diff options
author | Strangerke | 2016-12-18 14:13:36 -0800 |
---|---|---|
committer | Eugene Sandulenko | 2017-01-25 22:42:14 +0100 |
commit | 75f92ae3bf758b61a370d87a9559cbeed0aa3f16 (patch) | |
tree | 6e1cfbf4dceb8b15373616f0dc06eb2821be9cec | |
parent | 348762834d380e615c33f85c4226d14399bbc8db (diff) | |
download | scummvm-rg350-75f92ae3bf758b61a370d87a9559cbeed0aa3f16.tar.gz scummvm-rg350-75f92ae3bf758b61a370d87a9559cbeed0aa3f16.tar.bz2 scummvm-rg350-75f92ae3bf758b61a370d87a9559cbeed0aa3f16.zip |
CRYO: More renaming in EdenGame
-rw-r--r-- | engines/cryo/eden.cpp | 676 | ||||
-rw-r--r-- | engines/cryo/eden.h | 103 |
2 files changed, 390 insertions, 389 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index 701d62b369..528fceb3e2 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -63,10 +63,10 @@ EdenGame::EdenGame(CryoEngine *vm) : _vm(vm) { _torchCursor = false; _curBankNum = 0; glow_h = glow_w = glow_y = glow_x = 0; - needPaletteUpdate = false; + _paletteUpdateRequired = false; _cursorSaved = false; - showBlackBars = false; - fond_saved = false; + _showBlackBars = false; + _backgroundSaved = false; _bankData = nullptr; tyranPtr = nullptr; _lastAnimFrameNumb = _curAnimFrameNumb = 0; @@ -97,21 +97,21 @@ EdenGame::EdenGame(CryoEngine *vm) : _vm(vm) { gamePhrases = nullptr; gameDialogs = nullptr; gameConditions = nullptr; - sal_buf = nullptr; - bank_data_buf = nullptr; + _placeRawBuf = nullptr; + _bankDataBuf = nullptr; _gameIcons = nullptr; - gameRooms = nullptr; - glow_buffer = nullptr; - gameFont = nullptr; + _gameRooms = nullptr; + _glowBuffer = nullptr; + _gameFont = nullptr; p_global = nullptr; - mouse_y_center = mouse_x_center = 0; - bufferAllocationErrorFl = quit_flag2 = quit_flag3 = false; + _mouseCenterY = _mouseCenterX = 0; + bufferAllocationErrorFl = _quitFlag2 = _quitFlag3 = false; _gameStarted = false; _soundAllocated = false; _musicChannel = _voiceChannel = nullptr; _hnmSoundChannel = nullptr; - voiceSound = nullptr; - p_view2 = p_underSubtitlesView = p_subtitlesview = p_underBarsView = p_mainview = p_hnmview = nullptr; + _voiceSound = nullptr; + p_view2 = p_underSubtitlesView = p_subtitlesview = p_underBarsView = _mainView = _hnmView = nullptr; _hnmContext = nullptr; _doubledScreen = false; _cirsorPanX = 0; @@ -120,18 +120,18 @@ EdenGame::EdenGame(CryoEngine *vm) : _vm(vm) { _currCursor = 0; _currSpot = _currSpot2 = nullptr; pomme_q = false; - keybd_held = false; + _keyboardHeld = false; _mouseHeld = false; _normalCursor = false; - showVideoSubtitle = false; - specialTextMode = false; - voiceSamplesSize = 0; + _showVideoSubtitle = false; + _specialTextMode = false; + _voiceSamplesSize = 0; _animateTalking = false; _personTalking = false; _musicFadeFlag = 0; - musicPlaying = false; - mus_samples_ptr = mus_patterns_ptr = _musSequencePtr = nullptr; - mus_enabled = false; + _musicPlayingFlag = false; + _musicSamplesPtr = _musicPatternsPtr = _musSequencePtr = nullptr; + _musicEnabledFlag = false; pCurrentObjectLocation = nullptr; byte_31D64 = false; _noPalette = false; @@ -163,16 +163,16 @@ void EdenGame::removeConsole() { void EdenGame::scroll() { restoreFriezes(); - p_mainview->_normal._srcLeft = _scrollPos; - p_mainview->_zoom._srcLeft = _scrollPos; + _mainView->_normal._srcLeft = _scrollPos; + _mainView->_zoom._srcLeft = _scrollPos; } void EdenGame::resetScroll() { _oldScrollPos = _scrollPos; _scrollPos = 0; restoreFriezes(); //TODO: inlined scroll() ? - p_mainview->_normal._srcLeft = 0; - p_mainview->_zoom._srcLeft = 0; + _mainView->_normal._srcLeft = 0; + _mainView->_zoom._srcLeft = 0; } void EdenGame::scrollFrescoes() { @@ -191,7 +191,7 @@ void EdenGame::displayFrescoes() { noclipax(0, 0, 16); useBank(p_global->_frescoeImgBank + 1); noclipax(0, 320, 16); - needPaletteUpdate = true; + _paletteUpdateRequired = true; } void EdenGame::gametofresques() { @@ -349,7 +349,7 @@ void EdenGame::gametomiroir(byte arg1) { useBank(resNum + 1); noclipax(0, 320, 16); characterInMirror(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; p_global->_iconsIndex = 16; p_global->_autoDialog = false; p_global->_displayFlags = DisplayFlags::dfMirror; @@ -595,7 +595,7 @@ void EdenGame::plaquemonk() { if (p_global->_curObjectId == Objects::obPrism) { loseObject(Objects::obPrism); bars_out(); - specialTextMode = true; + _specialTextMode = true; playHNM(89); // CHECKME: Unused code // word_2F514 |= 0x8000; @@ -631,8 +631,8 @@ void EdenGame::fresqueslasc() { void EdenGame::pushpierre() { if (p_global->_curObjectId == 0) { - gameRooms[22]._exits[0] = 17; - gameRooms[26]._exits[2] = 9; + _gameRooms[22]._exits[0] = 17; + _gameRooms[26]._exits[2] = 9; move(kCryoNorth); } } @@ -654,8 +654,8 @@ void EdenGame::tetemomie() { void EdenGame::tetesquel() { if (p_global->_curObjectId == Objects::obTooth) { - gameRooms[22]._exits[0] = 16; - gameRooms[26]._exits[2] = 13; + _gameRooms[22]._exits[0] = 16; + _gameRooms[26]._exits[2] = 13; _gameIcons[16]._cursorId |= 0x8000; loseObject(Objects::obTooth); move(kCryoNorth); @@ -753,7 +753,7 @@ void EdenGame::kingDialog3() { void EdenGame::getcouteau() { if (p_global->_phaseNum >= 80) { - gameRooms[113]._video = 0; + _gameRooms[113]._video = 0; getObject(Objects::obKnife); } p_global->_eventType = EventType::etEvent7; @@ -812,8 +812,8 @@ void EdenGame::getcorne() { void EdenGame::getsoleil() { if (p_global->_curObjectId != 0) return; - gameRooms[238]._video = 0; - gameRooms[238]._flags = RoomFlags::rf80; + _gameRooms[238]._video = 0; + _gameRooms[238]._flags = RoomFlags::rf80; getObject(Objects::obSunStone); } @@ -838,7 +838,7 @@ void EdenGame::getplaque() { p_global->_curObjectCursor = 9; _gameIcons[16]._cursorId |= 0x8000; showObjects(); - gameRooms[131]._video = 0; + _gameRooms[131]._video = 0; bars_out(); playHNM(149); p_global->_varF1 = RoomFlags::rf04; @@ -927,7 +927,7 @@ void EdenGame::final() { if (p_global->_curObjectId != 0) return; bars_out(); - *(int16 *)(gameRooms + 0x6DC) = 319; //TODO + *(int16 *)(_gameRooms + 0x6DC) = 319; //TODO p_global->_roomImgBank = 319; playHNM(97); maj2(); @@ -962,11 +962,11 @@ void EdenGame::moveWest() { void EdenGame::afficher() { if (!p_global->_var102 && !p_global->_var103) { - if (needPaletteUpdate) { - needPaletteUpdate = false; + if (_paletteUpdateRequired) { + _paletteUpdateRequired = false; CLPalette_Send2Screen(global_palette, 0, 256); } - CLBlitter_CopyView2Screen(p_mainview); + CLBlitter_CopyView2Screen(_mainView); } else { if (p_global->_var102) effet3(); @@ -981,14 +981,14 @@ void EdenGame::afficher() { void EdenGame::afficher128() { if (p_global->_updatePaletteFlag == 16) { CLPalette_Send2Screen(global_palette, 0, 129); - CLBlitter_CopyView2Screen(p_mainview); + CLBlitter_CopyView2Screen(_mainView); p_global->_updatePaletteFlag = 0; } else { ClearScreen(); fadetoblack128(1); - if (showBlackBars) + if (_showBlackBars) drawBlackBars(); - CLBlitter_CopyView2Screen(p_mainview); + CLBlitter_CopyView2Screen(_mainView); fadefromblack128(1); } } @@ -1003,14 +1003,14 @@ void EdenGame::saveFriezes() { void EdenGame::saveTopFrieze(int16 x) { // Save top bar _underTopBarScreenRect = Common::Rect(x, 0, x + 320 - 1, 15); _underTopBarBackupRect = Common::Rect(0, 0, 320 - 1, 15); - CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect); + CLBlitter_CopyViewRect(_mainView, p_underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect); } // Original name: sauvefrisesbas void EdenGame::saveBottomFrieze() { // Save bottom bar _underBottomBarScreenRect.left = 0; _underBottomBarScreenRect.right = 320 - 1; - CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect); + CLBlitter_CopyViewRect(_mainView, p_underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect); } // Original name: restaurefrises @@ -1023,14 +1023,14 @@ void EdenGame::restoreFriezes() { void EdenGame::restoreTopFrieze() { _underTopBarScreenRect.left = _scrollPos; _underTopBarScreenRect.right = _scrollPos + 320 - 1; - CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarBackupRect, &_underTopBarScreenRect); + CLBlitter_CopyViewRect(p_underBarsView, _mainView, &_underTopBarBackupRect, &_underTopBarScreenRect); } // Original name: restaurefrisesbas void EdenGame::restoreBottomFrieze() { _underBottomBarScreenRect.left = _scrollPos; _underBottomBarScreenRect.right = _scrollPos + 320 - 1; - CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underBottomBarBackupRect, &_underBottomBarScreenRect); + CLBlitter_CopyViewRect(p_underBarsView, _mainView, &_underBottomBarBackupRect, &_underBottomBarScreenRect); } void EdenGame::use_main_bank() { @@ -1042,10 +1042,10 @@ void EdenGame::useBank(int16 bank) { if (bank > 2500) error("attempt to load bad bank %d", bank); - _bankData = bank_data_buf; + _bankData = _bankDataBuf; if (_curBankNum != bank) { - loadRawFile(bank, bank_data_buf); - verifh(bank_data_buf); + loadRawFile(bank, _bankDataBuf); + verifh(_bankDataBuf); _curBankNum = bank; } } @@ -1231,7 +1231,7 @@ void EdenGame::noclipax_avecnoir(int16 index, int16 x, int16 y) { void EdenGame::getglow(int16 x, int16 y, int16 w, int16 h) { byte *scr = p_mainview_buf + x + y * 640; - byte *gl = glow_buffer; + byte *gl = _glowBuffer; glow_x = x; glow_y = y; glow_w = w; @@ -1245,7 +1245,7 @@ void EdenGame::getglow(int16 x, int16 y, int16 w, int16 h) { } void EdenGame::unglow() { - byte *gl = glow_buffer; + byte *gl = _glowBuffer; byte *scr = p_mainview_buf + glow_x + glow_y * 640; if (glow_x < 0 || glow_y < 0) //TODO: move it up return; @@ -1431,16 +1431,16 @@ void EdenGame::spriteOnSubtitle(int16 index, int16 x, int16 y) { } void EdenGame::bars_out() { - if (showBlackBars) + if (_showBlackBars) return; afficher(); _underTopBarScreenRect.left = _scrollPos; _underTopBarScreenRect.right = _scrollPos + 320 - 1; - CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect); + CLBlitter_CopyViewRect(_mainView, p_underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect); _underBottomBarScreenRect.left = _underTopBarScreenRect.left; _underBottomBarScreenRect.right = _underTopBarScreenRect.right; - CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect); + CLBlitter_CopyViewRect(_mainView, p_underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect); int16 r19 = 14; // TODO - init in decl? int16 r20 = 176; int16 r25 = 14; @@ -1456,7 +1456,7 @@ void EdenGame::bars_out() { _underTopBarScreenRect.bottom = 16 - 1; _underTopBarBackupRect.top = 0; _underTopBarBackupRect.bottom = r25 - 1; - CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarScreenRect, &_underTopBarBackupRect); + CLBlitter_CopyViewRect(p_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); scr40 = ((unsigned int *)p_mainview_buf) + r19 * 640 / 4; scr41 = scr40 + 640 / 4; for (int i = 0; i < 320; i += 4) { @@ -1468,7 +1468,7 @@ void EdenGame::bars_out() { _underTopBarScreenRect.bottom = r24 + 16 - 1; _underTopBarBackupRect.top = 200 - r24; _underTopBarBackupRect.bottom = 200 - 1; - CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarScreenRect, &_underTopBarBackupRect); + CLBlitter_CopyViewRect(p_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); scr40 = ((unsigned int *)p_mainview_buf) + r20 * 640 / 4; scr41 = scr40 + 640 / 4; scr42 = scr41 + 640 / 4; @@ -1499,12 +1499,12 @@ void EdenGame::bars_out() { } afficher(); initRects(); - showBlackBars = true; + _showBlackBars = true; } // Original name: bars_in void EdenGame::showBars() { - if (!showBlackBars) + if (!_showBlackBars) return; drawBlackBars(); @@ -1520,19 +1520,19 @@ void EdenGame::showBars() { _underTopBarScreenRect.bottom = 16 - 1; _underTopBarBackupRect.top = 0; _underTopBarBackupRect.bottom = r29 - 1; - CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarScreenRect, &_underTopBarBackupRect); + CLBlitter_CopyViewRect(p_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); } _underTopBarScreenRect.top = 16; _underTopBarScreenRect.bottom = 16 + r28; _underTopBarBackupRect.top = 200 - 1 - r28; _underTopBarBackupRect.bottom = 200 - 1; - CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &_underTopBarScreenRect, &_underTopBarBackupRect); + CLBlitter_CopyViewRect(p_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); r29 += 2; r28 += 3; afficher(); } initRects(); - showBlackBars = false; + _showBlackBars = false; } void EdenGame::sauvefondbouche() { @@ -1544,8 +1544,8 @@ void EdenGame::sauvefondbouche() { rect_dst.top = cur_perso_rect->sy; rect_dst.right = cur_perso_rect->ex + 320; rect_dst.bottom = cur_perso_rect->ey; - CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst); - fond_saved = true; + CLBlitter_CopyViewRect(_mainView, _mainView, &rect_src, &rect_dst); + _backgroundSaved = true; } void EdenGame::restaurefondbouche() { @@ -1557,7 +1557,7 @@ void EdenGame::restaurefondbouche() { rect_dst.top = cur_perso_rect->sy; rect_dst.right = cur_perso_rect->ex + 320; rect_dst.bottom = cur_perso_rect->ey; - CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_dst, &rect_src); + CLBlitter_CopyViewRect(_mainView, _mainView, &rect_dst, &rect_src); } // Original name : blackbars @@ -1588,7 +1588,7 @@ void EdenGame::drawTopScreen() { // Draw top bar (location / party / map) _adamMapMarkPos.x = -1; _adamMapMarkPos.y = -1; displayValleyMap(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; } // Original name: affplanval @@ -2207,7 +2207,7 @@ void EdenGame::vivredino() { void EdenGame::vivreval(int16 areaNum) { p_global->_citadelAreaNum = areaNum; p_global->_curAreaPtr = &kAreasTable[areaNum - 1]; - p_global->_citaAreaFirstRoom = &gameRooms[p_global->_curAreaPtr->_firstRoomIdx]; + p_global->_citaAreaFirstRoom = &_gameRooms[p_global->_curAreaPtr->_firstRoomIdx]; moveAllDino(); constcita(); vivredino(); @@ -2289,7 +2289,7 @@ void EdenGame::anim_perso() { if (_animateTalking) { if (!animationTable) { animationTable = gameLipsync + 7262; //TODO: fix me - if (!fond_saved) + if (!_backgroundSaved) sauvefondbouche(); } if (!_personTalking) @@ -2688,7 +2688,7 @@ no_suiveur: void EdenGame::af_fondperso() { if (p_global->_characterPtr->_spriteBank) { - fond_saved = false; + _backgroundSaved = false; af_fondperso1(); } } @@ -2726,7 +2726,7 @@ void EdenGame::showCharacter() { if (perso == &kPersons[PER_THOO] && p_global->_curObjectId == Objects::obShell) { af_subtitle(); update_cursor(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; afficher(); rundcurs(); return; @@ -2742,7 +2742,7 @@ void EdenGame::showCharacter() { anim_perso(); if (perso != &kPersons[PER_UNKN_156]) update_cursor(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; if (perso != &kPersons[PER_UNKN_156]) rundcurs(); afficher(); @@ -2761,7 +2761,7 @@ void EdenGame::showpersopanel() { af_subtitle(); } _restartAnimation = true; - needPaletteUpdate = true; + _paletteUpdateRequired = true; if (p_global->_drawFlags & DrawFlags::drDrawFlag8) return; anim_perso(); @@ -2888,7 +2888,7 @@ void EdenGame::my_bulle() { byte width; int16 overrun; *sentencePtr++ = c; - width = gameFont[c]; + width = _gameFont[c]; #ifdef FAKE_DOS_VERSION if (c == ' ') width = space_width; @@ -2969,17 +2969,17 @@ void EdenGame::my_pr_bulle() { pad_size = 0; } } else { - int16 char_width = gameFont[c]; + int16 char_width = _gameFont[c]; if (!(p_global->_drawFlags & DrawFlags::drDrawMenu)) { textout += subtitles_x_width; - if (!specialTextMode) + if (!_specialTextMode) charsurbulle(c, 195, char_width); textout++; - if (!specialTextMode) + if (!_specialTextMode) charsurbulle(c, 195, char_width); textout -= subtitles_x_width + 1; } - if (specialTextMode) + if (_specialTextMode) charsurbulle(c, 250, char_width); else charsurbulle(c, 230, char_width); @@ -2999,7 +2999,7 @@ void EdenGame::my_pr_bulle() { } void EdenGame::charsurbulle(byte c, byte color, int16 width) { - byte *glyph = gameFont + 256 + c * FONT_HEIGHT; + byte *glyph = _gameFont + 256 + c * FONT_HEIGHT; textoutptr = textout; for (int16 h = 0; h < FONT_HEIGHT; h++) { byte bits = *glyph++; @@ -3048,20 +3048,20 @@ void EdenGame::sauvefondbulle(int16 y) { _underSubtitlesScreenRect.bottom = y; _underSubtitlesBackupRect.top = 0; _underSubtitlesBackupRect.bottom = num_text_lines * FONT_HEIGHT; - CLBlitter_CopyViewRect(p_mainview, p_underSubtitlesView, &_underSubtitlesScreenRect, &_underSubtitlesBackupRect); + CLBlitter_CopyViewRect(_mainView, p_underSubtitlesView, &_underSubtitlesScreenRect, &_underSubtitlesBackupRect); savedUnderSubtitles = true; } void EdenGame::restaurefondbulle() { if (!savedUnderSubtitles) return; - CLBlitter_CopyViewRect(p_underSubtitlesView, p_mainview, &_underSubtitlesBackupRect, &_underSubtitlesScreenRect); + CLBlitter_CopyViewRect(p_underSubtitlesView, _mainView, &_underSubtitlesBackupRect, &_underSubtitlesScreenRect); savedUnderSubtitles = false; } void EdenGame::af_subtitlehnm() { byte *src = p_subtitlesview_buf; - byte *dst = p_hnmview_buf + subtitles_x_scr_margin + (158 - num_text_lines * FONT_HEIGHT) * 320; + byte *dst = _hnmViewBuf + subtitles_x_scr_margin + (158 - num_text_lines * FONT_HEIGHT) * 320; for (int16 y = 0; y < num_text_lines * FONT_HEIGHT; y++) { for (int16 x = 0; x < subtitles_x_width; x++) { char c = *src++; @@ -3475,9 +3475,9 @@ void EdenGame::adam() { if (!object->_count) vid = *objvid; bars_out(); - specialTextMode = true; + _specialTextMode = true; playHNM(vid); - needPaletteUpdate = true; + _paletteUpdateRequired = true; p_global->_var102 = 16; showBars(); gametomiroir(0); @@ -4022,7 +4022,7 @@ void EdenGame::mort(int16 vid) { playHNM(vid); fadeToBlack(2); CLBlitter_FillScreenView(0); - CLBlitter_FillView(p_mainview, 0); + CLBlitter_FillView(_mainView, 0); showBars(); p_global->_narratorSequence = 51; p_global->_newMusicType = MusicType::mtNormal; @@ -4035,8 +4035,8 @@ void EdenGame::evenchrono() { return; uint16 oldGameTime = p_global->_gameTime; - currentTime = _vm->_timerTicks / 100; - p_global->_gameTime = currentTime; + _currentTime = _vm->_timerTicks / 100; + p_global->_gameTime = _currentTime; if (p_global->_gameTime <= oldGameTime) return; heurepasse(); @@ -4096,9 +4096,9 @@ void EdenGame::effet1() { rectanglenoir32(); if (!_doubledScreen) { setRS1(0, 0, 16 - 1, 4 - 1); - int y = p_mainview->_normal._dstTop; + int y = _mainView->_normal._dstTop; for (int16 i = 16; i <= 96; i += 4) { - for (int x = p_mainview->_normal._dstLeft; x < p_mainview->_normal._dstLeft + 320; x += 16) { + for (int x = _mainView->_normal._dstLeft; x < _mainView->_normal._dstLeft + 320; x += 16) { setRD1(x, y + i, x + 16 - 1, y + i + 4 - 1); CLBlitter_CopyViewRect(p_view2, _vm->ScreenView, &rect_src, &rect_dst); setRD1(x, y + 192 - i, x + 16 - 1, y + 192 - i + 4 - 1); @@ -4109,9 +4109,9 @@ void EdenGame::effet1() { } } else { setRS1(0, 0, 16 * 2 - 1, 4 * 2 - 1); - int y = p_mainview->_zoom._dstTop; + int y = _mainView->_zoom._dstTop; for (int16 i = 16 * 2; i <= 96 * 2; i += 4 * 2) { - for (int x = p_mainview->_zoom._dstLeft; x < p_mainview->_zoom._dstLeft + 320 * 2; x += 16 * 2) { + for (int x = _mainView->_zoom._dstLeft; x < _mainView->_zoom._dstLeft + 320 * 2; x += 16 * 2) { setRD1(x, y + i, x + 16 * 2 - 1, y + i + 4 * 2 - 1); CLBlitter_CopyViewRect(p_view2, _vm->ScreenView, &rect_src, &rect_dst); setRD1(x, y + 192 * 2 - i, x + 16 * 2 - 1, y + 192 * 2 - i + 4 * 2 - 1); @@ -4121,30 +4121,30 @@ void EdenGame::effet1() { } } CLPalette_Send2Screen(global_palette, 0, 256); - p_mainview->_normal._height = 2; - p_mainview->_zoom._height = 4; - int16 ny = p_mainview->_normal._dstTop; - int16 dy = p_mainview->_zoom._dstTop; + _mainView->_normal._height = 2; + _mainView->_zoom._height = 4; + int16 ny = _mainView->_normal._dstTop; + int16 dy = _mainView->_zoom._dstTop; for (int16 i = 0; i < 100; i += 2) { - p_mainview->_normal._srcTop = 99 - i; - p_mainview->_zoom._srcTop = 99 - i; - p_mainview->_normal._dstTop = 99 - i + ny; - p_mainview->_zoom._dstTop = (99 - i) * 2 + dy; - CLBlitter_CopyView2Screen(p_mainview); - p_mainview->_normal._srcTop = 100 + i; - p_mainview->_zoom._srcTop = 100 + i; - p_mainview->_normal._dstTop = 100 + i + ny; - p_mainview->_zoom._dstTop = (100 + i) * 2 + dy; - CLBlitter_CopyView2Screen(p_mainview); + _mainView->_normal._srcTop = 99 - i; + _mainView->_zoom._srcTop = 99 - i; + _mainView->_normal._dstTop = 99 - i + ny; + _mainView->_zoom._dstTop = (99 - i) * 2 + dy; + CLBlitter_CopyView2Screen(_mainView); + _mainView->_normal._srcTop = 100 + i; + _mainView->_zoom._srcTop = 100 + i; + _mainView->_normal._dstTop = 100 + i + ny; + _mainView->_zoom._dstTop = (100 + i) * 2 + dy; + CLBlitter_CopyView2Screen(_mainView); CLBlitter_UpdateScreen(); wait(1); } - p_mainview->_normal._height = 200; - p_mainview->_zoom._height = 400; - p_mainview->_normal._srcTop = 0; - p_mainview->_zoom._srcTop = 0; - p_mainview->_normal._dstTop = ny; - p_mainview->_zoom._dstTop = dy; + _mainView->_normal._height = 200; + _mainView->_zoom._height = 400; + _mainView->_normal._srcTop = 0; + _mainView->_zoom._srcTop = 0; + _mainView->_normal._dstTop = ny; + _mainView->_zoom._dstTop = dy; p_global->_varF1 = 0; } @@ -4188,7 +4188,7 @@ void EdenGame::effet3() { CLPalette_Send2Screen(newPalette, 0, 256); wait(1); } - CLBlitter_CopyView2Screen(p_mainview); + CLBlitter_CopyView2Screen(_mainView); for (uint16 i = 0; i < 6; i++) { for (uint16 c = 0; c < 256; c++) { newColor.r = global_palette[c].r >> (5 - i); @@ -4212,12 +4212,12 @@ void EdenGame::effet4() { // int16 h = _vm->ScreenView->_height; int16 ww = _vm->ScreenView->_pitch; if (!_doubledScreen) { - x = p_mainview->_normal._dstLeft; - y = p_mainview->_normal._dstTop; + x = _mainView->_normal._dstLeft; + y = _mainView->_normal._dstTop; for (int16 i = 32; i > 0; i -= 2) { scr = _vm->ScreenView->_bufferPtr; scr += (y + 16) * ww + x; - pix = p_mainview->_bufferPtr + 16 * 640; + pix = _mainView->_bufferPtr + 16 * 640; r17 = 320 / i; r23 = 320 - 320 / i * i; //TODO: 320 % i ? r16 = 160 / i; @@ -4276,12 +4276,12 @@ void EdenGame::effet4() { wait(3); } } else { - x = p_mainview->_zoom._dstLeft; - y = p_mainview->_zoom._dstTop; + x = _mainView->_zoom._dstLeft; + y = _mainView->_zoom._dstTop; for (int16 i = 32; i > 0; i -= 2) { scr = _vm->ScreenView->_bufferPtr; scr += (y + 16 * 2) * ww + x; - pix = p_mainview->_bufferPtr + 16 * 640; + pix = _mainView->_bufferPtr + 16 * 640; r17 = 320 / i; r23 = 320 % i; r16 = 160 / i; @@ -4339,7 +4339,7 @@ void EdenGame::effet4() { wait(3); } } - CLBlitter_CopyView2Screen(p_mainview); + CLBlitter_CopyView2Screen(_mainView); } void EdenGame::ClearScreen() { @@ -4351,8 +4351,8 @@ void EdenGame::ClearScreen() { // int16 h = _vm->ScreenView->_height; int16 ww = _vm->ScreenView->_pitch; if (!_doubledScreen) { - x = p_mainview->_normal._dstLeft; - y = p_mainview->_normal._dstTop; + x = _mainView->_normal._dstLeft; + y = _mainView->_normal._dstTop; scr = _vm->ScreenView->_bufferPtr; scr += (y + 16) * ww + x; for (int16 yy = 0; yy < 160; yy++) { @@ -4361,8 +4361,8 @@ void EdenGame::ClearScreen() { scr += ww - 320; } } else { - x = p_mainview->_zoom._dstLeft; - y = p_mainview->_zoom._dstTop; + x = _mainView->_zoom._dstLeft; + y = _mainView->_zoom._dstTop; scr = _vm->ScreenView->_bufferPtr; scr += (y + 32) * ww + x; for (int16 yy = 0; yy < 160; yy++) { @@ -4389,8 +4389,8 @@ void EdenGame::colimacon(int16 pattern[16]) { // int16 h = _vm->ScreenView->_height; int16 ww = _vm->ScreenView->_pitch; if (!_doubledScreen) { - x = p_mainview->_normal._dstLeft; - y = p_mainview->_normal._dstTop; + x = _mainView->_normal._dstLeft; + y = _mainView->_normal._dstTop; scr = _vm->ScreenView->_bufferPtr; scr += (y + 16) * ww + x; for (int16 i = 0; i < 16; i++) { @@ -4402,8 +4402,8 @@ void EdenGame::colimacon(int16 pattern[16]) { wait(1); } } else { - x = p_mainview->_zoom._dstLeft; - y = p_mainview->_zoom._dstTop; + x = _mainView->_zoom._dstLeft; + y = _mainView->_zoom._dstTop; scr = _vm->ScreenView->_bufferPtr; scr += (y + 16 * 2) * ww + x; for (int16 i = 0; i < 16; i++) { @@ -4421,9 +4421,9 @@ void EdenGame::colimacon(int16 pattern[16]) { } CLPalette_Send2Screen(global_palette, 0, 256); if (!_doubledScreen) { - pix = p_mainview->_bufferPtr; - x = p_mainview->_normal._dstLeft; - y = p_mainview->_normal._dstTop; + pix = _mainView->_bufferPtr; + x = _mainView->_normal._dstLeft; + y = _mainView->_normal._dstTop; pix += 640 * 16; scr = _vm->ScreenView->_bufferPtr; scr += (y + 16) * ww + x; @@ -4438,9 +4438,9 @@ void EdenGame::colimacon(int16 pattern[16]) { wait(1); } } else { - pix = p_mainview->_bufferPtr; - x = p_mainview->_zoom._dstLeft; - y = p_mainview->_zoom._dstTop; + pix = _mainView->_bufferPtr; + x = _mainView->_zoom._dstLeft; + y = _mainView->_zoom._dstTop; pix += 640 * 16; scr = _vm->ScreenView->_bufferPtr; scr += (y + 16 * 2) * ww + x; @@ -4548,15 +4548,15 @@ void EdenGame::effetpix() { uint16 ww = _vm->ScreenView->_pitch; r25 = ww * 80; r18 = 640 * 80; - byte *pix = p_mainview->_bufferPtr + 16 * 640; + byte *pix = _mainView->_bufferPtr + 16 * 640; if (!_doubledScreen) { - int x = p_mainview->_normal._dstLeft; - int y = p_mainview->_normal._dstTop; + int x = _mainView->_normal._dstLeft; + int y = _mainView->_normal._dstTop; scr = _vm->ScreenView->_bufferPtr; scr += (y + 16) * ww + x; } else { - int x = p_mainview->_zoom._dstLeft; - int y = p_mainview->_zoom._dstTop; + int x = _mainView->_zoom._dstLeft; + int y = _mainView->_zoom._dstTop; scr = _vm->ScreenView->_bufferPtr; scr += (y + 16 * 2) * ww + x; r25 *= 2; @@ -4847,7 +4847,7 @@ void EdenGame::ConvertLinks(Room *room, int count) { void EdenGame::ConvertMacToPC() { // Convert all mac (big-endian) resources to native format ConvertIcons(_gameIcons, 136); - ConvertLinks(gameRooms, 424); + ConvertLinks(_gameRooms, 424); // Array of longs int *p = (int *)gameLipsync; for (int i = 0; i < 7240 / 4; i++) @@ -4877,16 +4877,16 @@ void EdenGame::loadpermfiles() { } for (int i = 0; i <kNumRooms; i++) { - gameRooms[i]._id = f.readByte(); + _gameRooms[i]._id = f.readByte(); for (int j = 0; j < 4; j++) - gameRooms[i]._exits[j] = f.readByte(); - gameRooms[i]._flags = f.readByte(); - gameRooms[i]._bank = f.readUint16LE(); - gameRooms[i]._party = f.readUint16LE(); - gameRooms[i]._level = f.readByte(); - gameRooms[i]._video = f.readByte(); - gameRooms[i]._location = f.readByte(); - gameRooms[i]._backgroundBankNum = f.readByte(); + _gameRooms[i]._exits[j] = f.readByte(); + _gameRooms[i]._flags = f.readByte(); + _gameRooms[i]._bank = f.readUint16LE(); + _gameRooms[i]._party = f.readUint16LE(); + _gameRooms[i]._level = f.readByte(); + _gameRooms[i]._video = f.readByte(); + _gameRooms[i]._location = f.readByte(); + _gameRooms[i]._backgroundBankNum = f.readByte(); } f.close(); @@ -4896,7 +4896,7 @@ void EdenGame::loadpermfiles() { break; case Common::kPlatformMacintosh: loadIconFile(2498, _gameIcons); - loadRoomFile(2497, gameRooms); + loadRoomFile(2497, _gameRooms); loadRawFile(2486, gameLipsync); ConvertMacToPC(); break; @@ -4905,7 +4905,7 @@ void EdenGame::loadpermfiles() { } loadRawFile(0, _mainBankBuf); - loadRawFile(402, gameFont); + loadRawFile(402, _gameFont); loadRawFile(404, gameDialogs); loadRawFile(403, gameConditions); } @@ -5231,7 +5231,7 @@ void EdenGame::closesalle() { // Original name afsalle1 void EdenGame::displaySingleRoom(Room *room) { - byte *ptr = (byte *)getElem(sal_buf, room->_id - 1); + byte *ptr = (byte *)getElem(_placeRawBuf, room->_id - 1); ptr++; for (;;) { byte b0 = *ptr++; @@ -5346,7 +5346,7 @@ void EdenGame::displayPlace() { } p_global->_nextRoomIcon = &_gameIcons[roomIconsBase]; displayRoom(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; } // Original name: loadsal @@ -5354,7 +5354,7 @@ void EdenGame::loadPlace(int16 num) { if (num == p_global->_lastPlaceNum) return; p_global->_lastPlaceNum = num; - loadRawFile(num + 419, sal_buf); + loadRawFile(num + 419, _placeRawBuf); } void EdenGame::specialoutside() { @@ -5406,8 +5406,8 @@ void EdenGame::specialin() { if (p_global->_curItemsMask & 0x2000) { // Morkus' tablet bars_out(); playHNM(92); - gameRooms[129]._exits[0] = 0; - gameRooms[129]._exits[2] = 1; + _gameRooms[129]._exits[0] = 0; + _gameRooms[129]._exits[2] = 1; p_global->_roomNum = 3074; kPersons[PER_MANGO]._roomNum = 3074; p_global->_eventType = EventType::etEvent5; @@ -5492,7 +5492,7 @@ void EdenGame::getdino(Room *room) { Room *EdenGame::getsalle(int16 loc) { //TODO: byte? debug("get room for %X, starting from %d, looking for %X", loc, p_global->_areaPtr->_firstRoomIdx, p_global->_partyOutside); - Room *room = &gameRooms[p_global->_areaPtr->_firstRoomIdx]; + Room *room = &_gameRooms[p_global->_areaPtr->_firstRoomIdx]; loc &= 0xFF; for (;; room++) { for (; room->_location != loc; room++) { @@ -5605,17 +5605,17 @@ void EdenGame::maj_salle(uint16 roomNum) { // Original name: initbuf void EdenGame::allocateBuffers() { #define ALLOC(ptr, size, typ) if (!((ptr) = (typ*)malloc(size))) bufferAllocationErrorFl = true; - ALLOC(gameRooms, 0x4000, Room); + ALLOC(_gameRooms, 0x4000, Room); ALLOC(_gameIcons, 0x4000, Icon); - ALLOC(bank_data_buf, 0x10000, byte); + ALLOC(_bankDataBuf, 0x10000, byte); ALLOC(p_global, sizeof(*p_global), global_t); - ALLOC(sal_buf, 2048, byte); + ALLOC(_placeRawBuf, 2048, byte); ALLOC(gameConditions, 0x4800, byte); ALLOC(gameDialogs, 0x2800, byte); ALLOC(gamePhrases, 0x10000, byte); ALLOC(_mainBankBuf, 0x9400, byte); - ALLOC(glow_buffer, 0x2800, byte); - ALLOC(gameFont, 0x900, byte); + ALLOC(_glowBuffer, 0x2800, byte); + ALLOC(_gameFont, 0x900, byte); ALLOC(gameLipsync, 0x205C, byte); ALLOC(_musicBuf, 0x140000, byte); #undef ALLOC @@ -5625,17 +5625,17 @@ void EdenGame::freebuf() { delete(bigfile_header); bigfile_header = nullptr; - free(gameRooms); + free(_gameRooms); free(_gameIcons); - free(bank_data_buf); + free(_bankDataBuf); free(p_global); - free(sal_buf); + free(_placeRawBuf); free(gameConditions); free(gameDialogs); free(gamePhrases); free(_mainBankBuf); - free(glow_buffer); - free(gameFont); + free(_glowBuffer); + free(_gameFont); free(gameLipsync); free(_musicBuf); } @@ -5653,17 +5653,17 @@ void EdenGame::openwindow() { p_underSubtitlesView = new View(_vm, subtitles_x_width, 60); p_underSubtitlesView_buf = p_underSubtitlesView->_bufferPtr; - p_mainview = new View(_vm, 640, 200); - p_mainview->_normal._width = 320; - CLBlitter_FillView(p_mainview, 0xFFFFFFFF); - p_mainview->setSrcZoomValues(0, 0); - p_mainview->setDisplayZoomValues(640, 400); - p_mainview->centerIn(_vm->ScreenView); - p_mainview_buf = p_mainview->_bufferPtr; - - mouse_x_center = p_mainview->_normal._dstLeft + p_mainview->_normal._width / 2; - mouse_y_center = p_mainview->_normal._dstTop + p_mainview->_normal._height / 2; - CLMouse_SetPosition(mouse_x_center, mouse_y_center); + _mainView = new View(_vm, 640, 200); + _mainView->_normal._width = 320; + CLBlitter_FillView(_mainView, 0xFFFFFFFF); + _mainView->setSrcZoomValues(0, 0); + _mainView->setDisplayZoomValues(640, 400); + _mainView->centerIn(_vm->ScreenView); + p_mainview_buf = _mainView->_bufferPtr; + + _mouseCenterX = _mainView->_normal._dstLeft + _mainView->_normal._width / 2; + _mouseCenterY = _mainView->_normal._dstTop + _mainView->_normal._height / 2; + CLMouse_SetPosition(_mouseCenterX, _mouseCenterY); CLMouse_Hide(); _cursorPosX = 320 / 2; @@ -5683,7 +5683,7 @@ void EdenGame::run() { _vm->_video->setupSound(5, 0x2000, 8, 11025 * 65536.0 , 0); _vm->_video->setForceZero2Black(true); _vm->_video->setupTimer(12.5); - voiceSound = CLSoundRaw_New(0, 11025 * 65536.0, 8, 0); + _voiceSound = CLSoundRaw_New(0, 11025 * 65536.0, 8, 0); _hnmSoundChannel = _vm->_video->getSoundChannel(); CLSound_SetWantsDesigned(1); // CHECKME: Used? @@ -5702,10 +5702,10 @@ void EdenGame::run() { else initCubePC(); - p_mainview->_doubled = _doubledScreen; - while (!quit_flag2) { + _mainView->_doubled = _doubledScreen; + while (!_quitFlag2) { init_globals(); - quit_flag3 = false; + _quitFlag3 = false; _normalCursor = true; _torchCursor = false; _cursKeepPos = Common::Point(-1, -1); @@ -5724,8 +5724,8 @@ void EdenGame::run() { } fademusica0(2); _musicChannel->stop(); - musicPlaying = false; - mus_enabled = false; + _musicPlayingFlag = false; + _musicEnabledFlag = false; } // LostEdenMac_SavePrefs(); } @@ -5742,20 +5742,20 @@ void EdenGame::run() { void EdenGame::edmain() { //TODO entergame(); - while (!bufferAllocationErrorFl && !quit_flag3 && p_global->_endGameFlag != 50) { + while (!bufferAllocationErrorFl && !_quitFlag3 && p_global->_endGameFlag != 50) { if (!_gameStarted) { // if in demo mode, reset game after a while - demoCurrentTicks = _vm->_timerTicks; - if (demoCurrentTicks - demoStartTicks > 3000) { + _demoCurrentTicks = _vm->_timerTicks; + if (_demoCurrentTicks - _demoStartTicks > 3000) { rundcurs(); afficher(); fademusica0(2); fadeToBlack(3); CLBlitter_FillScreenView(0); - CLBlitter_FillView(p_mainview, 0); + CLBlitter_FillView(_mainView, 0); _musicChannel->stop(); - musicPlaying = false; - mus_enabled = false; + _musicPlayingFlag = false; + _musicEnabledFlag = false; intro(); entergame(); } @@ -5794,7 +5794,7 @@ void EdenGame::intro() { playHNM(2012); playHNM(171); CLBlitter_FillScreenView(0); - specialTextMode = false; + _specialTextMode = false; playHNM(2001); CLSoundChannel_Stop(_hnmSoundChannel); _vm->_video->closeSound(); @@ -5804,16 +5804,16 @@ void EdenGame::intro() { playHNM(98); // Cryo logo playHNM(171); // Virgin logo CLBlitter_FillScreenView(0); - specialTextMode = false; + _specialTextMode = false; playHNM(170); // Intro video } } void EdenGame::entergame() { char flag = 0; - currentTime = _vm->_timerTicks / 100; - p_global->_gameTime = currentTime; - demoStartTicks = _vm->_timerTicks; + _currentTime = _vm->_timerTicks / 100; + p_global->_gameTime = _currentTime; + _demoStartTicks = _vm->_timerTicks; _gameStarted = false; if (!_gameLoaded) { p_global->_roomNum = 279; @@ -5834,7 +5834,7 @@ void EdenGame::entergame() { showObjects(); drawTopScreen(); saveFriezes(); - showBlackBars = true; + _showBlackBars = true; p_global->_var102 = 1; maj_salle(p_global->_roomNum); if (flag) { @@ -5862,21 +5862,21 @@ void EdenGame::FRDevents() { CLKeyboard_Read(); if (_allowDoubled) { if (CLKeyboard_IsScanCodeDown(0x30)) { //TODO: const - if (!keybd_held) { + if (!_keyboardHeld) { _doubledScreen = !_doubledScreen; - p_mainview->_doubled = _doubledScreen; + _mainView->_doubled = _doubledScreen; CLBlitter_FillScreenView(0); - keybd_held = true; + _keyboardHeld = true; } } else - keybd_held = false; + _keyboardHeld = false; } int16 mouseY; int16 mouseX; CLMouse_GetPosition(&mouseX, &mouseY); - mouseX -= mouse_x_center; - mouseY -= mouse_y_center; - CLMouse_SetPosition(mouse_x_center, mouse_y_center); + mouseX -= _mouseCenterX; + mouseY -= _mouseCenterY; + CLMouse_SetPosition(_mouseCenterX , _mouseCenterY); _cursorPosX += mouseX; if (_cursorPosX < 4) _cursorPosX = 4; @@ -6329,52 +6329,52 @@ void EdenGame::showMovie(char arg1) { bool playing = true; _vm->_video->allocMemory(_hnmContext); - p_hnmview = new View(_vm, _hnmContext->_header._width, _hnmContext->_header._height); - p_hnmview->setSrcZoomValues(0, 0); - p_hnmview->setDisplayZoomValues(_hnmContext->_header._width * 2, _hnmContext->_header._height * 2); - p_hnmview->centerIn(_vm->ScreenView); - p_hnmview_buf = p_hnmview->_bufferPtr; + _hnmView = new View(_vm, _hnmContext->_header._width, _hnmContext->_header._height); + _hnmView->setSrcZoomValues(0, 0); + _hnmView->setDisplayZoomValues(_hnmContext->_header._width * 2, _hnmContext->_header._height * 2); + _hnmView->centerIn(_vm->ScreenView); + _hnmViewBuf = _hnmView->_bufferPtr; if (arg1) { - p_hnmview->_normal._height = 160; - p_hnmview->_zoom._height = 320; //TODO: width?? - p_hnmview->_normal._dstTop = p_mainview->_normal._dstTop + 16; - p_hnmview->_zoom._dstTop = p_mainview->_zoom._dstTop + 32; + _hnmView->_normal._height = 160; + _hnmView->_zoom._height = 320; //TODO: width?? + _hnmView->_normal._dstTop = _mainView->_normal._dstTop + 16; + _hnmView->_zoom._dstTop = _mainView->_zoom._dstTop + 32; } - _vm->_video->setFinalBuffer(_hnmContext, p_hnmview->_bufferPtr); - p_hnmview->_doubled = _doubledScreen; + _vm->_video->setFinalBuffer(_hnmContext, _hnmView->_bufferPtr); + _hnmView->_doubled = _doubledScreen; do { - hnm_position = _vm->_video->getFrameNum(_hnmContext); + _hnmFrameNum = _vm->_video->getFrameNum(_hnmContext); _vm->_video->waitLoop(_hnmContext); playing = _vm->_video->nextElement(_hnmContext); - if (specialTextMode) + if (_specialTextMode) displayHNMSubtitles(); else musicspy(); - CLBlitter_CopyView2Screen(p_hnmview); + CLBlitter_CopyView2Screen(_hnmView); assert(_vm->ScreenView->_pitch == 320); CLKeyboard_Read(); if (_allowDoubled) { if (CLKeyboard_IsScanCodeDown(0x30)) { //TODO: const - if (!keybd_held) { + if (!_keyboardHeld) { _doubledScreen = !_doubledScreen; - p_hnmview->_doubled = _doubledScreen; //TODO: but mainview ? + _hnmView->_doubled = _doubledScreen; //TODO: but mainview ? CLBlitter_FillScreenView(0); - keybd_held = true; + _keyboardHeld = true; } } else - keybd_held = false; + _keyboardHeld = false; } if (arg1) { if (CLMouse_IsDown()) { if (!_mouseHeld) { _mouseHeld = true; - videoCanceled = 1; + _videoCanceledFlag = true; } } else _mouseHeld = false; } - } while (playing && !videoCanceled); - delete p_hnmview; + } while (playing && !_videoCanceledFlag); + delete _hnmView; _vm->_video->deallocMemory(_hnmContext); } @@ -6390,15 +6390,15 @@ void EdenGame::playHNM(int16 num) { p_global->_newMusicType = oldMusicType; } p_global->_videoSubtitleIndex = 1; - if (specialTextMode) { + if (_specialTextMode) { perso = p_global->_characterPtr; oldDialogType = p_global->_dialogType; prechargephrases(num); fademusica0(1); _musicChannel->stop(); } - showVideoSubtitle = false; - videoCanceled = 0; + _showVideoSubtitle = false; + _videoCanceledFlag = false; shnmfl(num); _vm->_video->reset(_hnmContext); _vm->_video->flushPreloadBuffer(_hnmContext); @@ -6412,15 +6412,15 @@ void EdenGame::playHNM(int16 num) { else showMovie(1); _cursKeepPos = Common::Point(-1, -1); - p_mainview->_doubled = _doubledScreen; - if (specialTextMode) { + _mainView->_doubled = _doubledScreen; + if (_specialTextMode) { _musicFadeFlag = 3; musicspy(); p_global->_characterPtr = perso; p_global->_dialogType = oldDialogType; - specialTextMode = false; + _specialTextMode = false; } - if (videoCanceled) + if (_videoCanceledFlag) p_global->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; if (_vm->_video->_curVideoNum == 167) p_global->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; @@ -6465,25 +6465,25 @@ void EdenGame::displayHNMSubtitles() { uint16 *frames_start = frames; uint16 frame; while ((frame = *frames++) != 0xFFFF) { - if ((frame & ~0x8000) == hnm_position) + if ((frame & ~0x8000) == _hnmFrameNum) break; } if (frame == 0xFFFF) { - if (showVideoSubtitle) + if (_showVideoSubtitle) af_subtitlehnm(); return; } if (frame & 0x8000) - showVideoSubtitle = false; + _showVideoSubtitle = false; else { p_global->_videoSubtitleIndex = (frames - frames_start) / 2 + 1; p_global->_characterPtr = perso; p_global->_dialogType = DialogType::dtInspect; int16 num = (perso->_id << 3) | p_global->_dialogType; dialoscansvmas((dial_t *)getElem(gameDialogs, num)); - showVideoSubtitle = true; + _showVideoSubtitle = true; } - if (showVideoSubtitle) + if (_showVideoSubtitle) af_subtitlehnm(); } @@ -6514,7 +6514,7 @@ void EdenGame::startmusique(byte num) { if (num == p_global->_currMusicNum) return; - if (musicPlaying) { + if (_musicPlayingFlag) { fademusica0(1); _musicChannel->stop(); } @@ -6522,43 +6522,43 @@ void EdenGame::startmusique(byte num) { p_global->_currMusicNum = num; _musSequencePtr = _musicBuf + 32; //TODO: rewrite it properly int16 seq_size = READ_LE_UINT16(_musicBuf + 30); - mus_patterns_ptr = _musicBuf + 30 + seq_size; + _musicPatternsPtr = _musicBuf + 30 + seq_size; int16 pat_size = READ_LE_UINT16(_musicBuf + 27); - mus_samples_ptr = _musicBuf + 32 + 4 + pat_size; - int16 freq = READ_LE_UINT16(mus_samples_ptr - 2); + _musicSamplesPtr = _musicBuf + 32 + 4 + pat_size; + int16 freq = READ_LE_UINT16(_musicSamplesPtr - 2); delete _musicChannel; _musicChannel = new CSoundChannel(_vm->_mixer, freq == 166 ? 11025 : 22050, false); - mus_enabled = true; + _musicEnabledFlag = true; - musicSequencePos = 0; - mus_vol_left = p_global->_prefMusicVol[0]; - mus_vol_right = p_global->_prefMusicVol[1]; - _musicChannel->setVolume(mus_vol_left, mus_vol_right); + _musicSequencePos = 0; + _musicLeftVol = p_global->_prefMusicVol[0]; + _musicRightVol = p_global->_prefMusicVol[1]; + _musicChannel->setVolume(_musicLeftVol, _musicRightVol); } void EdenGame::musicspy() { - if (!mus_enabled) + if (!_musicEnabledFlag) return; - mus_vol_left = p_global->_prefMusicVol[0]; - mus_vol_right = p_global->_prefMusicVol[1]; + _musicLeftVol = p_global->_prefMusicVol[0]; + _musicRightVol = p_global->_prefMusicVol[1]; if (_musicFadeFlag & 3) fademusicup(); if (_personTalking && !_voiceChannel->numQueued()) _musicFadeFlag = 3; if (_musicChannel->numQueued() < 3) { - byte patnum = _musSequencePtr[(int)musicSequencePos]; + byte patnum = _musSequencePtr[(int)_musicSequencePos]; if (patnum == 0xFF) { // rewind - musicSequencePos = 0; - patnum = _musSequencePtr[(int)musicSequencePos]; + _musicSequencePos = 0; + patnum = _musSequencePtr[(int)_musicSequencePos]; } - musicSequencePos++; - byte *patptr = mus_patterns_ptr + patnum * 6; + _musicSequencePos++; + byte *patptr = _musicPatternsPtr + patnum * 6; int ofs = patptr[0] + (patptr[1] << 8) + (patptr[2] << 16); int len = patptr[3] + (patptr[4] << 8) + (patptr[5] << 16); - _musicChannel->queueBuffer(mus_samples_ptr + ofs, len); - musicPlaying = true; + _musicChannel->queueBuffer(_musicSamplesPtr + ofs, len); + _musicPlayingFlag = true; } } @@ -6580,7 +6580,7 @@ void EdenGame::persovox() { num += 565; if (p_global->_textBankIndex == 3) num += 707; - voiceSamplesSize = ssndfl(num); + _voiceSamplesSize = ssndfl(num); int16 volumeLeft = p_global->_prefSoundVolume[0]; int16 volumeRight = p_global->_prefSoundVolume[1]; int16 stepLeft = _musicChannel->_volumeLeft < volumeLeft ? stepLeft = 1 : -1; @@ -6594,7 +6594,7 @@ void EdenGame::persovox() { volumeLeft = p_global->_prefVoiceVol[0]; volumeRight = p_global->_prefVoiceVol[1]; _voiceChannel->setVolume(volumeLeft, volumeRight); - _voiceChannel->queueBuffer((byte*)voiceSamplesBuffer, voiceSamplesSize, true); + _voiceChannel->queueBuffer((byte*)voiceSamplesBuffer, _voiceSamplesSize, true); _personTalking = true; _musicFadeFlag = 0; _lastAnimTicks = _vm->_timerTicks; @@ -6618,32 +6618,32 @@ void EdenGame::endpersovox() { void EdenGame::fademusicup() { if (_musicFadeFlag & 2) { int16 vol = _musicChannel->_volumeLeft; - if (vol < mus_vol_left) { + if (vol < _musicLeftVol) { vol += 8; - if (vol > mus_vol_left) - vol = mus_vol_left; + if (vol > _musicLeftVol) + vol = _musicLeftVol; } else { vol -= 8; - if (vol < mus_vol_left) - vol = mus_vol_left; + if (vol < _musicLeftVol) + vol = _musicLeftVol; } _musicChannel->setVolumeLeft(vol); - if (vol == mus_vol_left) + if (vol == _musicLeftVol) _musicFadeFlag &= ~2; } if (_musicFadeFlag & 1) { int16 vol = _musicChannel->_volumeRight; - if (vol < mus_vol_right) { + if (vol < _musicRightVol) { vol += 8; - if (vol > mus_vol_right) - vol = mus_vol_right; + if (vol > _musicRightVol) + vol = _musicRightVol; } else { vol -= 8; - if (vol < mus_vol_right) - vol = mus_vol_right; + if (vol < _musicRightVol) + vol = _musicRightVol; } _musicChannel->setVolumeRight(vol); - if (vol == mus_vol_right) + if (vol == _musicRightVol) _musicFadeFlag &= ~1; } } @@ -6718,7 +6718,7 @@ void EdenGame::showObjects() { icon->_objectId = obj; noclipax(obj + 9, icon->sx, 178); } - needPaletteUpdate = true; + _paletteUpdateRequired = true; if ((p_global->_displayFlags & DisplayFlags::dfMirror) || (p_global->_displayFlags & DisplayFlags::dfPanable)) { saveBottomFrieze(); scroll(); @@ -6934,11 +6934,11 @@ void EdenGame::gotopanel() { affpanel(); fadeToBlack(3); afftoppano(); - CLBlitter_CopyView2Screen(p_mainview); + CLBlitter_CopyView2Screen(_mainView); CLPalette_Send2Screen(global_palette, 0, 256); _cursorPosX = 320 / 2; _cursorPosY = 200 / 2; - CLMouse_SetPosition(mouse_x_center, mouse_y_center); + CLMouse_SetPosition(_mouseCenterX, _mouseCenterY); } void EdenGame::noclicpanel() { @@ -6994,7 +6994,7 @@ void EdenGame::generique() { playHNM(95); affpanel(); afftoppano(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; startmusique(oldmusic); } @@ -7041,7 +7041,7 @@ void EdenGame::load() { if (!_gameLoaded) { _musicFadeFlag = 3; musicspy(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; return; } if ((oldMusic & 0xFF) != p_global->_currMusicNum) { //TODO: r30 is uns char/bug??? @@ -7056,7 +7056,7 @@ void EdenGame::load() { initafterload(); fadeToBlack(3); CLBlitter_FillScreenView(0); - CLBlitter_FillView(p_mainview, 0); + CLBlitter_FillView(_mainView, 0); drawTopScreen(); p_global->_inventoryScrollPos = 0; showObjects(); @@ -7085,8 +7085,8 @@ void EdenGame::initafterload() { p_global->_eventType = EventType::etEventC; p_global->_valleyVidNum = 0; p_global->_drawFlags &= ~DrawFlags::drDrawMenu; - currentTime = _vm->_timerTicks / 100; - p_global->_gameTime = currentTime; + _currentTime = _vm->_timerTicks / 100; + p_global->_gameTime = _currentTime; if (p_global->_roomCharacterType == PersonFlags::pftTyrann) setChrono(3000); _adamMapMarkPos.x = -1; @@ -7108,7 +7108,7 @@ void EdenGame::save() { CLBlitter_FillScreenView(0); _musicFadeFlag = 3; musicspy(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; } void EdenGame::desktopcolors() { @@ -7152,17 +7152,17 @@ void EdenGame::panelrestart() { } fadeToBlack(3); CLBlitter_FillScreenView(0); - CLBlitter_FillView(p_mainview, 0); + CLBlitter_FillView(_mainView, 0); drawTopScreen(); showObjects(); saveFriezes(); - showBlackBars = true; + _showBlackBars = true; maj_salle(p_global->_roomNum); } void EdenGame::reallyquit() { - quit_flag3 = true; - quit_flag2 = true; + _quitFlag3 = true; + _quitFlag2 = true; } void EdenGame::confirmer(char mode, char yesId) { @@ -7360,7 +7360,7 @@ void EdenGame::stoptape() { fin_perso(); affpanel(); afftoppano(); - needPaletteUpdate = true; + _paletteUpdateRequired = true; } void EdenGame::cliccurstape() { @@ -7370,19 +7370,19 @@ void EdenGame::cliccurstape() { void EdenGame::paneltobuf() { setRS1(0, 16, 320 - 1, 169 - 1); setRD1(320, 16, 640 - 1, 169 - 1); - CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst); + CLBlitter_CopyViewRect(_mainView, _mainView, &rect_src, &rect_dst); } void EdenGame::cursbuftopanel() { setRS1(434, 40, 525 - 1, 111 - 1); setRD1(114, 40, 205 - 1, 111 - 1); - CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst); + CLBlitter_CopyViewRect(_mainView, _mainView, &rect_src, &rect_dst); } void EdenGame::langbuftopanel() { setRS1(328, 42, 407 - 1, 97 - 1); setRD1(8, 42, 87 - 1, 97 - 1); - CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst); + CLBlitter_CopyViewRect(_mainView, _mainView, &rect_src, &rect_dst); } void EdenGame::affpanel() { @@ -7766,8 +7766,8 @@ void EdenGame::phase353() { void EdenGame::phase369() { suis_moi(PER_MESSAGER); p_global->_narratorSequence = 2; - gameRooms[334]._exits[0] = 134; - gameRooms[335]._exits[0] = 134; + _gameRooms[334]._exits[0] = 134; + _gameRooms[335]._exits[0] = 134; } void EdenGame::phase371() { @@ -7776,8 +7776,8 @@ void EdenGame::phase371() { _gameIcons[129]._cursorId &= ~0x8000; _gameIcons[127]._cursorId |= 0x8000; p_global->_characterBackgroundBankIdx = 59; - gameRooms[334]._exits[0] = 0xFF; - gameRooms[335]._exits[0] = 0xFF; + _gameRooms[334]._exits[0] = 0xFF; + _gameRooms[335]._exits[0] = 0xFF; _gameIcons[123]._objectId = 9; _gameIcons[124]._objectId = 26; _gameIcons[125]._objectId = 42; @@ -7810,13 +7810,13 @@ void EdenGame::phase433() { void EdenGame::phase434() { p_global->_roomNum = 275; - gameRooms[16]._bank = 44; - gameRooms[18]._bank = 44; + _gameRooms[16]._bank = 44; + _gameRooms[18]._bank = 44; _gameIcons[132]._cursorId &= ~0x8000; p_global->_characterBackgroundBankIdx = 61; - gameRooms[118]._exits[2] = 0xFF; + _gameRooms[118]._exits[2] = 0xFF; abortdial(); - gameRooms[7]._bank = 322; + _gameRooms[7]._bank = 322; reste_ici(PER_EVE); reste_ici(PER_MONK); reste_ici(PER_MESSAGER); @@ -7832,7 +7832,7 @@ void EdenGame::phase513() { } void EdenGame::phase514() { - gameRooms[123]._exits[2] = 1; + _gameRooms[123]._exits[2] = 1; } void EdenGame::phase529() { @@ -7910,7 +7910,7 @@ void EdenGame::phase32() { } void EdenGame::phase48() { - gameRooms[8]._exits[1] = 22; + _gameRooms[8]._exits[1] = 22; dialautoon(); } @@ -7937,8 +7937,8 @@ void EdenGame::phase128() { void EdenGame::phase144() { suis_moi(PER_MESSAGER); - gameRooms[113]._video = 0; - gameRooms[113]._bank = 317; + _gameRooms[113]._video = 0; + _gameRooms[113]._bank = 317; } void EdenGame::phase160() { @@ -8007,8 +8007,8 @@ void EdenGame::phase320() { } void EdenGame::phase336() { - gameRooms[288]._exits[0] = 135; - gameRooms[289]._exits[0] = 135; + _gameRooms[288]._exits[0] = 135; + _gameRooms[289]._exits[0] = 135; loseObject(p_global->_curObjectId); dialautoon(); } @@ -8019,10 +8019,10 @@ void EdenGame::phase352() { kPersons[PER_EVE]._targetLoc = 8; followerList[13]._spriteNum = 2; dialautoon(); - gameRooms[288]._exits[0] = 0xFF; - gameRooms[289]._exits[0] = 0xFF; - gameRooms[288]._flags &= ~RoomFlags::rf02; - gameRooms[289]._flags &= ~RoomFlags::rf02; + _gameRooms[288]._exits[0] = 0xFF; + _gameRooms[289]._exits[0] = 0xFF; + _gameRooms[288]._flags &= ~RoomFlags::rf02; + _gameRooms[289]._flags &= ~RoomFlags::rf02; } void EdenGame::phase368() { @@ -8054,7 +8054,7 @@ void EdenGame::phase416() { suis_moi(PER_MONK); _gameIcons[130]._cursorId &= ~0x8000; p_global->_characterBackgroundBankIdx = 60; - gameRooms[0]._exits[0] = 138; + _gameRooms[0]._exits[0] = 138; } void EdenGame::phase432() { @@ -8062,7 +8062,7 @@ void EdenGame::phase432() { kPersons[PER_MAMMI_4]._flags |= PersonFlags::pf80; kPersons[PER_BOURREAU]._flags |= PersonFlags::pf80; kPersons[PER_MESSAGER]._roomNum = 257; - gameRooms[0]._exits[0] = 0xFF; + _gameRooms[0]._exits[0] = 0xFF; p_global->_drawFlags |= DrawFlags::drDrawTopScreen; } @@ -8118,7 +8118,7 @@ void EdenGame::phase544() { void EdenGame::phase560() { kPersons[PER_MESSAGER]._roomNum = 3073; - gameRooms[127]._exits[1] = 0; + _gameRooms[127]._exits[1] = 0; } //// saveload.c @@ -8147,8 +8147,8 @@ h->write(ptr, *size); lieuoffsetout(); size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]); CLFile_Write(handle, &kAreasTable[0], &size); - size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]); - CLFile_Write(handle, &gameRooms[0], &size); + size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]); + CLFile_Write(handle, &_gameRooms[0], &size); size = (char *)(&_objects[42]) - (char *)(&_objects[0]); CLFile_Write(handle, &_objects[0], &size); size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]); @@ -8193,8 +8193,8 @@ void EdenGame::loadrestart() { loadpartoffile(2495, &kAreasTable[0], offs, size); offs += size; lieuoffsetin(); - size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]); - loadpartoffile(2495, &gameRooms[0], offs, size); + size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]); + loadpartoffile(2495, &_gameRooms[0], offs, size); offs += size; size = (char *)(&_objects[42]) - (char *)(&_objects[0]); loadpartoffile(2495, &_objects[0], offs, size); @@ -8241,8 +8241,8 @@ void EdenGame::loadgame(char *name) { size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]); CLFile_Read(handle, &kAreasTable[0], &size); lieuoffsetin(); - size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]); - CLFile_Read(handle, &gameRooms[0], &size); + size = (char *)(&_gameRooms[423]) - (char *)(&_gameRooms[0]); + CLFile_Read(handle, &_gameRooms[0], &size); size = (char *)(&_objects[42]) - (char *)(&_objects[0]); CLFile_Read(handle, &_objects[0], &size); size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]); @@ -8278,8 +8278,8 @@ void EdenGame::vavaoffsetout() { OFSOUT(p_global->_lastDialogPtr, gameDialogs, dial_t); OFSOUT(p_global->_tapePtr, tapes, tape_t); OFSOUT(p_global->_nextRoomIcon, _gameIcons, Icon); - OFSOUT(p_global->_roomPtr, gameRooms, Room); - OFSOUT(p_global->_citaAreaFirstRoom, gameRooms, Room); + OFSOUT(p_global->_roomPtr, _gameRooms, Room); + OFSOUT(p_global->_citaAreaFirstRoom, _gameRooms, Room); OFSOUT(p_global->_areaPtr, kAreasTable, Area); OFSOUT(p_global->_lastAreaPtr, kAreasTable, Area); OFSOUT(p_global->_curAreaPtr, kAreasTable, Area); @@ -8294,8 +8294,8 @@ void EdenGame::vavaoffsetin() { OFSIN(p_global->_lastDialogPtr, gameDialogs, dial_t); OFSIN(p_global->_tapePtr, tapes, tape_t); OFSIN(p_global->_nextRoomIcon, _gameIcons, Icon); - OFSIN(p_global->_roomPtr, gameRooms, Room); - OFSIN(p_global->_citaAreaFirstRoom, gameRooms, Room); + OFSIN(p_global->_roomPtr, _gameRooms, Room); + OFSIN(p_global->_citaAreaFirstRoom, _gameRooms, Room); OFSIN(p_global->_areaPtr, kAreasTable, Area); OFSIN(p_global->_lastAreaPtr, kAreasTable, Area); OFSIN(p_global->_curAreaPtr, kAreasTable, Area); @@ -8305,12 +8305,12 @@ void EdenGame::vavaoffsetin() { void EdenGame::lieuoffsetout() { for (int i = 0; i < 12; i++) - OFSOUT(kAreasTable[i]._citadelRoomPtr, gameRooms, Room); + OFSOUT(kAreasTable[i]._citadelRoomPtr, _gameRooms, Room); } void EdenGame::lieuoffsetin() { for (int i = 0; i < 12; i++) - OFSIN(kAreasTable[i]._citadelRoomPtr, gameRooms, Room); + OFSIN(kAreasTable[i]._citadelRoomPtr, _gameRooms, Room); } void EdenGame::bandeoffsetout() { @@ -8856,7 +8856,7 @@ void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) { if (r31 > ymax) ymax = r31; trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, _lines); - affiche_ligne_mapping(ymin, ymax, p_mainview->_bufferPtr, face->texptr); + affiche_ligne_mapping(ymin, ymax, _mainView->_bufferPtr, face->texptr); } void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 r7, int16 r8, int16 r9, int16 r10, int16 *linesp) { @@ -8917,7 +8917,7 @@ void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 void EdenGame::affiche_ligne_mapping(int16 r3, int16 r4, byte *target, byte *texture) { int16 height = r4 - r3; - byte *trg_line = p_mainview->_bufferPtr + r3 * 640; //TODO: target?? + byte *trg_line = _mainView->_bufferPtr + r3 * 640; //TODO: target?? int16 *line = &_lines[r3 * 8]; // debug("curs: beg draw %d - %d", r3, r4); for (int r22 = height; r22; r22--, line += 8, trg_line += 640) { @@ -9166,22 +9166,22 @@ void EdenGame::RenderCube() { const int xshift = -5; // TODO: temporary fix to decrease left margin unsigned char *cur = cursor; - unsigned char *scr = p_mainview->_bufferPtr + _cursorPosX + _scrollPos + xshift + _cursorPosY * p_mainview->_pitch; + unsigned char *scr = _mainView->_bufferPtr + _cursorPosX + _scrollPos + xshift + _cursorPosY * _mainView->_pitch; for (int y = 0; y < 40; y++) { for (int x = 0; x < 40; x++) { - if (x + _cursorPosX + _scrollPos + xshift < p_mainview->_pitch && y + _cursorPosY < p_mainview->_height) + if (x + _cursorPosX + _scrollPos + xshift < _mainView->_pitch && y + _cursorPosY < _mainView->_height) if (*cur) *scr = *cur; scr++; cur++; } - scr += p_mainview->_pitch - 40; + scr += _mainView->_pitch - 40; } } -void EdenGame::IncAngleX(int step) { +void EdenGame::incAngleX(int step) { angle_x += step; if (angle_x == 70 + 2) angle_x = 0; @@ -9189,12 +9189,12 @@ void EdenGame::IncAngleX(int step) { angle_x = 70; } -void EdenGame::DecAngleX() { +void EdenGame::decAngleX() { if (angle_x != 0) angle_x -= (angle_x > 4) ? 4 : 2; } -void EdenGame::IncAngleY(int step) { +void EdenGame::incAngleY(int step) { angle_y += step; if (angle_y == 70 + 2) angle_y = 0; @@ -9202,12 +9202,12 @@ void EdenGame::IncAngleY(int step) { angle_y = 70; } -void EdenGame::DecAngleY() { +void EdenGame::decAngleY() { if (angle_y != 0) angle_y -= (angle_y > 4) ? 4 : 2; } -void EdenGame::IncZoom() { +void EdenGame::incZoom() { if (zoom == 170) zoom_step = 40; if (zoom == 570) @@ -9215,7 +9215,7 @@ void EdenGame::IncZoom() { zoom += zoom_step; } -void EdenGame::DecZoom() { +void EdenGame::decZoom() { if (zoom != 170) { if (zoom < 170) zoom = 170; @@ -9260,25 +9260,25 @@ void EdenGame::pc_moteur() { case 0: break; case 1: // rot up-down - DecAngleY(); - DecZoom(); - IncAngleX(step); + decAngleY(); + decZoom(); + incAngleX(step); break; case 2: // rot left-right - DecAngleX(); - DecZoom(); - IncAngleY(step); + decAngleX(); + decZoom(); + incAngleY(step); break; case 3: // rotate random - DecZoom(); - IncAngleX(step); - IncAngleY(step); + decZoom(); + incAngleX(step); + incAngleY(step); break; case 4: // zoom in-out _face[0] = _newface[0]; - DecAngleY(); - DecAngleX(); - IncZoom(); + decAngleY(); + decAngleX(); + incZoom(); break; } RenderCube(); diff --git a/engines/cryo/eden.h b/engines/cryo/eden.h index 0ffe1de1d5..8a93911d9e 100644 --- a/engines/cryo/eden.h +++ b/engines/cryo/eden.h @@ -526,12 +526,12 @@ private: void PaintFaces(); void RenderCube(); - void IncAngleX(int step); - void DecAngleX(); - void IncAngleY(int step); - void DecAngleY(); - void IncZoom(); - void DecZoom(); + void incAngleX(int step); + void decAngleX(); + void incAngleY(int step); + void decAngleY(); + void incZoom(); + void decZoom(); cubeCursor *pc_cursor; @@ -565,10 +565,10 @@ private: int16 glow_w; int16 glow_y; int16 glow_x; - bool needPaletteUpdate; + bool _paletteUpdateRequired; bool _cursorSaved; - bool showBlackBars; - bool fond_saved; + bool _showBlackBars; + bool _backgroundSaved; byte *_bankData; color3_t pal_entry; color_t global_palette[256]; //TODO palette_t @@ -625,46 +625,47 @@ private: byte *gamePhrases; byte *gameDialogs; //TODO: rename to dialogs? byte *gameConditions; - byte *sal_buf; //TODO: fixme - byte *bank_data_buf; + byte *_placeRawBuf; //TODO: fixme + byte *_bankDataBuf; Icon *_gameIcons; - Room *gameRooms; + Room *_gameRooms; PakHeaderNode *bigfile_header; - byte *glow_buffer; - byte *p_mainview_buf; - byte *p_view2_buf; - byte *gameFont; //TODO: rename to font? - byte *p_subtitlesview_buf; - byte *p_underSubtitlesView_buf; + byte *_glowBuffer; + byte *p_mainview_buf; + byte *p_view2_buf; + byte *_gameFont; //TODO: rename to font? + byte *p_subtitlesview_buf; + byte *p_underSubtitlesView_buf; global_t *p_global; - uint16 mouse_y_center, mouse_x_center; - bool bufferAllocationErrorFl; - bool quit_flag2; - bool quit_flag3; - bool _gameStarted; + uint16 _mouseCenterX; + uint16 _mouseCenterY; + bool bufferAllocationErrorFl; + bool _quitFlag2; + bool _quitFlag3; + bool _gameStarted; bool _soundAllocated; - CSoundChannel *_musicChannel; - CSoundChannel *_voiceChannel; + CSoundChannel *_musicChannel; + CSoundChannel *_voiceChannel; soundchannel_t *_hnmSoundChannel; - sound_t *voiceSound; - - View *p_view2; - View *p_underSubtitlesView; - View *p_subtitlesview; - View *p_underBarsView; - View *p_mainview; - View *p_hnmview; - hnm_t *_hnmContext; + sound_t *_voiceSound; + + View *p_view2; + View *p_underSubtitlesView; + View *p_subtitlesview; + View *p_underBarsView; + View *_mainView; + View *_hnmView; + hnm_t *_hnmContext; Common::Rect _underSubtitlesBackupRect; Common::Rect _underSubtitlesScreenRect; Common::Rect _underBottomBarBackupRect; Common::Rect _underBottomBarScreenRect; Common::Rect _underTopBarBackupRect; Common::Rect _underTopBarScreenRect; - int demoCurrentTicks; - int demoStartTicks; - int currentTime; + int _demoCurrentTicks; + int _demoStartTicks; + int _currentTime; bool _doubledScreen; int16 _cirsorPanX; int16 _inventoryScrollDelay; @@ -674,30 +675,30 @@ private: Icon *_currSpot; Icon *_currSpot2; bool pomme_q; - bool keybd_held; + bool _keyboardHeld; bool _mouseHeld; bool _normalCursor; - byte *p_hnmview_buf; - bool showVideoSubtitle; - byte videoCanceled; //TODO: hnm_canceled - bool specialTextMode; - int hnm_position; - int voiceSamplesSize; //TODO: perso vox sample data len - int16 mus_vol_right; - int16 mus_vol_left; + byte *_hnmViewBuf; + bool _showVideoSubtitle; + bool _videoCanceledFlag; //TODO: hnm_canceled + bool _specialTextMode; + int _hnmFrameNum; + int _voiceSamplesSize; //TODO: perso vox sample data len + int16 _musicRightVol; + int16 _musicLeftVol; bool _animateTalking; bool _personTalking; byte _musicFadeFlag; - char musicSequencePos; - bool musicPlaying; + char _musicSequencePos; + bool _musicPlayingFlag; - byte *mus_samples_ptr; - byte *mus_patterns_ptr; //TODO: sndblock_t ? + byte *_musicSamplesPtr; + byte *_musicPatternsPtr; //TODO: sndblock_t ? byte *_musSequencePtr; - bool mus_enabled; + bool _musicEnabledFlag; uint16 *pCurrentObjectLocation; byte own_objects[128]; bool byte_31D64; |