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authorPaul Gilbert2015-02-15 20:47:56 -0500
committerPaul Gilbert2015-02-15 20:47:56 -0500
commit75a070de1755fca9244eec1796ea892118afa84b (patch)
tree101d103a540d93de545bf0fc95906fd9a060093e
parentef2a4595c2c17260f61ad93d6c4374af7fa8a606 (diff)
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XEEN: Implementing combat methods
-rw-r--r--engines/xeen/combat.cpp401
-rw-r--r--engines/xeen/combat.h31
-rw-r--r--engines/xeen/dialogs_items.cpp2
-rw-r--r--engines/xeen/interface.cpp20
-rw-r--r--engines/xeen/interface.h3
-rw-r--r--engines/xeen/interface_map.cpp69
-rw-r--r--engines/xeen/interface_map.h19
7 files changed, 481 insertions, 64 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 582444d5e5..3797c18139 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -20,12 +20,64 @@
*
*/
-#include "xeen/combat.h"
#include "common/algorithm.h"
-#include "common/textconsole.h"
+#include "common/rect.h"
+#include "xeen/combat.h"
+#include "xeen/interface.h"
+#include "xeen/xeen.h"
namespace Xeen {
+static const int MONSTER_GRID_X[48] = {
+ 1, 1, 1, 0, -1, -1, -1, 1, 1, 1, 0, -1,
+ -1, -1, 1, 1, 1, 0, -1, -1, -1, 1, 1, 1,
+ 0, -1, -1, -1, 1, 1, 1, 0, -1, -1, -1, 1,
+ 1, 1, 0, -1, -1, -1, 1, 1, 1, 0, -1, -1
+};
+
+static const int MONSTER_GRID_Y[48] = {
+ 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, -1, 0,
+ 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0
+};
+
+static const int MONSTER_GRID3[48] = {
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ - 1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1,
+ 0, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
+};
+
+static const int MONSTER_GRID_BITINDEX1[48] = {
+ 1, 1, 1, 2, 3, 3, 3, 1, 1, 1, 2, 3,
+ 3, 3, 1, 1, 1, 2, 3, 3, 3, 1, 1, 1,
+ 0, 3, 3, 3, 1, 1, 1, 0, 3, 3, 3, 1,
+ 1, 1, 0, 3, 3, 3, 1, 1, 1, 0, 3, 3
+};
+
+static const int MONSTER_GRID_BITINDEX2[48] = {
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1,
+ 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+static const int MONSTER_GRID_BITMASK[12] = {
+ 0xC, 8, 4, 0, 0xF, 0xF000, 0xF00, 0xF0, 0xF00, 0xF0, 0x0F, 0xF000
+};
+
+static const int ATTACK_TYPE_FX[23] = {
+ 49, 18, 13, 14, 15, 17, 16, 0, 6, 1, 2, 3,
+ 4, 5, 4, 9, 27, 29, 44, 51, 53, 61, 71
+};
+
+static const int MONSTER_SHOOT_POW[7] = { 12, 14, 0, 4, 8, 10, 13 };
+
+static const int COMBAT_SHOOTING[4] = { 1, 1, 2, 3 };
+
+/*------------------------------------------------------------------------*/
+
Combat::Combat(XeenEngine *vm): _vm(vm) {
Common::fill(&_attackMonsters[0], &_attackMonsters[26], 0);
Common::fill(&_charsArray1[0], &_charsArray1[12], 0);
@@ -34,9 +86,14 @@ Combat::Combat(XeenEngine *vm): _vm(vm) {
Common::fill(&_elemPow[0], &_elemPow[12], 0);
Common::fill(&_elemScale[0], &_elemScale[12], 0);
Common::fill(&_shooting[0], &_shooting[8], 0);
+ Common::fill(&_monsterMap[0][0], &_monsterMap[32][32], 0);
+ Common::fill(&_monsterMoved[0], &_monsterMoved[MAX_NUM_MONSTERS], false);
+ Common::fill(&_rangeAttacking[0], &_rangeAttacking[MAX_NUM_MONSTERS], false);
+ Common::fill(&_gmonHit[0], &_gmonHit[36], 0);
_globalCombat = 0;
_whosTurn = -1;
_itemFlag = false;
+ _monstersAttacking = false;
}
void Combat::clear() {
@@ -51,5 +108,345 @@ void Combat::giveCharDamage(int damage, int v2, int v3) {
error("TODO: giveCharDamage");
}
+void Combat::moveMonsters() {
+ Interface &intf = *_vm->_interface;
+ Map &map = *_vm->_map;
+ Party &party = *_vm->_party;
+
+ if (!_vm->_moveMonsters)
+ return;
+
+ intf._tillMove = 0;
+ if (intf._charsShooting)
+ return;
+
+ Common::fill(&_monsterMap[0][0], &_monsterMap[32][32], 0);
+ Common::fill(&_monsterMoved[0], &_monsterMoved[MAX_NUM_MONSTERS], false);
+ Common::fill(&_rangeAttacking[0], &_rangeAttacking[MAX_NUM_MONSTERS], false);
+ Common::fill(&_gmonHit[0], &_gmonHit[36], -1);
+ _vm->_dangerSenseAllowed = false;
+
+ for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) {
+ MazeMonster &monster = map._mobData._monsters[idx];
+ if (monster._position.y < 32) {
+ _monsterMap[monster._position.y][monster._position.x]++;
+ }
+ }
+
+ for (int loopNum = 0; loopNum < 2; ++loopNum) {
+ int arrIndex = -1;
+ for (int yDiff = 3; yDiff >= -3; --yDiff) {
+ for (int xDiff = 3; xDiff >= -3; --xDiff) {
+ Common::Point pt = party._mazePosition + Common::Point(xDiff, yDiff);
+ ++arrIndex;
+
+ for (int idx = 0; idx < (int)map._mobData._monsters.size(); ++idx) {
+ MazeMonster &monster = map._mobData._monsters[idx];
+ MonsterStruct &monsterData = map._monsterData[monster._spriteId];
+
+ if (pt == monster._position) {
+ _vm->_dangerSenseAllowed = true;
+ if ((monster._isAttacking || _vm->_mode == MODE_SLEEPING)
+ && !_monsterMoved[idx]) {
+ if (party._mazePosition.x == pt.x || party._mazePosition.y == pt.y) {
+ // Check for range attacks
+ if (monsterData._rangeAttack && !_rangeAttacking[idx]
+ && _attackMonsters[0] != idx && _attackMonsters[1] != idx
+ && _attackMonsters[2] != idx && !monster._field7) {
+ // Setup monster for attacking
+ setupMonsterAttack(monster._spriteId, pt);
+ _rangeAttacking[idx] = true;
+ }
+ }
+ }
+ }
+
+ switch (party._mazeDirection) {
+ case DIR_NORTH:
+ case DIR_SOUTH:
+ if (monsterCanMove(pt, MONSTER_GRID_BITMASK[MONSTER_GRID_BITINDEX1[arrIndex]],
+ MONSTER_GRID_X[arrIndex], MONSTER_GRID_Y[arrIndex], idx)) {
+ // Move the monster
+ moveMonster(idx, Common::Point(MONSTER_GRID_X[arrIndex], MONSTER_GRID_Y[arrIndex]));
+ } else {
+ if (monsterCanMove(pt, MONSTER_GRID_BITMASK[MONSTER_GRID_BITINDEX2[arrIndex]],
+ arrIndex >= 21 && arrIndex <= 27 ? MONSTER_GRID3[arrIndex] : 0,
+ arrIndex >= 21 && arrIndex <= 27 ? 0 : MONSTER_GRID3[arrIndex],
+ idx))
+ if (arrIndex >= 21 && arrIndex <= 27) {
+ moveMonster(idx, Common::Point(MONSTER_GRID3[arrIndex], 0));
+ } else {
+ moveMonster(idx, Common::Point(0, MONSTER_GRID3[arrIndex]));
+ }
+ }
+ break;
+
+ case DIR_EAST:
+ case DIR_WEST:
+ if (monsterCanMove(pt, MONSTER_GRID_BITMASK[MONSTER_GRID_BITINDEX2[arrIndex]],
+ arrIndex >= 21 && arrIndex <= 27 ? MONSTER_GRID3[arrIndex] : 0,
+ arrIndex >= 21 && arrIndex <= 27 ? 0 : MONSTER_GRID3[arrIndex],
+ idx)) {
+ if (arrIndex >= 21 && arrIndex <= 27) {
+ moveMonster(idx, Common::Point(MONSTER_GRID3[arrIndex], 0));
+ } else {
+ moveMonster(idx, Common::Point(0, MONSTER_GRID3[arrIndex]));
+ }
+ } else if (monsterCanMove(pt, MONSTER_GRID_BITMASK[MONSTER_GRID_BITINDEX1[arrIndex]],
+ MONSTER_GRID_X[arrIndex], MONSTER_GRID_Y[arrIndex], idx)) {
+ moveMonster(idx, Common::Point(MONSTER_GRID_X[arrIndex], MONSTER_GRID_Y[arrIndex]));
+ }
+ }
+ }
+ }
+ }
+ }
+
+ monsterOvercome();
+ if (_monstersAttacking)
+ monstersAttack();
+}
+
+void Combat::monstersAttack() {
+ EventsManager &events = *_vm->_events;
+ Interface &intf = *_vm->_interface;
+ Map &map = *_vm->_map;
+ Party &party = *_vm->_party;
+ SoundManager &sound = *_vm->_sound;
+ int powNum = -1;
+ MonsterStruct *monsterData = nullptr;
+ OutdoorDrawList &outdoorList = intf._outdoorList;
+ IndoorDrawList &indoorList = intf._indoorList;
+
+ for (int idx = 0; idx < 36; ++idx) {
+ if (_gmonHit[idx] != -1) {
+ monsterData = &map._monsterData[_gmonHit[idx]];
+ powNum = MONSTER_SHOOT_POW[monsterData->_attackType];
+ if (powNum != 12)
+ break;
+ }
+ }
+
+ _powSprites.load(Common::String::format("pow%d.icn", powNum));
+ sound.playFX(ATTACK_TYPE_FX[monsterData->_attackType]);
+
+ for (int charNum = 0; charNum < MAX_PARTY_COUNT; ++charNum) {
+ if (!_shooting[charNum])
+ continue;
+
+ if (map._isOutdoors) {
+ outdoorList._attackImgs1[charNum]._scale = 3;
+ outdoorList._attackImgs2[charNum]._scale = 7;
+ outdoorList._attackImgs3[charNum]._scale = 11;
+ outdoorList._attackImgs4[charNum]._scale = 15;
+ outdoorList._attackImgs1[charNum]._sprites = nullptr;
+ outdoorList._attackImgs2[charNum]._sprites = nullptr;
+ outdoorList._attackImgs3[charNum]._sprites = nullptr;
+ outdoorList._attackImgs4[charNum]._sprites = nullptr;
+
+ switch (_shooting[charNum]) {
+ case 1:
+ outdoorList._attackImgs1[charNum]._sprites = &_powSprites;
+ break;
+ case 2:
+ outdoorList._attackImgs2[charNum]._sprites = &_powSprites;
+ break;
+ default:
+ outdoorList._attackImgs3[charNum]._sprites = &_powSprites;
+ break;
+ }
+ } else {
+ indoorList._attackImgs1[charNum]._scale = 3;
+ indoorList._attackImgs2[charNum]._scale = 7;
+ indoorList._attackImgs3[charNum]._scale = 11;
+ indoorList._attackImgs4[charNum]._scale = 15;
+ indoorList._attackImgs1[charNum]._sprites = nullptr;
+ indoorList._attackImgs2[charNum]._sprites = nullptr;
+ indoorList._attackImgs3[charNum]._sprites = nullptr;
+ indoorList._attackImgs4[charNum]._sprites = nullptr;
+
+ switch (_shooting[charNum]) {
+ case 1:
+ indoorList._attackImgs1[charNum]._sprites = &_powSprites;
+ break;
+ case 2:
+ indoorList._attackImgs2[charNum]._sprites = &_powSprites;
+ break;
+ default:
+ indoorList._attackImgs3[charNum]._sprites = &_powSprites;
+ break;
+ }
+ }
+ }
+
+ // Wait whilst the attacking effect is done
+ do {
+ intf.draw3d(true);
+ events.pollEventsAndWait();
+ } while (!_vm->shouldQuit() && intf._isAttacking);
+
+ endAttack();
+
+ if (_vm->_mode != MODE_COMBAT) {
+ // Combat wasn't previously active, but it is now. Set up
+ // the combat party from the currently active party
+ party._combatParty.clear();
+ for (uint idx = 0; idx < party._activeParty.size(); ++idx)
+ party._combatParty.push_back(&party._activeParty[idx]);
+ }
+
+ for (int idx = 0; idx < 36; ++idx) {
+ if (_gmonHit[idx] != -1)
+ attackMonster(_gmonHit[idx]);
+ }
+
+ _monstersAttacking = false;
+
+ if (_vm->_mode != MODE_SLEEPING) {
+ for (uint charNum = 0; charNum < party._activeParty.size(); ++charNum) {
+ Condition condition = party._activeParty[charNum].worstCondition();
+
+ if (condition != ASLEEP && (condition < PARALYZED || condition == NO_CONDITION)) {
+ _vm->_mode = MODE_1;
+ break;
+ }
+ }
+ }
+}
+
+void Combat::setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) {
+ Party &party = *_vm->_party;
+
+ for (int idx = 0; idx < 36; ++idx) {
+ if (_gmonHit[idx] != -1) {
+ int result = stopAttack(pt - party._mazePosition);
+ if (result) {
+ _monstersAttacking = true;
+ _gmonHit[idx] = monsterDataIndex;
+
+ if (result != 1) {
+ for (int charNum = 0; charNum < MAX_PARTY_COUNT; ++charNum) {
+ if (!_shooting[charNum]) {
+ _shooting[charNum] = COMBAT_SHOOTING[result - 1];
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool Combat::monsterCanMove(const Common::Point &pt, int wallShift,
+ int xDiff, int yDiff, int monsterId) {
+ Map &map = *_vm->_map;
+ MazeMonster &monster = map._mobData._monsters[monsterId];
+ MonsterStruct &monsterData = map._monsterData[monster._spriteId];
+
+ Common::Point tempPos = pt;
+ if (map._isOutdoors) {
+ tempPos += Common::Point(xDiff, yDiff);
+ wallShift = 4;
+ }
+ int v = map.mazeLookup(tempPos, wallShift);
+
+ if (!map._isOutdoors) {
+ return v <= map.mazeData()._difficulties._wallNoPass;
+ } else {
+ SurfaceType surfaceType;
+ switch (v) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 8:
+ case 11:
+ case 13:
+ case 14:
+ surfaceType = (SurfaceType)map.mazeData()._surfaceTypes[map._currentSurfaceId];
+ if (surfaceType == SURFTYPE_WATER || surfaceType == SURFTYPE_DWATER) {
+ return monsterData._flying || monster._spriteId == 59;
+ } else if (surfaceType == SURFTYPE_SPACE) {
+ return monsterData._flying;
+ } else {
+ return _vm->_files->_isDarkCc || monster._spriteId != 59;
+ }
+ default:
+ return v <= map.mazeData()._difficulties._wallNoPass;
+ }
+ }
+}
+
+void Combat::moveMonster(int monsterId, const Common::Point &pt) {
+ Map &map = *_vm->_map;
+ MazeMonster &monster = map._mobData._monsters[monsterId];
+
+ if (_monsterMap[pt.y][pt.x] < 3 && !monster._field7 && _vm->_moveMonsters) {
+ ++_monsterMap[pt.y][pt.x];
+ --_monsterMap[monster._position.y][monster._position.x];
+ monster._position = pt;
+ _monsterMoved[monsterId] = true;
+ }
+}
+
+void Combat::endAttack() {
+ Interface &intf = *_vm->_interface;
+ Map &map = *_vm->_map;
+ Party &party = *_vm->_party;
+ intf._isAttacking = false;
+ IndoorDrawList &indoorList = intf._indoorList;
+ OutdoorDrawList &outdoorList = intf._outdoorList;
+
+ for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
+ Character &c = party._activeParty[idx];
+
+ if (map._isOutdoors) {
+ outdoorList._attackImgs1[idx]._scale = 0;
+ outdoorList._attackImgs2[idx]._scale = 0;
+ outdoorList._attackImgs3[idx]._scale = 0;
+ outdoorList._attackImgs4[idx]._scale = 0;
+ outdoorList._attackImgs1[idx]._sprites = nullptr;
+ outdoorList._attackImgs2[idx]._sprites = nullptr;
+ outdoorList._attackImgs3[idx]._sprites = nullptr;
+ outdoorList._attackImgs4[idx]._sprites = nullptr;
+ } else {
+ indoorList._attackImgs1[idx]._scale = 0;
+ indoorList._attackImgs2[idx]._scale = 0;
+ indoorList._attackImgs3[idx]._scale = 0;
+ indoorList._attackImgs4[idx]._scale = 0;
+ indoorList._attackImgs1[idx]._sprites = nullptr;
+ indoorList._attackImgs2[idx]._sprites = nullptr;
+ indoorList._attackImgs3[idx]._sprites = nullptr;
+ indoorList._attackImgs4[idx]._sprites = nullptr;
+ }
+ }
+
+ Common::fill(&_shooting[0], &_shooting[MAX_PARTY_COUNT], false);
+}
+
+void Combat::monsterOvercome() {
+ Map &map = *_vm->_map;
+
+ for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) {
+ MazeMonster &monster = map._mobData._monsters[idx];
+ int dataIndex = monster._spriteId;
+
+ if (monster._field7 != 0 && monster._field7 != 13) {
+ // Do a saving throw for monster
+ if (dataIndex <= _vm->getRandomNumber(1, dataIndex + 50))
+ monster._field7 = 0;
+ }
+ }
+}
+
+void Combat::attackMonster(int monsterId) {
+
+}
+
+bool Combat::stopAttack(const Common::Point &diffPt) {
+ // TODO
+ return false;
+}
} // End of namespace Xeen
diff --git a/engines/xeen/combat.h b/engines/xeen/combat.h
index 505874264c..977d580047 100644
--- a/engines/xeen/combat.h
+++ b/engines/xeen/combat.h
@@ -24,9 +24,13 @@
#define XEEN_COMBAT_H
#include "common/scummsys.h"
+#include "common/rect.h"
+#include "xeen/sprites.h"
namespace Xeen {
+#define MAX_NUM_MONSTERS 107
+
enum DamageType {
DT_PHYSICAL = 0, DT_MAGICAL = 1, DT_FIRE = 2, DT_ELECTRICAL = 3,
DT_COLD = 4, DT_POISON = 5, DT_ENERGY = 6, DT_SLEEP = 7,
@@ -51,16 +55,39 @@ class Combat {
private:
XeenEngine *_vm;
public:
+ SpriteResource _powSprites;
int _attackMonsters[26];
int _charsArray1[12];
bool _monPow[12];
int _monsterScale[12];
int _elemPow[12];
int _elemScale[12];
- bool _shooting[8];
+ int _shooting[8];
int _globalCombat;
int _whosTurn;
bool _itemFlag;
+ int _monsterMap[32][32];
+ bool _monsterMoved[MAX_NUM_MONSTERS];
+ bool _rangeAttacking[MAX_NUM_MONSTERS];
+ int _gmonHit[36];
+ bool _monstersAttacking;
+
+ void monstersAttack();
+
+ void setupMonsterAttack(int monsterDataIndex, const Common::Point &pt);
+
+ bool monsterCanMove(const Common::Point &pt, int wallShift,
+ int v1, int v2, int monsterId);
+
+ void moveMonster(int monsterId, const Common::Point &pt);
+
+ void attackMonster(int monsterId);
+
+ void endAttack();
+
+ void monsterOvercome();
+
+ bool stopAttack(const Common::Point &diffPt);
public:
Combat(XeenEngine *vm);
@@ -69,6 +96,8 @@ public:
void doCombat();
void giveCharDamage(int damage, int v2, int v3);
+
+ void moveMonsters();
};
} // End of namespace Xeen
diff --git a/engines/xeen/dialogs_items.cpp b/engines/xeen/dialogs_items.cpp
index d37d124a7c..29ec4c684b 100644
--- a/engines/xeen/dialogs_items.cpp
+++ b/engines/xeen/dialogs_items.cpp
@@ -1052,7 +1052,7 @@ int ItemsDialog::doItemOptions(Character &c, int actionIndex, int itemIndex, Ite
}
intf._charsShooting = false;
- intf.moveMonsters();
+ combat.moveMonsters();
combat._whosTurn = -1;
return true;
}
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index 11fc3127cf..db0bd815aa 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -142,7 +142,6 @@ Interface::Interface(XeenEngine *vm) : ButtonContainer(), InterfaceMap(vm),
_upDoorText = false;
_tillMove = 0;
- Common::fill(&_combatCharIds[0], &_combatCharIds[8], 0);
initDrawStructs();
}
@@ -244,6 +243,7 @@ void Interface::setMainButtons() {
* be animated.
*/
void Interface::perform() {
+ Combat &combat = *_vm->_combat;
EventsManager &events = *_vm->_events;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
@@ -314,7 +314,7 @@ void Interface::perform() {
case Common::KEYCODE_w:
// Wait one turn
chargeStep();
- moveMonsters();
+ combat.moveMonsters();
_upDoorText = false;
_flipDefaultGround = !_flipDefaultGround;
_flipGround = !_flipGround;
@@ -456,7 +456,7 @@ void Interface::perform() {
if (_buttonValue < (int)party._activeParty.size()) {
CharacterInfo::show(_vm, _buttonValue);
if (party._stepped)
- moveMonsters();
+ combat.moveMonsters();
}
break;
@@ -533,7 +533,7 @@ void Interface::chargeStep() {
if (_vm->_party->_partyDead) {
_vm->_party->changeTime(_vm->_map->_isOutdoors ? 10 : 1);
if (!_tillMove) {
- moveMonsters();
+ _vm->_combat->moveMonsters();
}
_tillMove = 3;
@@ -1181,9 +1181,9 @@ void Interface::draw3d(bool updateFlag) {
if (_flipUIFrame == 0)
_flipWater = !_flipWater;
if (_tillMove && (_vm->_mode == MODE_1 || _vm->_mode == MODE_COMBAT) &&
- !_flag1 && _vm->_moveMonsters) {
+ !combat._monstersAttacking && _vm->_moveMonsters) {
if (--_tillMove == 0)
- moveMonsters();
+ combat.moveMonsters();
}
// Draw the map
@@ -1213,8 +1213,8 @@ void Interface::draw3d(bool updateFlag) {
if (combat._attackMonsters[0] != -1 || combat._attackMonsters[1] != -1
|| combat._attackMonsters[2] != -1) {
- if ((_vm->_mode == MODE_1 || _vm->_mode == MODE_SLEEPING) && !_flag1
- && !_charsShooting && _vm->_moveMonsters) {
+ if ((_vm->_mode == MODE_1 || _vm->_mode == MODE_SLEEPING) &&
+ !combat._monstersAttacking && !_charsShooting && _vm->_moveMonsters) {
combat.doCombat();
if (scripts._eventSkipped)
scripts.checkEvents();
@@ -1795,8 +1795,4 @@ void Interface::assembleBorder() {
screen._windows[12].frame();
}
-void Interface::moveMonsters() {
- // TODO
-}
-
} // End of namespace Xeen
diff --git a/engines/xeen/interface.h b/engines/xeen/interface.h
index fa5f1aaec1..297b98465e 100644
--- a/engines/xeen/interface.h
+++ b/engines/xeen/interface.h
@@ -69,7 +69,6 @@ private:
SpriteResource _fecpSprites;
SpriteResource _blessSprites;
DrawStruct _mainList[16];
- int _combatCharIds[8];
bool _buttonsLoaded;
int _steppingFX;
@@ -140,8 +139,6 @@ public:
void draw3d(bool updateFlag);
void assembleBorder();
-
- void moveMonsters();
};
} // End of namespace Xeen
diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp
index a3241a133f..d6d15d691f 100644
--- a/engines/xeen/interface_map.cpp
+++ b/engines/xeen/interface_map.cpp
@@ -30,8 +30,8 @@ namespace Xeen {
static bool debugFlag = false;
OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]),
- _groundSprite(_data[2]), _combatImgs1(&_data[124]), _combatImgs2(&_data[95]),
- _combatImgs3(&_data[76]), _combatImgs4(&_data[53]), _groundTiles(&_data[3]) {
+ _groundSprite(_data[2]), _attackImgs1(&_data[124]), _attackImgs2(&_data[95]),
+ _attackImgs3(&_data[76]), _attackImgs4(&_data[53]), _groundTiles(&_data[3]) {
_data[0] = DrawStruct(0, 8, 8);
_data[1] = DrawStruct(1, 8, 25);
_data[2] = DrawStruct(0, 8, 67);
@@ -190,8 +190,8 @@ IndoorDrawList::IndoorDrawList() :
_objects3(_data[127]), _objects4(_data[97]), _objects5(_data[98]),
_objects6(_data[99]), _objects7(_data[55]), _objects8(_data[56]),
_objects9(_data[58]), _objects10(_data[57]), _objects11(_data[59]),
- _combatImgs1(&_data[162]), _combatImgs2(&_data[135]),
- _combatImgs3(&_data[111]), _combatImgs4(&_data[79]) {
+ _attackImgs1(&_data[162]), _attackImgs2(&_data[135]),
+ _attackImgs3(&_data[111]), _attackImgs4(&_data[79]) {
// Setup draw structure positions
_data[0] = DrawStruct(0, 8, 8);
_data[1] = DrawStruct(1, 8, 25);
@@ -375,13 +375,12 @@ InterfaceMap::InterfaceMap(XeenEngine *vm): _vm(vm) {
_flipGround = false;
_flipSky = false;
_flipDefaultGround = false;
- _isShooting = false;
+ _isAttacking = false;
_charsShooting = false;
_objNumber = 0;
_combatFloatCounter = 0;
_thinWall = false;
_isAnimReset = false;
- _flag1 = false;
_overallFrame = 0;
_openDoor = false;
}
@@ -430,27 +429,27 @@ void InterfaceMap::drawMap() {
for (int idx = 0; idx < 44; ++idx)
_outdoorList[OUTDOOR_DRAWSTRCT_INDEXES[idx]]._frame = -1;
- if (_flag1) {
+ if (combat._monstersAttacking) {
for (int idx = 0; idx < 8; ++idx) {
- if (_outdoorList._combatImgs4[idx]._sprites)
- _outdoorList._combatImgs4[idx]._frame = 0;
- else if (_outdoorList._combatImgs3[idx]._sprites)
- _outdoorList._combatImgs3[idx]._frame = 1;
- else if (_outdoorList._combatImgs2[idx]._sprites)
- _outdoorList._combatImgs2[idx]._frame = 2;
- else if (_outdoorList._combatImgs1[idx]._sprites)
- _outdoorList._combatImgs1[idx]._frame = 0;
+ if (_outdoorList._attackImgs4[idx]._sprites)
+ _outdoorList._attackImgs4[idx]._frame = 0;
+ else if (_outdoorList._attackImgs3[idx]._sprites)
+ _outdoorList._attackImgs3[idx]._frame = 1;
+ else if (_outdoorList._attackImgs2[idx]._sprites)
+ _outdoorList._attackImgs2[idx]._frame = 2;
+ else if (_outdoorList._attackImgs1[idx]._sprites)
+ _outdoorList._attackImgs1[idx]._frame = 0;
}
} else if (_charsShooting) {
for (int idx = 0; idx < 8; ++idx) {
- if (_outdoorList._combatImgs1[idx]._sprites)
- _outdoorList._combatImgs1[idx]._frame = 0;
- else if (_outdoorList._combatImgs2[idx]._sprites)
- _outdoorList._combatImgs2[idx]._frame = 1;
- else if (_outdoorList._combatImgs3[idx]._sprites)
- _outdoorList._combatImgs3[idx]._frame = 2;
- else if (_outdoorList._combatImgs4[idx]._sprites)
- _outdoorList._combatImgs1[idx]._frame = 0;
+ if (_outdoorList._attackImgs1[idx]._sprites)
+ _outdoorList._attackImgs1[idx]._frame = 0;
+ else if (_outdoorList._attackImgs2[idx]._sprites)
+ _outdoorList._attackImgs2[idx]._frame = 1;
+ else if (_outdoorList._attackImgs3[idx]._sprites)
+ _outdoorList._attackImgs3[idx]._frame = 2;
+ else if (_outdoorList._attackImgs4[idx]._sprites)
+ _outdoorList._attackImgs1[idx]._frame = 0;
}
}
@@ -557,7 +556,7 @@ void InterfaceMap::drawMap() {
for (int idx = 3; idx < _indoorList.size(); ++idx)
_indoorList[idx]._frame = -1;
- if (_flag1) {
+ if (combat._monstersAttacking) {
for (int idx = 0; idx < 96; ++idx) {
if (_indoorList[79 + idx]._sprites != nullptr) {
_indoorList[79 + idx]._frame = 0;
@@ -762,12 +761,12 @@ void InterfaceMap::animate3d() {
}
}
- DrawStruct *combatImgs1 = map._isOutdoors ? _outdoorList._combatImgs1 : _indoorList._combatImgs1;
- DrawStruct *combatImgs2 = map._isOutdoors ? _outdoorList._combatImgs2 : _indoorList._combatImgs2;
- DrawStruct *combatImgs3 = map._isOutdoors ? _outdoorList._combatImgs3 : _indoorList._combatImgs3;
- DrawStruct *combatImgs4 = map._isOutdoors ? _outdoorList._combatImgs4 : _indoorList._combatImgs4;
+ DrawStruct *combatImgs1 = map._isOutdoors ? _outdoorList._attackImgs1 : _indoorList._attackImgs1;
+ DrawStruct *combatImgs2 = map._isOutdoors ? _outdoorList._attackImgs2 : _indoorList._attackImgs2;
+ DrawStruct *combatImgs3 = map._isOutdoors ? _outdoorList._attackImgs3 : _indoorList._attackImgs3;
+ DrawStruct *combatImgs4 = map._isOutdoors ? _outdoorList._attackImgs4 : _indoorList._attackImgs4;
- if (_flag1) {
+ if (combat._monstersAttacking) {
for (int idx = 0; idx < 8; ++idx) {
if (combatImgs1[idx]._sprites) {
combatImgs1[idx]._sprites = nullptr;
@@ -4326,13 +4325,13 @@ void InterfaceMap::drawIndoors() {
_vm->_screen->_windows[3].drawList(&_indoorList[0], _indoorList.size());
// Check for any character shooting
- _isShooting = false;
+ _isAttacking = false;
for (uint idx = 0; idx < _vm->_party->_activeParty.size(); ++idx) {
if (_vm->_combat->_shooting[idx])
- _isShooting = true;
+ _isAttacking = true;
}
- _charsShooting = _isShooting;
+ _charsShooting = _isAttacking;
}
/**
@@ -4404,13 +4403,13 @@ void InterfaceMap::drawOutdoors() {
screen._windows[3].drawList(&_outdoorList[0], _outdoorList.size());
// Check for any character shooting
- _isShooting = false;
+ _isAttacking = false;
for (uint idx = 0; idx < _vm->_party->_activeParty.size(); ++idx) {
if (_vm->_combat->_shooting[idx])
- _isShooting = true;
+ _isAttacking = true;
}
- _charsShooting = _isShooting;
+ _charsShooting = _isAttacking;
}
} // End of namespace Xeen
diff --git a/engines/xeen/interface_map.h b/engines/xeen/interface_map.h
index 1ff982972f..a37bf349ec 100644
--- a/engines/xeen/interface_map.h
+++ b/engines/xeen/interface_map.h
@@ -37,10 +37,10 @@ public:
DrawStruct &_sky1, &_sky2;
DrawStruct &_groundSprite;
DrawStruct * const _groundTiles;
- DrawStruct * const _combatImgs1;
- DrawStruct * const _combatImgs2;
- DrawStruct * const _combatImgs3;
- DrawStruct * const _combatImgs4;
+ DrawStruct * const _attackImgs1;
+ DrawStruct * const _attackImgs2;
+ DrawStruct * const _attackImgs3;
+ DrawStruct * const _attackImgs4;
public:
OutdoorDrawList();
@@ -73,10 +73,10 @@ public:
DrawStruct &_objects0, &_objects1, &_objects2, &_objects3;
DrawStruct &_objects4, &_objects5, &_objects6, &_objects7;
DrawStruct &_objects8, &_objects9, &_objects10, &_objects11;
- DrawStruct * const _combatImgs1;
- DrawStruct * const _combatImgs2;
- DrawStruct * const _combatImgs3;
- DrawStruct * const _combatImgs4;
+ DrawStruct * const _attackImgs1;
+ DrawStruct * const _attackImgs2;
+ DrawStruct * const _attackImgs3;
+ DrawStruct * const _attackImgs4;
public:
IndoorDrawList();
@@ -104,10 +104,8 @@ protected:
bool _flipGround;
bool _flipSky;
bool _flipDefaultGround;
- bool _isShooting;
bool _thinWall;
bool _isAnimReset;
- bool _flag1;
void setMazeBits();
@@ -122,6 +120,7 @@ public:
int _overallFrame;
bool _charsShooting;
bool _openDoor;
+ bool _isAttacking;
public:
InterfaceMap(XeenEngine *vm);