "/VOICES/"); + File::addDefaultDirectory(_gameDataPath + "voices/"); + File::addDefaultDirectory(_gameDataPath + "VOICES/"); } else if (_game & GF_SIMON2) gss = PTR(simon2dos_settings); else if (_game & GF_ACORN) { gss = PTR(simon1acorn_settings); // Add default file directories - File::addDefaultDirectory(_gameDataPath + "/execute/"); - File::addDefaultDirectory(_gameDataPath + "/EXECUTE/"); + File::addDefaultDirectory(_gameDataPath + "execute/"); + File::addDefaultDirectory(_gameDataPath + "EXECUTE/"); } else if (_game & GF_AMIGA) { gss = PTR(simon1amiga_settings); } else if (_game & GF_DEMO) @@ -400,20 +400,20 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) // Add default file directories switch(_language) { case 20: - File::addDefaultDirectory(_gameDataPath + "/hebrew/"); - File::addDefaultDirectory(_gameDataPath + "/HEBREW/"); + File::addDefaultDirectory(_gameDataPath + "hebrew/"); + File::addDefaultDirectory(_gameDataPath + "HEBREW/"); break; case 5: - File::addDefaultDirectory(_gameDataPath + "/spanish/"); - File::addDefaultDirectory(_gameDataPath + "/SPANISH/"); + File::addDefaultDirectory(_gameDataPath + "spanish/"); + File::addDefaultDirectory(_gameDataPath + "SPANISH/"); break; case 3: - File::addDefaultDirectory(_gameDataPath + "/italian/"); - File::addDefaultDirectory(_gameDataPath + "/ITALIAN/"); + File::addDefaultDirectory(_gameDataPath + "italian/"); + File::addDefaultDirectory(_gameDataPath + "ITALIAN/"); break; case 2: - File::addDefaultDirectory(_gameDataPath + "/french/"); - File::addDefaultDirectory(_gameDataPath + "/FRENCH/"); + File::addDefaultDirectory(_gameDataPath + "french/"); + File::addDefaultDirectory(_gameDataPath + "FRENCH/"); break; } } diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 80f1e71e92..bc6e787b5a 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -118,14 +118,14 @@ SwordEngine::~SwordEngine() { void SwordEngine::initialize(void) { // Add default file directories - File::addDefaultDirectory(_gameDataPath + "/CLUSTERS/"); - File::addDefaultDirectory(_gameDataPath + "/MUSIC/"); - File::addDefaultDirectory(_gameDataPath + "/SPEECH/"); - File::addDefaultDirectory(_gameDataPath + "/VIDEO/"); - File::addDefaultDirectory(_gameDataPath + "/clusters/"); - File::addDefaultDirectory(_gameDataPath + "/music/"); - File::addDefaultDirectory(_gameDataPath + "/speech/"); - File::addDefaultDirectory(_gameDataPath + "/video/"); + File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); + File::addDefaultDirectory(_gameDataPath + "MUSIC/"); + File::addDefaultDirectory(_gameDataPath + "SPEECH/"); + File::addDefaultDirectory(_gameDataPath + "VIDEO/"); + File::addDefaultDirectory(_gameDataPath + "clusters/"); + File::addDefaultDirectory(_gameDataPath + "music/"); + File::addDefaultDirectory(_gameDataPath + "speech/"); + File::addDefaultDirectory(_gameDataPath + "video/"); _system->initSize(640, 480); debug(5, "Starting memory manager"); diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index c78f1492f7..39f83c551f 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -103,12 +103,12 @@ Sword2Engine::Sword2Engine(GameDetector *detector, OSystem *syst) : Engine(syst) { // Add default file directories - File::addDefaultDirectory(_gameDataPath + "/CLUSTERS/"); - File::addDefaultDirectory(_gameDataPath + "/SWORD2/"); - File::addDefaultDirectory(_gameDataPath + "/VIDEO/"); - File::addDefaultDirectory(_gameDataPath + "/clusters/"); - File::addDefaultDirectory(_gameDataPath + "/sword2/"); - File::addDefaultDirectory(_gameDataPath + "/video/"); + File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); + File::addDefaultDirectory(_gameDataPath + "SWORD2/"); + File::addDefaultDirectory(_gameDataPath + "VIDEO/"); + File::addDefaultDirectory(_gameDataPath + "clusters/"); + File::addDefaultDirectory(_gameDataPath + "sword2/"); + File::addDefaultDirectory(_gameDataPath + "video/"); g_sword2 = this; _debugger = NULL; |