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author | Max Horn | 2003-09-11 23:44:03 +0000 |
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committer | Max Horn | 2003-09-11 23:44:03 +0000 |
commit | 76d8ebf52fa450d57beb6f44aaaa0f7b23ef01d1 (patch) | |
tree | a599cfec694b848e1ddee638075fb8ee6cc3bb9c | |
parent | 7be171f910b9368dc93691886303ee9c964c0c80 (diff) | |
download | scummvm-rg350-76d8ebf52fa450d57beb6f44aaaa0f7b23ef01d1.tar.gz scummvm-rg350-76d8ebf52fa450d57beb6f44aaaa0f7b23ef01d1.tar.bz2 scummvm-rg350-76d8ebf52fa450d57beb6f44aaaa0f7b23ef01d1.zip |
no need to manually call update_screen after a warp_mouse - if the backend needs to do a redraw in order to move the mouse, then it's the responsibility of the backend to ensure that it gets one
svn-id: r10186
-rw-r--r-- | scumm/script_v8.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index c73dc32b51..6bfdd11a46 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -747,7 +747,6 @@ void Scumm_v8::o8_cursorCommand() { int x = pop(); _system->warp_mouse(x, y); - _system->update_screen(); } break; default: |