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author | Lars Persson | 2009-08-11 08:01:41 +0000 |
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committer | Lars Persson | 2009-08-11 08:01:41 +0000 |
commit | 76ec45d312dc222ffd367617a2a51e0a6117cef6 (patch) | |
tree | 3481c97398c3df1fb2e087780fc8adbc1266db1e | |
parent | b91769c3e256fb1a8812259bac67d6bf4048821a (diff) | |
download | scummvm-rg350-76ec45d312dc222ffd367617a2a51e0a6117cef6.tar.gz scummvm-rg350-76ec45d312dc222ffd367617a2a51e0a6117cef6.tar.bz2 scummvm-rg350-76ec45d312dc222ffd367617a2a51e0a6117cef6.zip |
Updated actions to support tinsel and made (from CE version)
svn-id: r43260
-rw-r--r-- | backends/platform/symbian/src/SymbianActions.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/backends/platform/symbian/src/SymbianActions.cpp b/backends/platform/symbian/src/SymbianActions.cpp index 995b03f200..5f5551422e 100644 --- a/backends/platform/symbian/src/SymbianActions.cpp +++ b/backends/platform/symbian/src/SymbianActions.cpp @@ -163,7 +163,9 @@ void SymbianActions::initInstanceGame() { bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0); bool is_tucker = (gameid == "tucker"); bool is_groovie = (gameid == "groovie"); + bool is_tinsel = (gameid == "tinsel"); bool is_cruise = (gameid == "cruise"); + bool is_made = (gameid == "made"); Actions::initInstanceGame(); @@ -194,6 +196,8 @@ void SymbianActions::initInstanceGame() { _key_action[ACTION_SAVE].setKey(Common::ASCII_ESCAPE, Common::KEYCODE_ESCAPE); } else if (is_parallaction) { _key_action[ACTION_SAVE].setKey('s', Common::KEYCODE_s); + } else if (is_tinsel) { + _key_action[ACTION_SAVE].setKey(Common::ASCII_F1, SDLK_F1); } else { _key_action[ACTION_SAVE].setKey(Common::ASCII_F5, Common::KEYCODE_F5); // F5 key } @@ -202,9 +206,9 @@ void SymbianActions::initInstanceGame() { _action_enabled[ACTION_QUIT] = true; // Skip text - if (!is_cine && !is_parallaction && !is_groovie) + if (!is_cine && !is_parallaction && !is_groovie && !is_cruise && !is_made) _action_enabled[ACTION_SKIP_TEXT] = true; - if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || + if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_tinsel || is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker) _key_action[ACTION_SKIP_TEXT].setKey(Common::KEYCODE_ESCAPE, Common::KEYCODE_ESCAPE); // Escape key else { |