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authorLars Persson2009-08-11 08:01:41 +0000
committerLars Persson2009-08-11 08:01:41 +0000
commit76ec45d312dc222ffd367617a2a51e0a6117cef6 (patch)
tree3481c97398c3df1fb2e087780fc8adbc1266db1e
parentb91769c3e256fb1a8812259bac67d6bf4048821a (diff)
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Updated actions to support tinsel and made (from CE version)
svn-id: r43260
-rw-r--r--backends/platform/symbian/src/SymbianActions.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/backends/platform/symbian/src/SymbianActions.cpp b/backends/platform/symbian/src/SymbianActions.cpp
index 995b03f200..5f5551422e 100644
--- a/backends/platform/symbian/src/SymbianActions.cpp
+++ b/backends/platform/symbian/src/SymbianActions.cpp
@@ -163,7 +163,9 @@ void SymbianActions::initInstanceGame() {
bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
bool is_tucker = (gameid == "tucker");
bool is_groovie = (gameid == "groovie");
+ bool is_tinsel = (gameid == "tinsel");
bool is_cruise = (gameid == "cruise");
+ bool is_made = (gameid == "made");
Actions::initInstanceGame();
@@ -194,6 +196,8 @@ void SymbianActions::initInstanceGame() {
_key_action[ACTION_SAVE].setKey(Common::ASCII_ESCAPE, Common::KEYCODE_ESCAPE);
} else if (is_parallaction) {
_key_action[ACTION_SAVE].setKey('s', Common::KEYCODE_s);
+ } else if (is_tinsel) {
+ _key_action[ACTION_SAVE].setKey(Common::ASCII_F1, SDLK_F1);
} else {
_key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); // F5 key
}
@@ -202,9 +206,9 @@ void SymbianActions::initInstanceGame() {
_action_enabled[ACTION_QUIT] = true;
// Skip text
- if (!is_cine && !is_parallaction && !is_groovie)
+ if (!is_cine && !is_parallaction && !is_groovie && !is_cruise && !is_made)
_action_enabled[ACTION_SKIP_TEXT] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_tinsel ||
is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)
_key_action[ACTION_SKIP_TEXT].setKey(Common::KEYCODE_ESCAPE, Common::KEYCODE_ESCAPE); // Escape key
else {