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authorNicola Mettifogo2008-12-06 04:51:04 +0000
committerNicola Mettifogo2008-12-06 04:51:04 +0000
commit7681461b16ee09eb8620fc99d8cd9445c263594b (patch)
tree960f1af1edde885e2243214cf447b401e5b38615
parent7a4984304721eb91ca5c3349871be1cab228451d (diff)
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Implemented horizontal scrolling for BRA, by using a back buffer. Dialogues in scrollable locations are a bit messed up for the moment.
svn-id: r35253
-rw-r--r--engines/parallaction/exec_br.cpp1
-rw-r--r--engines/parallaction/gfxbase.cpp4
-rw-r--r--engines/parallaction/graphics.cpp137
-rw-r--r--engines/parallaction/graphics.h16
-rw-r--r--engines/parallaction/input.cpp45
-rw-r--r--engines/parallaction/input.h8
-rw-r--r--engines/parallaction/inventory.cpp4
-rw-r--r--engines/parallaction/parallaction.cpp28
-rw-r--r--engines/parallaction/walk.cpp14
9 files changed, 187 insertions, 70 deletions
diff --git a/engines/parallaction/exec_br.cpp b/engines/parallaction/exec_br.cpp
index bcc4a5b532..cc07578859 100644
--- a/engines/parallaction/exec_br.cpp
+++ b/engines/parallaction/exec_br.cpp
@@ -262,7 +262,6 @@ DECLARE_COMMAND_OPCODE(zeta) {
DECLARE_COMMAND_OPCODE(scroll) {
warning("Parallaction_br::cmdOp_scroll not yet implemented");
- _vm->_gfx->setVar("scroll_x", _ctxt.cmd->u._rvalue );
}
diff --git a/engines/parallaction/gfxbase.cpp b/engines/parallaction/gfxbase.cpp
index 8eb9753edd..5ed5c7a109 100644
--- a/engines/parallaction/gfxbase.cpp
+++ b/engines/parallaction/gfxbase.cpp
@@ -173,10 +173,8 @@ void Gfx::drawGfxObject(GfxObj *obj, Graphics::Surface &surf, bool scene) {
Common::Rect rect;
byte *data;
- uint scrollX = (scene) ? -_varScrollX : 0;
-
obj->getRect(obj->frame, rect);
- rect.translate(obj->x + scrollX, obj->y);
+ rect.translate(obj->x, obj->y);
data = obj->getData(obj->frame);
if (obj->getSize(obj->frame) == obj->getRawSize(obj->frame)) {
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp
index 7de5e882cb..74a936bb77 100644
--- a/engines/parallaction/graphics.cpp
+++ b/engines/parallaction/graphics.cpp
@@ -328,7 +328,7 @@ void Gfx::drawInventory() {
_vm->_inventoryRenderer->getRect(r);
byte *data = _vm->_inventoryRenderer->getData();
- _vm->_system->copyRectToScreen(data, r.width(), r.left, r.top, r.width(), r.height());
+ copyRectToScreen(data, r.width(), r.left, r.top, r.width(), r.height());
}
void Gfx::drawItems() {
@@ -336,11 +336,11 @@ void Gfx::drawItems() {
return;
}
- Graphics::Surface *surf = _vm->_system->lockScreen();
+ Graphics::Surface *surf = lockScreen();
for (uint i = 0; i < _numItems; i++) {
drawGfxObject(_items[i].data, *surf, false);
}
- _vm->_system->unlockScreen();
+ unlockScreen();
}
void Gfx::drawBalloons() {
@@ -348,15 +348,11 @@ void Gfx::drawBalloons() {
return;
}
- Graphics::Surface *surf = _vm->_system->lockScreen();
+ Graphics::Surface *surf = lockScreen();
for (uint i = 0; i < _balloons.size(); i++) {
drawGfxObject(_balloons[i], *surf, false);
}
- _vm->_system->unlockScreen();
-}
-
-void Gfx::clearScreen() {
- _vm->_system->clearScreen();
+ unlockScreen();
}
void Gfx::beginFrame() {
@@ -390,18 +386,12 @@ void Gfx::beginFrame() {
}
_varDrawPathZones = getVar("draw_path_zones");
- if (_varDrawPathZones == 1 && _vm->getGameType() != GType_BRA) {
+ if (_varDrawPathZones == 1 && _gameType != GType_BRA) {
setVar("draw_path_zones", 0);
_varDrawPathZones = 0;
warning("Path zones are supported only in Big Red Adventure");
}
- if (_skipBackground || (_vm->_screenWidth >= _backgroundInfo->width)) {
- _varScrollX = 0;
- } else {
- _varScrollX = getVar("scroll_x");
- }
-
_varAnimRenderMode = getRenderMode("anim_render_mode");
_varMiscRenderMode = getRenderMode("misc_render_mode");
}
@@ -418,31 +408,85 @@ int32 Gfx::getRenderMode(const char *type) {
}
+void Gfx::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+ if (_doubleBuffering) {
+ byte *dst = (byte*)_backBuffer.getBasePtr(x, y);
+ for (int i = 0; i < h; i++) {
+ memcpy(dst, buf, w);
+ buf += pitch;
+ dst += _backBuffer.pitch;
+ }
+ } else {
+ _vm->_system->copyRectToScreen(buf, pitch, x, y, w, h);
+ }
+}
+
+void Gfx::clearScreen() {
+ if (_doubleBuffering) {
+ if (_backBuffer.pixels) {
+ Common::Rect r(_backBuffer.w, _backBuffer.h);
+ _backBuffer.fillRect(r, 0);
+ }
+ } else {
+ _vm->_system->clearScreen();
+ }
+}
+
+Graphics::Surface *Gfx::lockScreen() {
+ if (_doubleBuffering) {
+ return &_backBuffer;
+ }
+ return _vm->_system->lockScreen();
+}
+
+void Gfx::unlockScreen() {
+ if (_doubleBuffering) {
+ return;
+ }
+ _vm->_system->unlockScreen();
+}
+
+void Gfx::updateScreenIntern() {
+ if (_doubleBuffering) {
+ byte *data = (byte*)_backBuffer.getBasePtr(_scrollPos, 0);
+ _vm->_system->copyRectToScreen(data, _backBuffer.pitch, 0, 0, _vm->_screenWidth, _vm->_screenHeight);
+ }
+
+ _vm->_system->updateScreen();
+}
+
+int Gfx::getScrollPos() {
+ return _scrollPos;
+}
+
+void Gfx::setScrollPos(int scrollX) {
+ _scrollPos = CLIP(scrollX, _minScroll, _maxScroll);
+}
void Gfx::updateScreen() {
if (!_skipBackground) {
// background may not cover the whole screen, so adjust bulk update size
- uint w = MIN(_vm->_screenWidth, (int32)_backgroundInfo->width);
- uint h = MIN(_vm->_screenHeight, (int32)_backgroundInfo->height);
+ uint w = _backgroundInfo->width;
+ uint h = _backgroundInfo->height;
byte *backgroundData = 0;
uint16 backgroundPitch = 0;
switch (_varBackgroundMode) {
case 1:
- backgroundData = (byte*)_backgroundInfo->bg.getBasePtr(_varScrollX, 0);
+ backgroundData = (byte*)_backgroundInfo->bg.getBasePtr(0, 0);
backgroundPitch = _backgroundInfo->bg.pitch;
break;
case 2:
- backgroundData = (byte*)_bitmapMask.getBasePtr(_varScrollX, 0);
+ backgroundData = (byte*)_bitmapMask.getBasePtr(0, 0);
backgroundPitch = _bitmapMask.pitch;
break;
}
- _vm->_system->copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->x, _backgroundInfo->y, w, h);
+ copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->x, _backgroundInfo->y, w, h);
}
if (_varDrawPathZones == 1) {
- Graphics::Surface *surf = _vm->_system->lockScreen();
+ Graphics::Surface *surf = lockScreen();
ZoneList::iterator b = _vm->_location._zones.begin();
ZoneList::iterator e = _vm->_location._zones.end();
for (; b != e; b++) {
@@ -451,13 +495,13 @@ void Gfx::updateScreen() {
surf->frameRect(Common::Rect(z->getX(), z->getY(), z->getX() + z->width(), z->getY() + z->height()), 2);
}
}
- _vm->_system->unlockScreen();
+ unlockScreen();
}
_varRenderMode = _varAnimRenderMode;
// TODO: transform objects coordinates to be drawn with scrolling
- Graphics::Surface *surf = _vm->_system->lockScreen();
+ Graphics::Surface *surf = lockScreen();
drawGfxObjects(*surf);
if (_halfbrite) {
@@ -481,7 +525,7 @@ void Gfx::updateScreen() {
}
}
- _vm->_system->unlockScreen();
+ unlockScreen();
_varRenderMode = _varMiscRenderMode;
@@ -490,8 +534,7 @@ void Gfx::updateScreen() {
drawBalloons();
drawLabels();
- _vm->_system->updateScreen();
- return;
+ updateScreenIntern();
}
@@ -613,11 +656,11 @@ void Gfx::updateFloatingLabel() {
Common::Rect r;
_labels[_floatingLabel]->getRect(0, r);
- if (_vm->getGameType() == GType_Nippon) {
+ if (_gameType == GType_Nippon) {
FloatingLabelTraits traits_NS = {
Common::Point(16 - r.width()/2, 34),
Common::Point(8 - r.width()/2, 21),
- 0, 0, _vm->_screenWidth - r.width(), 190
+ 0, 0, _backgroundInfo->width - r.width(), 190
};
traits = &traits_NS;
} else {
@@ -625,13 +668,13 @@ void Gfx::updateFloatingLabel() {
FloatingLabelTraits traits_BR = {
Common::Point(34 - r.width()/2, 70),
Common::Point(16 - r.width()/2, 37),
- 0, 0, _vm->_screenWidth - r.width(), 390
+ 0, 0, _backgroundInfo->width - r.width(), 390
};
traits = &traits_BR;
}
Common::Point cursor;
- _vm->_input->getCursorPos(cursor);
+ _vm->_input->getAbsoluteCursorPos(cursor);
Common::Point offset = (_vm->_input->_activeItem._id) ? traits->_offsetWithItem : traits->_offsetWithoutItem;
_labels[_floatingLabel]->x = CLIP(cursor.x + offset.x, traits->_minX, traits->_maxX);
@@ -684,7 +727,7 @@ void Gfx::showLabel(uint id, int16 x, int16 y) {
_labels[id]->getRect(0, r);
if (x == CENTER_LABEL_HORIZONTAL) {
- x = CLIP<int16>((_vm->_screenWidth - r.width()) / 2, 0, _vm->_screenWidth/2);
+ x = CLIP<int16>((_backgroundInfo->width - r.width()) / 2, 0, _backgroundInfo->width/2);
}
if (y == CENTER_LABEL_VERTICAL) {
@@ -715,13 +758,11 @@ void Gfx::drawLabels() {
updateFloatingLabel();
- Graphics::Surface* surf = _vm->_system->lockScreen();
-
+ Graphics::Surface* surf = lockScreen();
for (uint i = 0; i < _labels.size(); i++) {
drawGfxObject(_labels[i], *surf, false);
}
-
- _vm->_system->unlockScreen();
+ unlockScreen();
}
@@ -747,9 +788,12 @@ void Gfx::grabBackground(const Common::Rect& r, Graphics::Surface &dst) {
Gfx::Gfx(Parallaction* vm) :
- _vm(vm), _disk(vm->_disk) {
+ _vm(vm), _disk(vm->_disk), _scrollPos(0), _minScroll(0), _maxScroll(0) {
+
+ _gameType = _vm->getGameType();
+ _doubleBuffering = _gameType != GType_Nippon;
- initGraphics(_vm->_screenWidth, _vm->_screenHeight, _vm->getGameType() == GType_BRA);
+ initGraphics(_vm->_screenWidth, _vm->_screenHeight, _gameType == GType_BRA);
setPalette(_palette);
@@ -771,15 +815,12 @@ Gfx::Gfx(Parallaction* vm) :
registerVar("background_mode", 1);
_varBackgroundMode = 1;
- registerVar("scroll_x", 0);
- _varScrollX = 0;
-
registerVar("anim_render_mode", 1);
registerVar("misc_render_mode", 1);
registerVar("draw_path_zones", 0);
- if ((_vm->getGameType() == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
+ if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {
// this loads the backup palette needed by the PC version of BRA (see setBackground()).
BackgroundInfo paletteInfo;
_disk->loadSlide(paletteInfo, "pointer");
@@ -870,6 +911,18 @@ void Gfx::setBackground(uint type, BackgroundInfo *info) {
_backgroundInfo->ranges[i]._flags = 0; // disable palette cycling for slides
setPalette(_backgroundInfo->palette);
}
+
+ if (_gameType == GType_BRA) {
+ int width = CLIP(info->width, _vm->_screenWidth, info->width);
+ int height = CLIP(info->height, _vm->_screenHeight, info->height);
+
+ if (width != _backBuffer.w || height != _backBuffer.h) {
+ _backBuffer.create(width, height, 1);
+ }
+ }
+
+ _minScroll = 0;
+ _maxScroll = _backgroundInfo->width - _vm->_screenWidth;
}
} // namespace Parallaction
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index 90cc5f55b7..662bfc6b59 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -572,7 +572,6 @@ protected:
// frame data stored in programmable variables
int32 _varBackgroundMode; // 1 = normal, 2 = only mask
- int32 _varScrollX;
int32 _varAnimRenderMode; // 1 = normal, 2 = flat
int32 _varMiscRenderMode; // 1 = normal, 2 = flat
int32 _varRenderMode;
@@ -580,6 +579,18 @@ protected:
Graphics::Surface _bitmapMask;
int32 getRenderMode(const char *type);
+ Graphics::Surface *lockScreen();
+ void unlockScreen();
+ void updateScreenIntern();
+
+ bool _doubleBuffering;
+ int _gameType;
+ Graphics::Surface _backBuffer;
+ void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ int _scrollPos;
+ int _minScroll, _maxScroll;
+
public:
struct Item {
@@ -605,6 +616,9 @@ public:
void copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst);
+ int getScrollPos();
+ void setScrollPos(int scrollX);
+
// low level text and patches
void drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color);
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
index 67f2d9cfce..8690c4b433 100644
--- a/engines/parallaction/input.cpp
+++ b/engines/parallaction/input.cpp
@@ -89,6 +89,7 @@ Input::~Input() {
// caller code, i.e. adding condition checks.
//
void Input::readInput() {
+ bool updateMousePos = false;
Common::Event e;
@@ -97,6 +98,7 @@ void Input::readInput() {
Common::EventManager *eventMan = _vm->_system->getEventManager();
while (eventMan->pollEvent(e)) {
+ updateMousePos = true;
switch (e.type) {
case Common::EVENT_KEYDOWN:
@@ -105,30 +107,24 @@ void Input::readInput() {
if (e.kbd.flags == Common::KBD_CTRL && e.kbd.keycode == 'd')
_vm->_debugger->attach();
+
+ updateMousePos = false;
break;
case Common::EVENT_LBUTTONDOWN:
_mouseButtons = kMouseLeftDown;
- _mousePos = e.mouse;
break;
case Common::EVENT_LBUTTONUP:
_mouseButtons = kMouseLeftUp;
- _mousePos = e.mouse;
break;
case Common::EVENT_RBUTTONDOWN:
_mouseButtons = kMouseRightDown;
- _mousePos = e.mouse;
break;
case Common::EVENT_RBUTTONUP:
_mouseButtons = kMouseRightUp;
- _mousePos = e.mouse;
- break;
-
- case Common::EVENT_MOUSEMOVE:
- _mousePos = e.mouse;
break;
case Common::EVENT_RTL:
@@ -142,6 +138,10 @@ void Input::readInput() {
}
+ if (updateMousePos) {
+ setCursorPos(e.mouse);
+ }
+
if (_vm->_debugger->isAttached())
_vm->_debugger->onFrame();
@@ -282,12 +282,13 @@ bool Input::translateGameInput() {
return true;
}
+ Common::Point mousePos;
+ getAbsoluteCursorPos(mousePos);
// test if mouse is hovering on an interactive zone for the currently selected inventory item
- ZonePtr z = _vm->hitZone(_activeItem._id, _mousePos.x, _mousePos.y);
- Common::Point dest(_mousePos);
+ ZonePtr z = _vm->hitZone(_activeItem._id, mousePos.x, mousePos.y);
if (((_mouseButtons == kMouseLeftUp) && (_activeItem._id == 0) && ((_engineFlags & kEngineWalking) == 0)) && ((!z) || ((z->_type & 0xFFFF) != kZoneCommand))) {
- walkTo(dest);
+ walkTo(mousePos);
return true;
}
@@ -307,10 +308,10 @@ bool Input::translateGameInput() {
_delayedActionZone = z;
_hasDelayedAction = true;
if (z->_moveTo.y != 0) {
- dest = z->_moveTo;
+ mousePos = z->_moveTo;
}
- walkTo(dest);
+ walkTo(mousePos);
}
_vm->beep();
@@ -323,7 +324,9 @@ bool Input::translateGameInput() {
void Input::enterInventoryMode() {
- bool hitCharacter = _vm->hitZone(kZoneYou, _mousePos.x, _mousePos.y);
+ Common::Point mousePos;
+ getAbsoluteCursorPos(mousePos);
+ bool hitCharacter = _vm->hitZone(kZoneYou, mousePos.x, mousePos.y);
if (hitCharacter) {
if (_activeItem._id != 0) {
@@ -345,8 +348,10 @@ void Input::enterInventoryMode() {
void Input::exitInventoryMode() {
// right up hides inventory
+ Common::Point mousePos;
+ getAbsoluteCursorPos(mousePos);
- int pos = _vm->getHoverInventoryItem(_mousePos.x, _mousePos.y);
+ int pos = _vm->getHoverInventoryItem(mousePos.x, mousePos.y);
_vm->highlightInventoryItem(-1); // disable
if ((_engineFlags & kEngineDragging)) {
@@ -384,7 +389,10 @@ bool Input::updateInventoryInput() {
return true;
}
- int16 _si = _vm->getHoverInventoryItem(_mousePos.x, _mousePos.y);
+ Common::Point mousePos;
+ getAbsoluteCursorPos(mousePos);
+
+ int16 _si = _vm->getHoverInventoryItem(mousePos.x, mousePos.y);
if (_si != _transCurrentHoverItem) {
_transCurrentHoverItem = _si;
_vm->highlightInventoryItem(_si); // enable
@@ -418,6 +426,11 @@ bool Input::isMouseEnabled() {
return (_mouseState == MOUSE_ENABLED_SHOW) || (_mouseState == MOUSE_ENABLED_HIDE);
}
+void Input::getAbsoluteCursorPos(Common::Point& p) const {
+ p = _mousePos;
+ p.x += _vm->_gfx->getScrollPos();
+}
+
void Input::initCursors() {
diff --git a/engines/parallaction/input.h b/engines/parallaction/input.h
index e7d20c0d2e..e26f4d71fd 100644
--- a/engines/parallaction/input.h
+++ b/engines/parallaction/input.h
@@ -98,10 +98,16 @@ public:
Input(Parallaction *vm);
virtual ~Input();
- void getCursorPos(Common::Point& p) {
+ void getAbsoluteCursorPos(Common::Point& p) const;
+
+ void getCursorPos(Common::Point& p) const {
p = _mousePos;
}
+ void setCursorPos(const Common::Point& p) {
+ _mousePos = p;
+ }
+
int _inputMode;
InventoryItem _activeItem;
diff --git a/engines/parallaction/inventory.cpp b/engines/parallaction/inventory.cpp
index 7b92974205..e1ba5bce34 100644
--- a/engines/parallaction/inventory.cpp
+++ b/engines/parallaction/inventory.cpp
@@ -180,9 +180,9 @@ void InventoryRenderer::showInventory() {
uint16 lines = getNumLines();
Common::Point p;
- _vm->_input->getCursorPos(p);
+ _vm->_input->getAbsoluteCursorPos(p);
- _pos.x = CLIP((int)(p.x - (_props->_width / 2)), 0, (int)(_vm->_screenWidth - _props->_width));
+ _pos.x = CLIP((int)(p.x - (_props->_width / 2)), 0, (int)(_vm->_gfx->_backgroundInfo->width - _props->_width));
_pos.y = CLIP((int)(p.y - 2 - (lines * _props->_itemHeight)), 0, (int)(_vm->_screenHeight - lines * _props->_itemHeight));
refresh();
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 7623025d7f..4a5436b4a6 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -143,12 +143,40 @@ Common::Error Parallaction::init() {
return Common::kNoError;
}
+bool canScroll() {
+ return (_vm->_gfx->_backgroundInfo->width > _vm->_screenWidth);
+}
+
void Parallaction::updateView() {
if ((_engineFlags & kEnginePauseJobs) && (_input->_inputMode != Input::kInputModeInventory)) {
return;
}
+ #define SCROLL_BAND_WIDTH 120
+
+ if (canScroll()) {
+ int scrollX = _gfx->getScrollPos();
+
+ Common::Point foot;
+ _char.getFoot(foot);
+
+ foot.x -= scrollX;
+ //foot.y -= ...
+
+ int min = SCROLL_BAND_WIDTH;
+ int max = _vm->_screenWidth - SCROLL_BAND_WIDTH;
+
+ if (foot.x < min) {
+ scrollX = CLIP(scrollX - (min - foot.x), 0, scrollX);
+ } else
+ if (foot.x > max) {
+ scrollX = CLIP(scrollX + (foot.x - max), scrollX, _vm->_gfx->_backgroundInfo->width - _vm->_screenWidth);
+ }
+
+ _gfx->setScrollPos(scrollX);
+ }
+
_gfx->animatePalette();
_gfx->updateScreen();
_vm->_system->delayMillis(30);
diff --git a/engines/parallaction/walk.cpp b/engines/parallaction/walk.cpp
index 5fd67d26dc..145dfae17a 100644
--- a/engines/parallaction/walk.cpp
+++ b/engines/parallaction/walk.cpp
@@ -549,13 +549,19 @@ void PathWalker_BR::walk() {
_step++;
_step %= 8;
+
+ int maxX = _vm->_gfx->_backgroundInfo->width;
+ int minX = 0;
+ int maxY = _vm->_gfx->_backgroundInfo->height;
+ int minY = 0;
+
int walkFrame = _step;
_dirFrame = 0;
Common::Point newpos(_startFoot), delta;
Common::Point p(*_ch->_walkPath.begin());
- if (_startFoot.y < p.y && _startFoot.y < 400 && IS_PATH_CLEAR(_startFoot.x, yStep + _startFoot.y)) {
+ if (_startFoot.y < p.y && _startFoot.y < maxY && IS_PATH_CLEAR(_startFoot.x, yStep + _startFoot.y)) {
if (yStep + _startFoot.y <= p.y) {
_fieldC = 1;
delta.y = yStep;
@@ -566,7 +572,7 @@ void PathWalker_BR::walk() {
}
_dirFrame = 9;
} else
- if (_startFoot.y > p.y && _startFoot.y > 0 && IS_PATH_CLEAR(_startFoot.x, _startFoot.y - yStep)) {
+ if (_startFoot.y > p.y && _startFoot.y > minY && IS_PATH_CLEAR(_startFoot.x, _startFoot.y - yStep)) {
if (_startFoot.y - yStep >= p.y) {
_fieldC = 1;
delta.y = yStep;
@@ -578,7 +584,7 @@ void PathWalker_BR::walk() {
_dirFrame = 0;
}
- if (_startFoot.x < p.x && _startFoot.x < 640 && IS_PATH_CLEAR(_startFoot.x + xStep, _startFoot.y)) {
+ if (_startFoot.x < p.x && _startFoot.x < maxX && IS_PATH_CLEAR(_startFoot.x + xStep, _startFoot.y)) {
if (_startFoot.x + xStep <= p.x) {
_fieldC = 1;
delta.x = xStep;
@@ -591,7 +597,7 @@ void PathWalker_BR::walk() {
_dirFrame = 18; // right
}
} else
- if (_startFoot.x > p.x && _startFoot.x > 0 && IS_PATH_CLEAR(_startFoot.x - xStep, _startFoot.y)) {
+ if (_startFoot.x > p.x && _startFoot.x > minX && IS_PATH_CLEAR(_startFoot.x - xStep, _startFoot.y)) {
if (_startFoot.x - xStep >= p.x) {
_fieldC = 1;
delta.x = xStep;