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author | uruk | 2013-12-20 10:34:35 +0100 |
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committer | uruk | 2013-12-20 10:34:35 +0100 |
commit | 762f2487407b566978f2cf0f0eefd2440e8f7b87 (patch) | |
tree | fd1606dea6c0b200502d19457921b3ca09e2329d | |
parent | 3b341cff79f91c8b0605f09ad6881799683ed9e5 (diff) | |
download | scummvm-rg350-762f2487407b566978f2cf0f0eefd2440e8f7b87.tar.gz scummvm-rg350-762f2487407b566978f2cf0f0eefd2440e8f7b87.tar.bz2 scummvm-rg350-762f2487407b566978f2cf0f0eefd2440e8f7b87.zip |
AVALANCHE: Fix drawing of the gameboard in Nim.
-rw-r--r-- | engines/avalanche/nim.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp index 2a1dd5ec48..d47b4a5a19 100644 --- a/engines/avalanche/nim.cpp +++ b/engines/avalanche/nim.cpp @@ -191,7 +191,7 @@ void Nim::setup() { } void Nim::board() { - _vm->_graphics->drawFilledRectangle(Common::Rect(57, 75, 393, 200), kColorBlack); + _vm->_graphics->drawFilledRectangle(Common::Rect(57, 72, 393, 200), kColorBlack); for (int i = 0; i < 3; i++) for (int j = 0; j < _stones[i]; j++) _vm->_graphics->drawNimStone(64 + j * 8 * 8, 75 + i * 35); |