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authorMax Horn2009-10-08 21:29:45 +0000
committerMax Horn2009-10-08 21:29:45 +0000
commit76996301d1988f2c6b2659e11223c3016c1232bc (patch)
treebb8534820be12d08e71e153a855a979d47a1c2ee
parent3399c3aeb638ae874557c72b4ab4db016ff152c8 (diff)
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SCI: Removed obsolete stringfrags code
svn-id: r44803
-rw-r--r--dists/msvc8/sci.vcproj1
-rw-r--r--dists/msvc9/sci.vcproj1
-rw-r--r--engines/sci/engine/game.cpp1
-rw-r--r--engines/sci/engine/savegame.cpp12
-rw-r--r--engines/sci/engine/seg_manager.cpp8
-rw-r--r--engines/sci/engine/seg_manager.h8
-rw-r--r--engines/sci/engine/segment.cpp3
-rw-r--r--engines/sci/engine/segment.h11
-rw-r--r--engines/sci/engine/state.cpp1
-rw-r--r--engines/sci/engine/state.h2
-rw-r--r--engines/sci/engine/stringfrag.cpp458
-rw-r--r--engines/sci/module.mk1
12 files changed, 6 insertions, 501 deletions
diff --git a/dists/msvc8/sci.vcproj b/dists/msvc8/sci.vcproj
index 3f3484d7be..0650de7bcc 100644
--- a/dists/msvc8/sci.vcproj
+++ b/dists/msvc8/sci.vcproj
@@ -51,7 +51,6 @@
<File RelativePath="..\..\engines\sci\engine\state.cpp" />
<File RelativePath="..\..\engines\sci\engine\state.h" />
<File RelativePath="..\..\engines\sci\engine\static_selectors.cpp" />
- <File RelativePath="..\..\engines\sci\engine\stringfrag.cpp" />
<File RelativePath="..\..\engines\sci\engine\vm.cpp" />
<File RelativePath="..\..\engines\sci\engine\vm.h" />
<File RelativePath="..\..\engines\sci\engine\vm_types.h" />
diff --git a/dists/msvc9/sci.vcproj b/dists/msvc9/sci.vcproj
index 46a32b1b55..42dc12718e 100644
--- a/dists/msvc9/sci.vcproj
+++ b/dists/msvc9/sci.vcproj
@@ -52,7 +52,6 @@
<File RelativePath="..\..\engines\sci\engine\state.cpp" />
<File RelativePath="..\..\engines\sci\engine\state.h" />
<File RelativePath="..\..\engines\sci\engine\static_selectors.cpp" />
- <File RelativePath="..\..\engines\sci\engine\stringfrag.cpp" />
<File RelativePath="..\..\engines\sci\engine\vm.cpp" />
<File RelativePath="..\..\engines\sci\engine\vm.h" />
<File RelativePath="..\..\engines\sci\engine\vm_types.h" />
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index ba3e8aef6e..ba0b8e4823 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -330,7 +330,6 @@ int script_init_engine(EngineState *s) {
s->script_000 = s->_segMan->getScript(script_000_segment);
s->sys_strings = s->_segMan->allocateSysStrings(&s->sys_strings_segment);
- s->string_frag_segment = s->_segMan->allocateStringFrags();
// Allocate static buffer for savegame and CWD directories
SystemString *str = &s->sys_strings->_strings[SYS_STRING_SAVEDIR];
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 0779085612..18e20d9c98 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -211,10 +211,14 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
SegmentType type = (s.isSaving() && mobj) ? mobj->getType() : SEG_TYPE_INVALID;
s.syncAsUint32LE(type);
+ // Handle the OBSOLETE type SEG_TYPE_STRING_FRAG -- just ignore it
+ if (s.isLoading() && type == SEG_TYPE_STRING_FRAG) {
+ continue;
+ }
+
// If we were saving and mobj == 0, or if we are loading and this is an
// entry marked as empty -> skip to next
if (type == SEG_TYPE_INVALID) {
- mobj = 0;
continue;
}
@@ -461,10 +465,6 @@ void DataStack::saveLoadWithSerializer(Common::Serializer &s) {
}
}
-void StringFrag::saveLoadWithSerializer(Common::Serializer &s) {
- // TODO
-}
-
#pragma mark -
static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj) {
@@ -697,8 +697,6 @@ static void reconstruct_sounds(EngineState *s) {
}
}
-void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len);
-
EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
EngineState *retval;
SongLibrary temp;
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index d0756645dc..e7132eda00 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -747,14 +747,6 @@ SystemStrings *SegManager::allocateSysStrings(SegmentId *segid) {
return (SystemStrings *)allocSegment(new SystemStrings(), segid);
}
-SegmentId SegManager::allocateStringFrags() {
- SegmentId segid;
-
- allocSegment(new StringFrag(), &segid);
-
- return segid;
-}
-
uint16 SegManager::validateExportFunc(int pubfunct, SegmentId seg) {
Script *scr = getScript(seg);
if (scr->_numExports <= pubfunct) {
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h
index 7a3827f486..877f8f27e6 100644
--- a/engines/sci/engine/seg_manager.h
+++ b/engines/sci/engine/seg_manager.h
@@ -203,14 +203,6 @@ public:
// 5. System Strings
- /**
- * Allocates a string fragments segment
- * See also stringfrag.h
- * @return Segment ID to use for string fragments
- */
- SegmentId allocateStringFrags();
-
-
// 6, 7. Lists and Nodes
/**
diff --git a/engines/sci/engine/segment.cpp b/engines/sci/engine/segment.cpp
index bb9de42321..a5565199f8 100644
--- a/engines/sci/engine/segment.cpp
+++ b/engines/sci/engine/segment.cpp
@@ -58,9 +58,6 @@ SegmentObj *SegmentObj::createSegmentObj(SegmentType type) {
case SEG_TYPE_HUNK:
mem = new HunkTable();
break;
- case SEG_TYPE_STRING_FRAG:
- mem = new StringFrag();
- break;
case SEG_TYPE_LISTS:
mem = new ListTable();
break;
diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h
index d9c58e9b85..b04747dbf6 100644
--- a/engines/sci/engine/segment.h
+++ b/engines/sci/engine/segment.h
@@ -62,7 +62,7 @@ enum SegmentType {
SEG_TYPE_NODES = 7,
SEG_TYPE_HUNK = 8,
SEG_TYPE_DYNMEM = 9,
- SEG_TYPE_STRING_FRAG = 10,
+ SEG_TYPE_STRING_FRAG = 10, // obsolete, we keep it to be able to load old saves
SEG_TYPE_MAX // For sanity checking
};
@@ -128,15 +128,6 @@ public:
};
-// TODO: Implement the following class
-struct StringFrag : public SegmentObj {
- StringFrag() : SegmentObj(SEG_TYPE_STRING_FRAG) {}
-
- virtual bool isValidOffset(uint16 offset) const { return false; }
-
- virtual void saveLoadWithSerializer(Common::Serializer &ser);
-};
-
struct IntMapper;
enum {
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index 097be3bb79..b5d199b718 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -95,7 +95,6 @@ EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc,
have_bp = 0;
sys_strings_segment = 0;
sys_strings = 0;
- string_frag_segment = 0;
parserIsValid = false;
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index c45df5a2ca..3a6bc7e510 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -302,8 +302,6 @@ public:
SegmentId sys_strings_segment;
SystemStrings *sys_strings;
- SegmentId string_frag_segment;
-
reg_t game_obj; /**< Pointer to the game object */
SegManager *_segMan;
diff --git a/engines/sci/engine/stringfrag.cpp b/engines/sci/engine/stringfrag.cpp
deleted file mode 100644
index c84b56b63f..0000000000
--- a/engines/sci/engine/stringfrag.cpp
+++ /dev/null
@@ -1,458 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "sci/engine/state.h"
-#include "sci/engine/kernel.h"
-
-namespace Sci {
-
-/*
-The following is an email Lars wrote mid march and which explains a little
-bit about system strings. I paste it here for future reference. Some of this
-could possible be turned into documentation for the strings frags code...
-*/
-
-/*
-Max Horn wrote:
-> Basically, saving the reg_t "array" (?) in the SystemString struct (see
-> sync_SystemString in engine/savegame.cpp) seems like a bad hack that will
-> result in breakage...
-
-The short explanation is that the casts _will_ go away, but that the
-system strings, too, will become stringfrag-based eventually.
-
-The long version requires a bit of background: During the SCI01
-timeframe, a Memory() call was added which does not really play well
-with the Glutton architecture (as well as having the potential for
-nasty game bugs - it allows games to write to any part of the
-heap). The same memory call is used for modification of strings and
-integer arrays (as is direct array indexing). From a formal point of
-view, the use of either of these for string handling is wrong. There
-exist string APIs that should be used instead. But things being as
-they are, we need to be able to tell the two types apart
-somehow. Currently, we have a heuristic in there which doesn't always
-work (it breaks LSL5 password protection, for one thing) - the string
-frags code is intended to replace this heuristic, but requires
-changing the argument parsing of every kernel function that uses
-strings. This _will_ cause regressions, and for that reason I only
-changed the interface definitions, not the implementation. As I wrote
-to Willem the other day, I was trying to commit as much of the
-stringfrag code as I could without breaking existing code, and isolate
-the breakage to a later set of commits.
-
-Also, a little background on the system strings. In Sierra SCI, the
-heap is stored in the interpreter's data segment and is not precisely
-64K in size - but rather 64K minus the size of the interpreter's
-static data. However, the script code does have read/write access
-to this static data. The strings that we store in the system strings
-table are stored in static data in Sierra SCI. We have only two at
-this point:
-
-1. The savegame directory
-2. Parser error handling
-
-2) doesn't actually need to be saved, because not only is the variable
-only used during error handling, but the routine in question is called
-re-entrantly by the kernel function - and not even the old save system
-supports saving in that kind of situation, much less Sierra SCI. On
-the other hand, the scripts retain a pointer to 1) which needs to
-remain valid across saves.
-*/
-
-#define STRINGFRAG_SEGMENT s->string_frag_segment
-// #define STRINGFRAG_SEGMENT 0xffff
-
-static int internal_is_valid_stringfrag(EngineState *s, reg_t *buffer) {
- if (buffer == NULL)
- return 0;
-
- while ((buffer->offset & 0xff00) != 0 &&
- (buffer->offset & 0x00ff) != 0) {
- if (buffer->segment != STRINGFRAG_SEGMENT)
- return 0;
- buffer++;
- }
-
- if (buffer->segment != STRINGFRAG_SEGMENT) {
- return 0;
- }
-
- return 1;
-}
-
-int is_valid_stringfrag(EngineState *s, reg_t pos) {
- reg_t *buffer = s->_segMan->derefRegPtr(pos, 1);
-
- return internal_is_valid_stringfrag(s, buffer);
-}
-
-static int internal_stringfrag_length(EngineState *s, reg_t *buffer) {
- int result = 0;
-
- if (buffer == NULL) {
-// error("Error: Invalid stringfrag handle");
- return 0;
- }
-
- while ((buffer->offset & 0xff00) != 0 &&
- (buffer->offset & 0x00ff) != 0) {
- if (buffer->segment != STRINGFRAG_SEGMENT) {
-// error("Error: Invalid stringfrag handle");
- return 0;
- }
-
- result += 2;
- buffer++;
- }
-
- if (buffer->segment != STRINGFRAG_SEGMENT) {
- error("Error: Invalid stringfrag handle");
- return 0;
- }
-
- if ((buffer->offset & 0xff00) != 0)
- result++;
- return result;
-}
-
-int stringfrag_length(EngineState *s, reg_t pos) {
- reg_t *buffer = s->_segMan->derefRegPtr(pos, 1);
-
- return internal_stringfrag_length(s, buffer);
-}
-
-static void internal_stringfrag_to_ascii(EngineState *s, reg_t *buffer) {
- int str_length = internal_stringfrag_length(s, buffer);
- char *temp = (char *)malloc(str_length + 1);
- int i = 0;
-
- while ((buffer->offset & 0xff00) != 0 &&
- (buffer->offset & 0x00ff) != 0) {
- temp[i] = (buffer->offset & 0xff00) >> 8;
- if (temp[i] != 0)
- temp[i+1] = buffer->offset & 0xff;
- i += 2;
- buffer++;
- }
-
- if ((buffer->offset & 0xff00) != 0) {
- temp[i] = (buffer->offset & 0xff00) >> 8;
- temp[i+1] = 0;
- } else {
- temp[i] = 0;
- }
-
- strcpy((char *)buffer, temp);
- free(temp);
-}
-
-void stringfrag_to_ascii(EngineState *s, reg_t pos) {
- reg_t *buffer = s->_segMan->derefRegPtr(pos, 1);
-
- internal_stringfrag_to_ascii(s, buffer);
-}
-
-static void internal_ascii_to_stringfrag(EngineState *s, reg_t *buffer) {
- int str_length = strlen((char *)buffer);
- int words = str_length % 2 ? (str_length+2)/2 : (str_length + 1)/2;
- char *temp = (char *)malloc(str_length + 1);
-
- strcpy(temp, (char *)buffer);
- for (int i = 0; i < words; i++) {
- buffer[i].segment = STRINGFRAG_SEGMENT;
- buffer[i].offset = temp[i*2];
- if (temp[i*2])
- buffer[i].offset |= temp[i*2+1];
- }
-
- free(temp);
-}
-
-void ascii_to_stringfrag(EngineState *s, reg_t pos) {
- reg_t *buffer = s->_segMan->derefRegPtr(pos, 1);
-
- internal_ascii_to_stringfrag(s, buffer);
-}
-
-static void internal_stringfrag_append_char(EngineState *s, reg_t *buffer, unsigned char c) {
- while ((buffer->offset & 0xff00) != 0 &&
- (buffer->offset & 0x00ff) != 0)
- buffer++;
-
- if ((buffer->offset & 0xff00) == 0) {
- buffer->offset = c << 8;
- } else {
- if ((buffer->offset & 0x00ff) == 0) {
- buffer->offset |= c;
- buffer++;
- buffer->segment = STRINGFRAG_SEGMENT;
- buffer->offset = 0;
- }
- }
-}
-
-void stringfrag_append_char(EngineState *s, reg_t pos, unsigned char c) {
- reg_t *buffer = s->_segMan->derefRegPtr(pos, 1);
-
- internal_stringfrag_append_char(s, buffer, c);
-}
-
-void stringfrag_setchar(reg_t *buffer, int pos, int offset, unsigned char c) {
- switch (offset) {
- case 0 :
- buffer[pos].offset = (buffer[pos].offset & 0x00ff) | (c << 8);
- break;
- case 1 :
- buffer[pos].offset = (buffer[pos].offset & 0xff00) | c;
- break;
- }
-}
-
-unsigned char stringfrag_getchar(reg_t *buffer, int pos, int offset) {
- switch (offset) {
- case 0 :
- return buffer[pos].offset >> 8;
- case 1 :
- return buffer[pos].offset & 0xff;
- default:
- return 0; // FIXME: Is it safe to return "0" here?
- }
-}
-
-void stringfrag_memmove(EngineState *s, reg_t *buffer, int sourcepos, int destpos, int count) {
- /* Some of these values are not used yet. There are a couple
- of cases that we could implement faster if the need arises, in
- which case we would most certainly need these. */
- int source_begin_pos = sourcepos/2;
- int source_begin_offset = sourcepos%2;
- int source_end_pos = (sourcepos+count-1)/2;
- int source_end_offset = (sourcepos+count-1)%2;
-
- int dest_begin_pos = destpos/2;
- int dest_begin_offset = destpos%2;
- int dest_end_pos = (destpos+count-1)/2;
- int dest_end_offset = (destpos+count-1)%2;
-
- if (sourcepos < destpos) {
- for (int n = count-1; n >= 0; n--) {
- buffer[dest_end_pos].segment = STRINGFRAG_SEGMENT;
- stringfrag_setchar(buffer, dest_end_pos, dest_end_offset,
- stringfrag_getchar(buffer, source_end_pos, source_end_offset));
- if (source_end_offset ^= 1)
- source_end_pos --;
- if (dest_end_offset ^= 1)
- dest_end_pos --;
- }
- } else {
- for (int n = 0; n < count; n++) {
- buffer[dest_begin_pos].segment = STRINGFRAG_SEGMENT;
- stringfrag_setchar(buffer, dest_begin_pos, dest_begin_offset,
- stringfrag_getchar(buffer, source_begin_pos, source_begin_offset));
- if (!(source_begin_offset ^= 1))
- source_begin_pos ++;
- if (!(dest_begin_offset ^= 1))
- dest_begin_pos ++;
- }
- }
-}
-
-static void internal_stringfrag_insert_char(EngineState *s, reg_t *buffer, int p, unsigned char c) {
- reg_t *save = buffer + p/2;
- reg_t *seeker = buffer + p/2;
- int restore_nul_offset;
- int restore_nul_pos;
- int len = internal_stringfrag_length(s, buffer);
-
- while ((seeker->offset & 0xff00) != 0 &&
- (seeker->offset & 0x00ff) != 0)
- seeker++;
-
- /* The variables restore_null_offset and restore_null_pos will
- indicate where the NUL character should be PUT BACK after
- inserting c, as this operation might overwrite the NUL. */
- if (seeker->offset & 0xff00) {
- restore_nul_offset = 1;
- restore_nul_pos = 0;
- } else {
- restore_nul_offset = 0;
- restore_nul_pos = 1;
- }
-
- if (seeker-save == 0) { // So p is at the end, use fast method
- internal_stringfrag_append_char(s, seeker, c);
- return;
- }
-
- stringfrag_memmove(s, buffer, p, p+1, len-p);
- stringfrag_setchar(buffer, p/2, p%2, c);
- stringfrag_setchar(seeker, restore_nul_pos, restore_nul_offset, 0);
-}
-
-void stringfrag_insert_char(EngineState *s, reg_t pos, int p, unsigned char c) {
- reg_t *buffer = s->_segMan->derefRegPtr(pos, 1);
-
- internal_stringfrag_insert_char(s, buffer, p, c);
-}
-
-static void internal_stringfrag_delete_char(EngineState *s, reg_t *buffer, int p) {
- //reg_t *save = buffer + p;
- reg_t *seeker = buffer + p;
- int restore_nul_offset;
- int restore_nul_pos;
- int len = internal_stringfrag_length(s, buffer);
-
- while ((seeker->offset & 0xff00) != 0 &&
- (seeker->offset & 0x00ff) != 0)
- seeker++;
-
- /* The variables restore_null_offset and restore_null_pos will
- indicate where the NUL character should be PUT BACK after
- deletion, as this operation might overwrite the NUL. */
- if (seeker->offset & 0xff00) {
- restore_nul_offset = 1;
- restore_nul_pos = -1;
- } else {
- restore_nul_offset = 0;
- restore_nul_pos = 0;
- }
-
- stringfrag_memmove(s, buffer, p, p-1, len-p);
- stringfrag_setchar(seeker, restore_nul_pos, restore_nul_offset, 0);
-}
-
-void stringfrag_delete_char(EngineState *s, reg_t pos, int p) {
- reg_t *buffer = s->_segMan->derefRegPtr(pos, 1);
-
- internal_stringfrag_delete_char(s, buffer, p);
-}
-
-void internal_stringfrag_strcpy(EngineState *s, reg_t *dest, reg_t *src) {
- while ((src->offset & 0xff00) != 0 &&
- (src->offset & 0x00ff) != 0) {
- *dest = *src;
- dest++;
- src++;
- }
-
- *dest = *src;
-}
-
-void stringfrag_strcpy(EngineState *s, reg_t dest, reg_t src) {
- reg_t *destbuf = s->_segMan->derefRegPtr(dest, 1);
- reg_t *srcbuf = s->_segMan->derefRegPtr(src, 1);
-
- internal_stringfrag_strcpy(s, destbuf, srcbuf);
-}
-
-void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len) {
- while ((src->offset & 0xff00) != 0 &&
- (src->offset & 0x00ff) != 0 &&
- (len -= 2) > 1) {
- *dest = *src;
- dest++;
- src++;
- }
-
- for (; len > 1; len -= 2) {
- dest->segment = STRINGFRAG_SEGMENT;
- dest->offset = 0;
- len -= 2;
- }
-
- if (len == 1)
- stringfrag_setchar(dest, 0, 0, 0);
-
- *dest = *src;
-}
-
-void stringfrag_strncpy(EngineState *s, reg_t dest, reg_t src, int len) {
- reg_t *destbuf = s->_segMan->derefRegPtr(dest, 1);
- reg_t *srcbuf = s->_segMan->derefRegPtr(src, 1);
-
- internal_stringfrag_strncpy(s, destbuf, srcbuf, len);
-}
-
-int internal_stringfrag_strcmp(EngineState *s, reg_t *s1, reg_t *s2) {
- int c1, c2;
- while (1) {
- c1 = (uint16)(s1->offset & 0xff00);
- c2 = (uint16)(s2->offset & 0xff00);
- if (c1 != c2) // We found a difference
- return c1 - c2;
- else if (c1 == 0) // Both strings ended
- return 0;
-
- c1 = (uint16)(s1->offset & 0x00ff);
- c2 = (uint16)(s2->offset & 0x00ff);
- if (c1 != c2) // We found a difference
- return c1 - c2;
- else if (c1 == 0) // Both strings ended
- return 0;
- }
-
- return 0;
-}
-
-void stringfrag_strcmp(EngineState *s, reg_t s1, reg_t s2) {
- reg_t *s1buf = s->_segMan->derefRegPtr(s1, 1);
- reg_t *s2buf = s->_segMan->derefRegPtr(s2, 1);
-
- internal_stringfrag_strcmp(s, s1buf, s2buf);
-}
-
-int internal_stringfrag_strncmp(EngineState *s, reg_t *s1, reg_t *s2, int len) {
- int c1, c2;
- while (len) {
- if (len--)
- return 0;
- c1 = (uint16)(s1->offset & 0xff00);
- c2 = (uint16)(s2->offset & 0xff00);
- if (c1 != c2) // We found a difference
- return c1 - c2;
- else if (c1 == 0) // Both strings ended
- return 0;
-
- if (len--)
- return 0;
-
- c1 = (uint16)(s1->offset & 0x00ff);
- c2 = (uint16)(s2->offset & 0x00ff);
- if (c1 != c2) // We found a difference
- return c1 - c2;
- else if (c1 == 0) // Both strings ended
- return 0;
- }
-
- return 0;
-}
-
-void stringfrag_strncmp(EngineState *s, reg_t s1, reg_t s2, int len) {
- reg_t *s1buf = s->_segMan->derefRegPtr(s1, 1);
- reg_t *s2buf = s->_segMan->derefRegPtr(s2, 1);
-
- internal_stringfrag_strncmp(s, s1buf, s2buf, len);
-}
-
-} // End of namespace Sci
diff --git a/engines/sci/module.mk b/engines/sci/module.mk
index cbb9d30248..3a8ac29eb9 100644
--- a/engines/sci/module.mk
+++ b/engines/sci/module.mk
@@ -33,7 +33,6 @@ MODULE_OBJS = \
engine/seg_manager.o \
engine/segment.o \
engine/static_selectors.o \
- engine/stringfrag.o \
engine/state.o \
engine/vm.o \
gfx/font.o \