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author | Colin Snover | 2016-07-03 09:43:16 -0500 |
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committer | Colin Snover | 2016-07-10 10:50:05 -0500 |
commit | 774d0cbdb3ce349bfa2764851169945530eeced3 (patch) | |
tree | 3baec53248fb2494c36b2a847a3749ccf5f4bdca | |
parent | 0f5935f97cd95aeb62b24db0587cf529c5bf1801 (diff) | |
download | scummvm-rg350-774d0cbdb3ce349bfa2764851169945530eeced3.tar.gz scummvm-rg350-774d0cbdb3ce349bfa2764851169945530eeced3.tar.bz2 scummvm-rg350-774d0cbdb3ce349bfa2764851169945530eeced3.zip |
SCI32: Disable KQ7 subtitles
The subtitles in KQ7 were not finished and don't quite work right,
drawing off the screen and in weird positions. They could probably
be fixed with some aggressive script patching, but for now, they
are just disabled (as they are in the official release).
-rw-r--r-- | engines/sci/sci.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 0e63918442..07db32a56c 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -1063,7 +1063,7 @@ void SciEngine::syncIngameAudioOptions() { case GID_KQ6: #ifdef ENABLE_SCI32 // Unsure about Gabriel Knight 2 - case GID_KQ7: // SCI2.1 + // KQ7 has broken subtitles case GID_GK1: // SCI2 case GID_SQ6: // SCI2.1, SQ6 seems to always use subtitles anyway case GID_TORIN: // SCI2.1 |