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author | Max Horn | 2004-02-11 13:31:16 +0000 |
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committer | Max Horn | 2004-02-11 13:31:16 +0000 |
commit | 76fb3ba5c70bce4fcff2e2d61e38bc947313b659 (patch) | |
tree | 858d65119f29677229037fb60040ee690f3e1c6a | |
parent | deb1d40cc0dc910e89bcb7ae4716e731c4efd9c4 (diff) | |
download | scummvm-rg350-76fb3ba5c70bce4fcff2e2d61e38bc947313b659.tar.gz scummvm-rg350-76fb3ba5c70bce4fcff2e2d61e38bc947313b659.tar.bz2 scummvm-rg350-76fb3ba5c70bce4fcff2e2d61e38bc947313b659.zip |
fix OSX nav dialog in fullscreen mode
svn-id: r12823
-rw-r--r-- | gui/browser.cpp | 42 |
1 files changed, 40 insertions, 2 deletions
diff --git a/gui/browser.cpp b/gui/browser.cpp index 44acf1f3ee..c713baa312 100644 --- a/gui/browser.cpp +++ b/gui/browser.cpp @@ -43,8 +43,44 @@ BrowserDialog::~BrowserDialog() { CFRelease(_titleRef); } +static void myNavEventProc(NavEventCallbackMessage message, NavCBRecPtr callBackParms, void * callBackUD) { + switch (message) { + case kNavCBStart: { + // Force the window to be in the shielding window level -- this way + // it's visible even in fullscreen mode. + // Some glitches remain: + // - Need to center the nav dialog over the game window + // - In fullscreen mode, the game window won't be redrawn while the nav + // dialog is up, since our event loop won't run. + // - It will not work well if you try to use it in 320x200 fullscreen mode. + // Not that I have found any machine which actually supports that :-). + WindowGroupRef group; + OSStatus err; + err = CreateWindowGroup(0, &group); + SetWindowGroupLevel(group, CGShieldingWindowLevel()); + err = SetWindowGroup(callBackParms->window, group); + break; } + case kNavCBTerminate: { + WindowGroupRef group; + OSStatus err; + + group = GetWindowGroup(callBackParms->window); + err = ReleaseWindowGroup(group); + break; } + case kNavCBEvent: { + // TODO: here we could try to redraw the ScummVM window. + // This will probably require direct interfacing with the (SDL) backend + // and/or with Cocoa. + break; } + } + +} + +static NavEventUPP myNavEventUPP = NewNavEventUPP((NavEventProcPtr)myNavEventProc); + int BrowserDialog::runModal() { NavDialogRef dialogRef; + WindowRef windowRef = 0; NavDialogCreationOptions options; NavUserAction result; NavReplyRecord reply; @@ -59,12 +95,14 @@ int BrowserDialog::runModal() { err = NavGetDefaultDialogCreationOptions(&options); assert(err == noErr); options.windowTitle = _titleRef; - options.message = CFSTR("Select your game directory"); +// options.message = CFSTR("Select your game directory"); options.modality = kWindowModalityAppModal; - err = NavCreateChooseFolderDialog(&options, 0, 0, 0, &dialogRef); + err = NavCreateChooseFolderDialog(&options, myNavEventUPP, 0, g_system, &dialogRef); assert(err == noErr); + windowRef = NavDialogGetWindow(dialogRef); + err = NavDialogRun(dialogRef); assert(err == noErr); |